yenatch
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70d5cf467a
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whirlpool animation graphics
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2013-12-26 02:37:23 -05:00 |
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yenatch
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d8eed222b7
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split out tileset animations
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2013-12-26 02:09:58 -05:00 |
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yenatch
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c1096d08f6
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null pointers in tileset animations
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2013-12-26 02:04:03 -05:00 |
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yenatch
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623b126b25
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bump pokemontools for minor changes
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2013-12-25 07:00:23 -05:00 |
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yenatch
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e56aa096a3
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preprocessor: rename macro class Wait to BattleAnimWait
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2013-12-25 06:57:45 -05:00 |
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yenatch
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f2025afdb6
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label and move related asm into items/item_effects.asm
oops
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2013-12-25 01:42:41 -05:00 |
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yenatch
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f99e448a73
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fix a mislabeled function in bank 3
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2013-12-24 22:13:17 -05:00 |
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yenatch
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79917a7557
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moon ball uses red's moon stone id
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2013-12-24 21:09:41 -05:00 |
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yenatch
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fa1e93a870
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evolution prerequisites and no more incbins in item effects
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2013-12-24 20:49:14 -05:00 |
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yenatch
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2172461a60
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fleemons are global
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2013-12-24 17:19:50 -05:00 |
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yenatch
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0cd1d2071f
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item effect incbins
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2013-12-24 17:11:52 -05:00 |
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yenatch
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5f0e279bfa
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Merge remote-tracking branch 'kanzure/master' into more-objects
Conflicts:
main.asm
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2013-12-23 05:21:12 -05:00 |
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yenatch
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609e2d0552
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bump pokemontools for map editor fixes
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2013-12-23 04:40:17 -05:00 |
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yenatch
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7b20626c7b
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more object struct constants
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2013-12-23 04:39:26 -05:00 |
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yenatch
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48db6daef9
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overworld object struct constants
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2013-12-22 21:28:41 -05:00 |
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yenatch
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496502b3dc
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no more Public in joypad interface labels
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2013-12-22 17:30:35 -05:00 |
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yenatch
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18124d0a5d
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split out poke seer special into event/poke_seer.asm
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2013-12-22 17:19:54 -05:00 |
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yenatch
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4d1091f8d9
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poke seer special
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2013-12-22 17:17:33 -05:00 |
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yenatch
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a15bd15e2a
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split gbc-only screen into misc/gbc_only.asm
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2013-12-22 06:00:34 -05:00 |
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yenatch
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799f945cf5
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gbc-only screen
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2013-12-22 05:53:48 -05:00 |
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yenatch
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6225fca386
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more title screen comments
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2013-12-22 04:36:03 -05:00 |
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yenatch
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091ebd8574
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bump pokemontools for kicks
- storetext, text_jump, battle animation macros
- fixed preprocessor and makefile
- rgb macro reading in palettes
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2013-12-21 05:38:51 -05:00 |
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yenatch
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c140af9e59
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some mobile stat screen icons
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2013-12-21 03:02:59 -05:00 |
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yenatch
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d9ad10771c
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move a palette map incbin into tilesets/palette_maps.asm
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2013-12-21 00:56:04 -05:00 |
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yenatch
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4a40c26f6c
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Makefile: pokemontools variable
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2013-12-21 00:46:31 -05:00 |
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yenatch
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6ef1028b31
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Makefile: image handling
todo: queue targets
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2013-12-21 00:40:29 -05:00 |
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yenatch
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1ef4b0e848
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move blockdata into maps.asm
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2013-12-20 21:21:43 -05:00 |
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yenatch
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d4074dd385
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clean up some tileset sections
also found unused metatile/collision data for a 128-block tileset
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2013-12-20 21:16:57 -05:00 |
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yenatch
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cabf0a5b87
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build time is a lot faster now
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2013-12-20 02:48:46 -05:00 |
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yenatch
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34d579d9f9
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use pokemontools scan_includes.py
It might look the same as before, but this new name is much better! Well done!
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2013-12-20 02:44:44 -05:00 |
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yenatch
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cad6f30f83
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null pointers back in object gfx
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2013-12-20 01:06:17 -05:00 |
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yenatch
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7265a1c557
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NULL label
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2013-12-20 01:06:01 -05:00 |
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yenatch
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046d85f37a
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finish off object gfx pointers and dont use BANK() for null pointers
fixes 2f5b9b96
definitely did this in the original commit...
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2013-12-20 00:59:00 -05:00 |
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yenatch
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0d3308f68c
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use RGB macros for palettes instead of binary chunks
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2013-12-20 00:29:31 -05:00 |
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yenatch
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585f756ecf
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don't diff .pal files as binary data
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2013-12-20 00:28:14 -05:00 |
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yenatch
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0500947dd0
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dump the battle animations
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2013-12-19 04:49:40 -05:00 |
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yenatch
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dd7989cef8
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preprocessor: battle animation macros
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2013-12-19 04:49:20 -05:00 |
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yenatch
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4bb8c82d8a
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battle animation constants
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2013-12-19 04:47:39 -05:00 |
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yenatch
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a422e1b761
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label the pokedex entry point
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2013-12-18 21:05:50 -05:00 |
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yenatch
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0a53612f69
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NO_TEXT_SCROLL flag in Options
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2013-12-18 18:04:55 -05:00 |
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yenatch
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5613563d1d
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split out battle anim object gfx
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2013-12-18 03:20:12 -05:00 |
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yenatch
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2f5b9b968a
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anim object graphics pointers
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2013-12-18 03:18:16 -05:00 |
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yenatch
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6909a00e8b
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button constants for some function
probably to do with mobile link
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2013-12-18 02:11:24 -05:00 |
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yenatch
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12a18c8fd9
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dude auto input bank
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2013-12-18 02:01:29 -05:00 |
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yenatch
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6d7e674bd0
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move some labels into included files
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2013-12-18 01:14:48 -05:00 |
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yenatch
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7ccb6d91e6
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split out the battle engine into battle/core.asm
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2013-12-18 01:11:06 -05:00 |
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yenatch
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ef20124213
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split out pic animation asm and clean up some more includes
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2013-12-18 00:23:50 -05:00 |
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yenatch
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6690f3901a
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clean up pic animation sections
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2013-12-18 00:11:02 -05:00 |
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yenatch
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fa2e0108b9
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split out battle animation asm (bg effects, objects, commands)
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2013-12-17 23:54:25 -05:00 |
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yenatch
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48be8d206c
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some bg effect labels
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2013-12-17 23:33:15 -05:00 |
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