vulcandth
5d94f1c7b4
Document Tackle is missing part of its hit animation
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Co-Authored-By: SoupPotato <22991349+SoupPotato@users.noreply.github.com>
2024-02-11 00:35:40 +01:00
xCrystal
2cbe0e1764
Sync with pokecrystal up to aba1f14
2023-09-24 15:06:19 +02:00
xCrystal
5e78fd1ecc
Sync with pokecrystal up to b0ddb07
2023-09-24 14:30:54 +02:00
vulcandth
31c55dc74d
Use BattleAnim_Dummy in data/moves/animations.asm ( #1052 )
2023-06-22 16:15:43 -04:00
Rangi
40902ffe24
Verify data table sizes with table_width and assert_table_length macros
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This was discussed in #706
It also uncovered some off-by-one issues with defining some constants.
A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
2021-03-04 00:15:03 -05:00
Rangi
9dcdad5e60
Comment, remove, or revise many unreferenced labels
2020-10-26 20:29:58 -04:00
7Soul
cf26f55985
Identify battle bg effects functions and constants ( #773 )
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Identify battle bg effects functions and constants
2020-10-06 15:45:09 -04:00
7Soul
836da09f4e
Identify anim object constants ( #772 )
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Identify anim object constants
2020-10-04 15:06:38 -04:00
Rangi
c04b455aac
Identify "branch" labels in battle animations
2020-01-05 15:42:21 -05:00
mid-kid
80ece33e3e
Document wBattleAnimFlags
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`anim_clearsprites` was misnamed, so I renamed it to `anim_keepsprites`,
and documented it in docs/battle_anim_commands.md
2019-02-16 12:55:40 +01:00
mid-kid
c4979d9770
Rename "feet and head follow" commands
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The lot of these were rather misnamed, since they're used to replace
part of the player or enemy with objects for several background effects.
https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244
2018-11-25 23:57:38 +01:00
mid-kid
4e3ed078f9
Cosmetic fixes
2018-11-20 21:53:45 +01:00
Rangi
874bc5ebd5
SFX_UNKNOWN_7F → SFX_TOXIC
2018-07-12 12:25:17 -04:00
mid-kid
1d9a68dbdd
Remove all address comments
2018-06-24 16:13:22 +02:00
mid-kid
c82deab86f
fix-various-little-things
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A compilation of suggestions from the discord that don't deserve
separate commits and are not questionable at all™.
2018-05-05 09:19:04 +02:00
Remy Oukaour
25048bd12d
wiggle → wobble
2018-01-19 00:16:08 -05:00
Remy Oukaour
960783cdf4
Label more ANIM_OBJ_* constants
2018-01-12 13:47:04 -05:00
yenatch
cc5aeb8b87
Fix anim_obj x/y values
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- negative values have no meaning
- left in optional tile x/y for backwards compatibility
2017-12-29 13:43:17 -05:00
Remy Oukaour
7a4d641251
Remove redundant data/ filename prefixes
2017-12-27 01:29:15 -05:00