vulcandth
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c3331eb7b1
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Rename scene and callback labels (#981)
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
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2022-08-09 18:04:18 -04:00 |
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Rangi
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8826d97ee4
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Define scene constants alongside scene_scripts (#979)
Generic SCENE_DEFAULT and SCENE_FINISHED are legacy values
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2022-07-29 17:43:10 -04:00 |
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Rangi
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e4d82e92d0
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Rename prioritysjump to sdefer
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2021-06-08 20:35:04 -04:00 |
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Rangi
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dcb24bc724
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Use def_* macros for automatic map event counts
Resolves #742
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2020-07-24 09:57:16 -04:00 |
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Rangi
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f5c9958aea
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Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
Fixes #580
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2019-03-10 16:39:31 -04:00 |
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Rangi
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43b5f90457
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Replace "Map<MapName>Signpost<#>Script" labels
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2018-02-27 19:33:38 -05:00 |
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Rangi
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48f4f2366e
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Align map event coordinate columns
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2018-02-01 22:22:07 -05:00 |
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Rangi
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3088a77a21
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warp_event x, y, map, warp_id
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2018-02-01 21:54:00 -05:00 |
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Rangi
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b2970e75f4
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SCENE_DEFAULT=0 and SCENE_FINISHED=1 (generic constants for a common scene pattern)
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2018-02-01 15:06:06 -05:00 |
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Rangi
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fcfe77bc3d
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Meaningful scene constant names
(Two common patterns: 0=default event and 1=nothing; and 0=nothing and 1=some event)
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2018-02-01 13:03:21 -05:00 |
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Rangi
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936a170e0d
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MobileTradeRoom matches MobileBattleRoom
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2018-01-31 23:21:15 -05:00 |
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