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Use BattleAnim_Dummy in data/moves/animations.asm (#1052)
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@ -1,7 +1,7 @@
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BattleAnimations::
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; entries correspond to constants/move_constants.asm
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table_width 2, BattleAnimations
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dw BattleAnim_0
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dw BattleAnim_Dummy
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dw BattleAnim_Pound
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dw BattleAnim_KarateChop
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dw BattleAnim_Doubleslap
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@ -254,9 +254,9 @@ BattleAnimations::
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dw BattleAnim_Whirlpool
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dw BattleAnim_BeatUp
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assert_table_length NUM_ATTACKS + 1
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dw BattleAnim_252
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dw BattleAnim_253
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dw BattleAnim_254
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dw BattleAnim_Dummy
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dw BattleAnim_Dummy
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dw BattleAnim_Dummy
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dw BattleAnim_SweetScent2
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assert_table_length $100
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; $100
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@ -284,10 +284,7 @@ BattleAnimations::
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dw BattleAnim_HitConfusion
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assert_table_length NUM_BATTLE_ANIMS + 1
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BattleAnim_0:
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BattleAnim_252:
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BattleAnim_253:
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BattleAnim_254:
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BattleAnim_Dummy:
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BattleAnim_MirrorMove:
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anim_ret
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