Commit Graph

13 Commits

Author SHA1 Message Date
mid-kid
800f948914 Label BattleCommand_BeatUpFailText 2018-04-04 22:40:35 +02:00
mid-kid
682ca7e93c Label bidefailtext
This "unknown" battle command is actually used to give the proper fail
message to bide.
2018-04-04 22:40:21 +02:00
Rangi
e22670438e Badge type boosts make sense in data/types/ 2018-01-28 01:17:32 -05:00
Rangi
a0cc4a3392 Move power data belongs in data/moves/ 2018-01-26 11:01:15 -05:00
Rangi
87514598be More battle data in data/battle/ 2018-01-25 21:34:42 -05:00
Rangi
d504fb8852 Move AI data tables into data/battle/ai (mirroring engine/battle/ai) so they're more discoverable. 2018-01-25 20:34:33 -05:00
Rangi
f44b7ad5c3 Add data/text/ 2018-01-22 17:33:52 -05:00
Rangi
cb5e3378de Move type data to data/types/ 2018-01-22 16:23:34 -05:00
Remy Oukaour
2acaa96cf1 More charmap and home/text.asm documentation for JP chars 2018-01-18 18:34:20 -05:00
Remy Oukaour
e0088adb3f Other files belong in data/battle/ 2018-01-10 17:49:19 -05:00
Remy Oukaour
c8575823a0 Battle data goes in data/battle/
TreeMons, like fish groups, have constants
2018-01-10 17:30:27 -05:00
Remy Oukaour
b5417fafec Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
Remy Oukaour
28aec67f6e Document one more bug/oversight
Move FleeMons table into data/
2017-12-15 00:05:53 -05:00