Rangi
ea426a8879
Identify more WRAM labels, and start a <X>_DummyFunction label convention
2020-10-28 14:34:38 -04:00
Rangi
9dcdad5e60
Comment, remove, or revise many unreferenced labels
2020-10-26 20:29:58 -04:00
Rangi
7991db972b
Identify some more link.asm labels (syncing to pokegold)
2020-10-23 13:36:54 -04:00
Rangi
15f6a0af43
Identify a few more labels and data
2020-10-22 12:55:46 -04:00
Rangi
306c85750e
Identify some more unnamed labels
2020-10-04 20:10:39 -04:00
mid-kid
13c4a93cea
Fix some constants surrounding sprite animations
...
Also commented the use of the field surrounding the struct
initialization functions.
SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4
BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-27 13:59:33 +02:00
mid-kid
b6055b1944
Use TRUE for hCGBPalUpdate
2020-08-05 16:02:48 +02:00
mid-kid
2d2a7dec7d
Label some mobile battle screen functions
2020-08-03 23:35:18 +02:00
mid-kid
79bb2784e9
Better label 2D menu data
2020-08-03 22:56:49 +02:00
Rangi
2c5055f610
Generate the Stadium 2 checksum data with pfero's tool instead of raw INCBINs
2020-07-23 23:49:17 -04:00
Rangi
de073374a6
Port pokered's more local system for trade animation scripts
...
Also factor out trade tilemaps
2020-07-17 16:53:22 -04:00
Rangi
e239aa4aba
Disassemble the final English debug ROM
2020-07-13 15:18:28 -04:00
Rangi
fce6243b43
Identify more labels, and use the jumptable macro when possible
2020-07-01 13:13:49 -04:00
Rangi
c3c18dd196
Comment more ROM labels as unreferenced
...
(Some unreferenced labels are above code which is still used via fallthrough!)
2020-06-21 18:33:31 -04:00
Rangi
91774f206e
Replace "Unreferenced" labels with "; unreferenced" comments
2020-06-21 16:27:43 -04:00
Rangi
98af69691d
Remove some more raw addresses
2020-06-21 12:21:47 -04:00
Rangi
cc460a17b0
Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to OpenSRAM)
...
To do: engine/{menus, overworld}
2020-06-17 17:03:38 -04:00
Rangi
b9f2b93c17
Harmonize some more symbols with pokegold
2020-06-16 11:28:52 -04:00
Rangi
75035a71a5
Label some mobile addresses, and revise some comments
2020-06-13 18:48:26 -04:00
Rangi
32e7e368f4
Remove a \ from the end of a comment line
2020-06-07 17:59:14 -04:00
Lhivorde
4f49a1f2f0
Rename ScrollingMenu_UpdateDisplay.string_2485f ( #726 )
2020-05-29 11:16:49 +00:00
Fredrik Ljungdahl
0fd4090dbd
Add label for wd431 and remove misleading comment (it's not strictly mobile)
2020-05-26 03:19:52 +02:00
Rangi
156f2cc3ef
Update some routine labels, including unreferenced ones
2020-05-18 11:59:48 -04:00
Rangi
b69526a908
Miscellaneous fixes
...
Addresses the haircut brothers' probability comments in #709
2020-05-05 10:17:02 -04:00
Rangi
22615cecc5
More miscellaneous fixes (see #709 )
2020-04-17 10:52:59 -04:00
Rangi
0ef004a4db
dsprite y, ypx, x, xpx, off, attr
-> dbsprite x, y, xpx, ypx, off, attr
2020-04-04 16:00:30 -04:00
Rangi
0ee9d7a48b
Upgrade to rgbds 0.4.0
...
- fail for rgbds < 0.4.0
- `rst <Label>`
- `ds <count>, <byte>`
- `shift <N>`
- ASCII "\r"
- Sorted .sym file
2020-04-04 15:15:02 -04:00
Andrew Cook
5d97f15f80
Assorted labels in mobile related code ( #702 )
...
Rename assorted labels in mobile-related code
2020-03-31 21:26:59 -04:00
Rangi
6a6ba10315
rgbds supports 'X - 1' instead of 'X + -1'
2020-03-21 14:01:05 -04:00
Rangi
f09b68d945
Change how some PNG graphics are formatted
2020-03-01 17:00:57 -05:00
Rangi
1d4c1aeef4
'and BANK' -> 'aka BANK'
2020-02-28 11:51:42 -05:00
Rangi
447da80615
Identify remaining gfx/unknown files
2020-02-28 09:23:41 -05:00
Rangi
c3f389d615
Replace some "idiotic", "wtf", "stupid interns" comments with more common "useless", "pointless", "could have done X instead"
2020-02-23 18:51:32 -05:00
mid-kid
26b8bf003e
Standardize on lowercase Tilemap and Attrmap
...
We used to have a mixture of TileMap and and Tilemap, as well as the
similar AttrMap. Standardize on one.
2020-02-13 18:31:10 +01:00
mid-kid
34ceaac71d
Call_LoadTempTileMapToTileMap → SafeLoadTempTileMapToTileMap
...
Stupid name is stupid smh tbh fam.
2020-02-13 18:31:10 +01:00
mid-kid
0d81f1c470
InitSpriteAnimStruct <-> _InitSpriteAnimStruct
...
These were the wrong way around, as the function in home should not be
prefixed
2020-02-13 18:31:10 +01:00
Rangi
94ebdab6d3
Merge pull request #660 from mid-kid/master
...
Make the map setup commands match the actual function names better
2020-01-04 20:08:43 -05:00
Rangi
0e311ad709
Fix miscellaneous points made in #658
2019-11-23 20:56:22 -05:00
Rangi
008f591a3a
Keep mobile SECTION declarations in main.asm, and name them "mobileXX" like "bankXX"
2019-11-23 20:32:20 -05:00
mid-kid
563ba14196
Remove old charmap sections
2019-11-19 01:01:47 +01:00
Colton G. Rushton
7b2377c41e
Fixed a charmap warning with the new RGBDS
2019-11-18 18:27:48 +01:00
mid-kid
1c41b2e579
Fix some mobile-related things
2019-11-18 18:21:57 +01:00
mid-kid
77803f571f
Fix some constants around wLinkMode
2019-11-18 18:21:57 +01:00
Rangi
e669f22e9e
GFX_17eb7e -> PokemonNewsTileAttrmap
2019-11-03 13:55:29 -05:00
Rangi
4aeab6b879
Rename buttonsound to promptbutton
2019-11-03 12:48:54 -05:00
mid-kid
86061d37d2
More mobile SDK documentation
...
Labelled WRAM addresses, added constants for mobile commands, fixed some
mobile lib function names, documented most of the functions for specific
commands.
2019-10-21 00:42:36 +02:00
mid-kid
f4907040c9
Label some more WRAM/SRAM things
...
This should be all of the memory locations that are actually used, and
some more.
Removal of all addresses when?
2019-10-21 00:42:36 +02:00
mid-kid
7111ae8e58
Fix some mobile script and map sign things
2019-10-21 00:42:36 +02:00
mid-kid
29deef86f8
Document the location of the mobile adapter colors
2019-10-21 00:42:36 +02:00
mid-kid
3664cee79b
Add s5_a800 labels
2019-10-21 00:42:36 +02:00