mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2025-01-23 09:16:20 -08:00
Better compression, macro cleanup, use MAX_LEVEL everywhere. - move stats -> data (like pokered). - remove FuncCoord and use {hl,bc,de}coord for all tilemap loads. - use MAX_LEVEL where needed. - update pokemontools for better compression, and recomment related code. - growth rate constants
Pokémon Crystal
This is a disassembly of Pokémon Crystal.
The following rom is used as a base:
- Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
md5: 9f2922b235a5eeb78d65594e82ef5dde
To set up the repository, see INSTALL.md.
See also
- Disassembly of Pokémon Red/Blue
- irc: nucleus.kafuka.org #skeetendo
Description
Languages
Assembly
89.2%
C
6.3%
Python
2%
C++
1.6%
INI
0.6%
Other
0.2%