yenatch
89cb46a64d
pngs in gfx/mobile
2017-06-24 00:53:38 -04:00
yenatch
afc6f8033b
forgot to remove 2bpp from gfx/tilesets
2017-06-24 00:50:33 -04:00
yenatch
65809032bf
forgot to remove 2bpp from gfx/intro
2017-06-24 00:49:37 -04:00
yenatch
41ae3610f6
pngs in gfx/fx
...
- gave up on wind.png
- add --remove-yflip
2017-06-24 00:47:55 -04:00
yenatch
f42e731d76
pngs in gfx/battle
2017-06-23 20:00:11 -04:00
yenatch
1f81d1851f
pngs in gfx/
2017-06-23 19:56:24 -04:00
yenatch
a540926345
pngs in gfx/unown_puzzle
2017-06-22 23:53:57 -04:00
yenatch
89093e4670
pngs in gfx/trainers
2017-06-22 23:46:58 -04:00
yenatch
31d9c1fffa
pngs in gfx/trade
...
game_boy.png can be rearranged in a nicer way, but it's a job for another time
2017-06-22 23:45:45 -04:00
yenatch
647f9b4452
pngs in gfx/title
2017-06-21 23:45:01 -04:00
yenatch
967b0898a9
pngs in gfx/tilesets
2017-06-21 00:28:48 -04:00
yenatch
1fee4eb003
pngs in gfx/stats
2017-06-21 00:14:21 -04:00
yenatch
5738567985
pngs in gfx/splash
2017-06-21 00:13:09 -04:00
yenatch
2e0344e63d
pngs in gfx/special/celebi
2017-06-21 00:12:01 -04:00
yenatch
99f6249de8
pngs in gfx/pokegear
...
- flymap_label_border.2bpp was actually 1bpp
2017-06-21 00:11:29 -04:00
yenatch
f10ed64d1a
pngs in gfx/pokedex
2017-06-20 23:42:29 -04:00
yenatch
384788f370
pngs in gfx/mail
2017-06-18 00:13:03 -04:00
Ben10do
e6ea1889fb
Replace ‘jp [hl]’ with ‘jp hl’
...
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds.
This fix silences these deprecation warnings.
2017-06-09 22:01:10 +01:00
yenatch
f4071b2ce7
pngs in gfx/icon
2017-06-08 22:28:19 -04:00
yenatch
a45b56a8c1
pngs in gfx/frames
2017-06-08 22:26:33 -04:00
yenatch
71b51b7f19
pngs in gfx/{debug,emotes,evo,font,intro}
2017-06-08 22:21:12 -04:00
yenatch
cd159dcf39
pngs in gfx/overworld
2017-06-04 21:06:36 -04:00
yenatch
2dc6dd7584
Remove the now-generated animation data.
2017-05-28 23:35:08 -04:00
yenatch
1c7d4954cd
Change the compression hash for Girafarig's sprite.
2017-05-28 23:26:04 -04:00
yenatch
f748d34aa3
Merge remote-tracking branch 'origin/master' into c-tools
2017-05-28 14:15:22 -04:00
yenatch
e9c1d24c31
Add Pokemon pic pngs.
...
Copies of the matching compressed files are kept, so files with a matching hash will use the matching compressed file instead.
This is the best that can be done until the compressor is fixed, which may never happen.
2017-05-28 14:03:13 -04:00
Ben10do
288902139f
Revert "Fix floating sections"
...
This reverts commit e28b88f56d
.
2017-03-24 11:51:03 +00:00
AntonioND
e28b88f56d
Fix floating sections
...
This is needed so that rgblink doesn't move them around after modifying
it's placement algorithm.
Signed-off-by: AntonioND <antonio_nd@outlook.com>
2017-03-15 00:52:26 +00:00
Scott Norton
a32b6ccbb5
These are actually .1bpp files
2016-06-25 20:19:52 -04:00
Scott Norton
d5a39e4b67
Add missing gfx/unknown/16c903.pal
2016-06-25 18:10:08 -04:00
pikalaxalt
e515543500
Name all functions in gfx/pics/animation.asm
2016-05-15 23:56:09 -04:00
pikalaxalt
5ea3a953c3
Name all link trade animation related functions
2016-05-13 22:46:32 -04:00
pikalaxalt
295604cbb5
Placeholder non-generic names for engine/color functions
2016-05-11 09:49:03 -04:00
pikalaxalt
ae36ef2c7f
Labeled every function in ROM0 that's referenced in the source
2016-05-10 12:31:49 -04:00
pikalaxalt
e95d42e0af
All functions in main.asm have non-generic names
2016-05-08 14:11:24 -04:00
pikalaxalt
a613ed915c
HDMA transfer functions
2016-05-04 22:34:09 -04:00
pikalaxalt
3713b71d9e
More splitting of main.asm; remove unneeded rept 2
2016-05-04 11:46:23 -04:00
pikalaxalt
5d94fb22ed
Add missing wind.2bpp.lz
2016-04-18 07:56:15 -04:00
pikalaxalt
0bcd725e6a
Finish renaming battle anim gfx pointers and files
2016-04-10 17:16:08 -04:00
pikalaxalt
bf73772a56
Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-04-10 14:42:14 -04:00
PikalaxALT
5322b56a83
Add more missing files
2016-01-29 00:57:06 -05:00
PikalaxALT
2ed6c357af
More WRAM tidying
2016-01-12 12:46:18 -05:00
PikalaxALT
3dcbe0ff55
Pokegear
2016-01-10 17:44:09 -05:00
PikalaxALT
987ed1fafb
More work on slots; WRAM cleanup, Move Deleter
2015-12-19 14:48:30 -05:00
PikalaxALT
3d36f1a837
Events and some WRAM cleanup
2015-12-18 20:07:09 -05:00
PikalaxALT
efee40447e
Mobile trade animations, pokepic animations
2015-12-17 13:49:26 -05:00
PikalaxALT
6e257bc7cd
mystery gift, credits
2015-12-14 20:06:41 -05:00
PikalaxALT
15a03a2577
Unown Puzzles
2015-12-11 11:33:14 -05:00
PikalaxALT
7f68db68ad
underground switches, town map
2015-12-09 11:39:35 -05:00
PikalaxALT
2cdca75441
Crystal Intro
2015-12-02 17:59:05 -05:00
PikalaxALT
d314bdb4fa
Pokedex labels
2015-11-29 21:34:59 -05:00
PikalaxALT
8612a4a531
Renaming sections, further dissolving main.asm
2015-11-28 15:13:40 -05:00
PikalaxALT
58020fb5f6
trade animation
2015-11-23 00:21:21 -05:00
PikalaxALT
8740fc6e87
Annotate gfx/mail.asm
2015-11-22 13:50:19 -05:00
PikalaxALT
24b7b2c1cf
Foreign language font handling in mail
2015-11-22 12:01:58 -05:00
PikalaxALT
7b3090e22a
Annotate battle tower text bug
2015-11-20 15:15:32 -05:00
PikalaxALT
93a129eb6d
main.asm is now under 30k lines
2015-11-19 18:09:11 -05:00
PikalaxALT
3f4044cd46
engine/compose_mail.asm; ldpixel
2015-11-18 13:01:55 -05:00
PikalaxALT
ed44de4bb4
More map object work
2015-11-14 14:41:47 -05:00
PikalaxALT
2ffcb4b490
More splits; map setup labels
2015-11-11 23:38:57 -05:00
PikalaxALT
b522b0f165
engine/mart.asm
2015-11-11 14:12:46 -05:00
PikalaxALT
ba05bfeafe
Move some gfx files around, also clock reset fn
2015-11-10 11:05:26 -05:00
PikalaxALT
2cbb1acc6e
Pokemon animations
2015-11-07 09:48:32 -05:00
PikalaxALT
3cadc7b012
give/takeitem *, 1: the 1 is optional
2015-11-04 20:20:14 -05:00
PikalaxALT
95cb4636af
Corrected some mislabeled 1bpps
2015-11-04 15:35:29 -05:00
PikalaxALT
cf5d726b7f
Mon submenu, engine/menu.asm
2015-11-04 14:02:11 -05:00
PikalaxALT
b1dc88b728
Experience and level calculations
2015-11-03 12:36:33 -05:00
PikalaxALT
4a16bbe45a
sprite_header and emote_header
2015-11-03 09:16:56 -05:00
PikalaxALT
72af3337fd
No more NONE
2015-11-02 14:37:02 -05:00
PikalaxALT
ed29db5841
No more -bash000; engine/movement.asm, SPRITEMOVEFN
2015-10-29 23:32:11 -04:00
PikalaxALT
119d6b4119
About time I got to these functions
2015-10-24 10:39:52 -04:00
PikalaxALT
0a244e043c
Move battle start animation functions to its own file
2015-10-19 10:23:58 -04:00
yenatch
973721491c
Merge remote-tracking branch 'kanzure/master' into gfx-script
2015-07-20 23:05:28 -07:00
PikalaxALT
471492b775
Reverted ld_hl_pointer macro
2015-07-20 22:18:18 -04:00
yenatch
a3c6931fa8
Use pngs for some misc graphics.
2015-07-18 22:01:59 -07:00
yenatch
8186190ef1
Fix filenames and use pngs for credits graphics.
2015-07-18 00:05:14 -07:00
yenatch
20e275da30
Remove filename clutter from monster and trainer pics.
2015-07-17 23:59:32 -07:00
IIMarckus
4d532beee6
Remove trailing newlines.
2015-06-23 12:24:51 -06:00
yenatch
fc8bf4b9e9
Merge branch 'gfx-tweaks'
2015-05-18 02:23:17 -07:00
yenatch
50734c961c
Use labels for pic animation setup macros.
2015-04-13 21:41:28 -07:00
yenatch
be975a3e80
Get rid of baserom incbins in misc/.
...
Battle Tower text was hiding here.
2015-03-11 21:16:02 -07:00
yenatch
636b336a50
Redump the overworld graphics; grouped properly this time.
2015-03-03 22:07:23 -05:00
yenatch
f2df358e5d
Temporarily delete the overworld images.
...
The same naming scheme will be used for the replacements. It may or may not be helpful to separate these steps.
2015-03-03 21:50:04 -05:00
yenatch
e08084f23e
Share the palette for the player and the link battle trainer class.
2015-03-03 21:50:04 -05:00
yenatch
d1346bfc61
Rename trainer palettes to match the trainer pics.
2015-03-03 21:49:59 -05:00
yenatch
275780271e
Use a macro instead of manually subtracting $36 from pic banks.
2015-03-03 17:19:27 -05:00
yenatch
59434fbe4d
Remove an accidental copy of attack animation graphics.
2015-03-03 17:09:37 -05:00
IIMarckus
828d6b92f0
Add the ability to build Crystal 1.1.
2015-02-14 01:51:34 -07:00
yenatch
62b473d6c6
Blind wram labels part 3.
2015-02-10 15:14:21 -08:00
yenatch
47d25da38a
Intro palettes.
2015-02-06 22:19:20 -08:00
yenatch
f326faef4d
Dump known tilemaps and attribute maps.
2015-02-06 22:11:03 -08:00
yenatch
d3054dc4cb
More graphics and straggling static refs.
2015-02-06 21:17:32 -08:00
yenatch
a0a12efcb7
Dump some more incbinned graphics, mostly 1bpp.
...
- Some mail graphics were dumped as 2bpp but are really 1bpp
- Some fonts weren't caught by the last dump
2015-02-06 20:10:39 -08:00
yenatch
556435e0c7
A couple of the dumped graphics files were actually tilemaps.
2015-02-06 19:20:06 -08:00
yenatch
6086778c41
Dump a bunch of incbinned graphics.
2015-02-06 16:24:00 -08:00
yenatch
19b75ac1d2
Tear up bank 47.
2015-02-05 00:39:37 -08:00
yenatch
7b71a12ed1
Rename some graphics to avoid collisions later.
...
chris.5x7.2bpp and chris.7x7.2bpp would probably both end up as chris.png.
2014-12-29 22:10:20 -08:00
yenatch
4781d9a809
Fix more static banks (trainers, mobile graphics).
2014-12-29 10:23:22 -08:00
yenatch
5cbc7cc79c
Fix padding in gfx/misc/pokegear.2bpp.lz.
2014-12-03 23:10:26 -08:00
yenatch
97e3d9ac10
Fix some static addresses in pic animations.
2014-11-07 22:59:32 -08:00
yenatch
3be6ca012f
Use AttrMap and TileMap labels for relative addressing.
2014-08-22 20:41:57 -07:00
yenatch
ab0ca2b16a
Pick off more incbins and static labels in pic animation code.
2014-07-24 12:05:39 -07:00
yenatch
928cdcfc23
Name cry functions in home.asm.
2014-07-18 10:31:52 -07:00
yenatch
8639fcd29b
Use a predef macro that takes labels instead of juggling constants.
...
Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16 11:20:01 -07:00
yenatch
fd8804472d
Use {hl,de,bc}coord macros wherever possible.
2014-06-04 01:10:56 -07:00
yenatch
6fff25a9bd
Fix padding in the compressed pokegear sprite graphics.
2014-05-02 03:37:27 -04:00
yenatch
fe3bcd62ee
Trainer card graphics and misc incbins in banks 21 and 22.
2014-04-19 03:08:26 -04:00
yenatch
762008952d
Shrink pics, an extra egg pic and their labels.
2014-04-17 23:11:47 -04:00
yenatch
1fd39f7fb9
Item usage strings and misc labels.
2014-04-13 02:06:22 -04:00
yenatch
113dd395d2
Include palette 0 in PokemonPalettes.
...
Now PokemonPalettes is referenced.
2014-04-13 00:03:21 -04:00
yenatch
266087909b
Assorted labels, incbins, text, graphics, etc.
2014-04-13 00:02:26 -04:00
yenatch
93cbbaf49d
Unused title screen code, graphics, tilemaps, palettes.
...
At 43:4000 (UnusedTitleScreen) is a semi-functional title screen.
It's never used, and appears in the Japanese version at the same offset.
Notably, a portion of the logo is cut out and used as OAM.
The final title screen instead uses BG priority to avoid this.
2014-04-10 15:53:09 -04:00
yenatch
5153360215
Rename trainer pics to use names instead of ids.
2014-04-02 01:34:14 -04:00
yenatch
f68b3dc8ed
Image extensions for trainers.
2014-04-02 01:01:11 -04:00
yenatch
850ade2f41
Image extensions in battle animation graphics.
2014-04-02 00:47:22 -04:00
yenatch
d29fb5d207
Image extensions in gfx/tilesets.
2014-04-02 00:45:07 -04:00
yenatch
73ffc4677a
Image extensions in gfx/{intro,title}.
2014-04-02 00:41:56 -04:00
yenatch
6a66f28bf5
Fix image extensions in gfx/{credits,misc}.
2014-04-02 00:16:03 -04:00
yenatch
48f4314854
Move monster pics from numbered directories to named ones.
2014-04-01 16:30:38 -04:00
yenatch
1aa75da4d5
Monster pic dimensions in filenames.
...
While we're here, add the .2bpp root extension too.
2014-04-01 12:44:15 -04:00
yenatch
2564836df1
Compressed title screen graphics are padded too.
2014-03-04 01:29:43 -05:00
yenatch
38850df63d
Lots of SGB incbins in bank 2.
...
Palette/block packets, border tilemap, more palettes etc.
2014-03-01 21:43:16 -05:00
yenatch
7da86ec0e8
Split up pack graphics and point to them.
2014-02-28 22:12:29 -05:00
yenatch
a55c6ac26e
Split up emote images and dump emote pointers.
2014-02-28 01:31:52 -05:00
yenatch
6ad2d79cc9
Battle hud party status graphics.
2014-02-25 12:28:50 -05:00
yenatch
71cc880636
Restore byte padding to trainer backpics.
2014-02-24 04:57:28 -05:00
yenatch
2b882b1ef9
Trade graphics in gfx/trade.
2014-02-23 22:25:11 -05:00
yenatch
bac031156b
Misc trainer card graphics.
2014-02-23 20:58:38 -05:00
yenatch
85698ddbdb
Trainer card gym leader and badge graphics.
2014-02-23 20:40:47 -05:00
yenatch
e9626c7710
gfx/misc/town_map.lz is actually padded
2014-02-22 06:44:47 -05:00
yenatch
43c10efb29
footprints
...
how did we forget that?
2014-02-22 06:25:19 -05:00
yenatch
502fe13e30
flower animation graphics
2013-12-26 02:48:00 -05:00
yenatch
c8c887fb1e
water animation graphics
2013-12-26 02:41:06 -05:00
yenatch
70d5cf467a
whirlpool animation graphics
2013-12-26 02:37:23 -05:00
yenatch
799f945cf5
gbc-only screen
2013-12-22 05:53:48 -05:00
yenatch
c140af9e59
some mobile stat screen icons
2013-12-21 03:02:59 -05:00
yenatch
0d3308f68c
use RGB macros for palettes instead of binary chunks
2013-12-20 00:29:31 -05:00
yenatch
ef20124213
split out pic animation asm and clean up some more includes
2013-12-18 00:23:50 -05:00
yenatch
6690f3901a
clean up pic animation sections
2013-12-18 00:11:02 -05:00
yenatch
b616180c10
battle animation asm cleanup
2013-12-15 02:34:26 -05:00
yenatch
b113931b83
some mobile link menu graphics
2013-12-13 20:50:08 -05:00
yenatch
ef6b8b5490
pokegear asm cleanup
2013-12-13 05:08:48 -05:00
yenatch
2ec12a22af
gfx/pics.o
2013-11-29 02:11:40 -05:00
yenatch
25325139e6
more credits labels and theend graphic
2013-11-24 04:09:17 -05:00
yenatch
da689fa7d6
roof graphics
2013-10-11 01:43:15 -04:00
yenatch
650dc98be4
game freak logo
2013-10-10 03:12:02 -04:00
yenatch
e1cce1cfb9
fix padding in compressed intro graphics
2013-10-08 22:28:51 -04:00
yenatch
5249fd9773
fix padding in .lz files for attack graphics
2013-09-18 21:31:40 -04:00
yenatch
5147e6c0a2
random 0s in tileset data was actually lz padding
...
i guess someone liked their filesizes nice and even?
2013-09-01 14:42:49 -04:00
yenatch
5fe7c6bb67
johto/kanto maps
2013-08-20 02:55:14 -04:00