xCrystal
5e78fd1ecc
Sync with pokecrystal up to b0ddb07
2023-09-24 14:30:54 +02:00
xCrystal
d6001be90c
Sync with pokecrystal up to 8873506b1
2023-09-24 14:21:42 +02:00
xCrystal
193882bc77
Constants for board menu gfx sizes ( #11 )
2023-09-23 11:50:25 +02:00
xCrystal
ca919cdf98
Board menu: implement preliminary Party, Bag, Pokegear, and Exit submenus ( #11 )
2023-09-22 23:12:05 +02:00
xCrystal
c11c53e0d7
Documentation (Overworld loop)
2023-09-15 20:04:16 +02:00
xCrystal
eb728d5151
Rename the concept of Money to Coins ( #7 )
2023-09-02 23:17:20 +02:00
xCrystal
5d95ff952a
Replace ¥ font character with <COIN> ( #7 )
2023-09-02 23:17:21 +02:00
xCrystal
98fa7a9538
Rename the concept of Coins to Chips ( #7 )
2023-09-02 18:23:25 +02:00
xCrystal
ea31d254fb
Relocate Board menu OAM to vTiles0 after outdoor sprites to leave room for overworld HUD tiles in vTiles1 ( #11 )
2023-09-02 13:21:57 +02:00
xCrystal
ea4ab28652
Enforce capacity limit of sprite list in VRAM ( #2 ); actually fix LoadSpriteGFX ( #8 ) [bugfix to 59bda0b36b
]
2023-09-02 13:01:45 +02:00
xCrystal
74f2a55332
Add new map setup script MAPSETUP_ENTERLEVEL ( #4 ), and integrate overworld HUD setup in the corresponding setup scripts ( #15 )
2023-08-31 19:27:39 +02:00
xCrystal
7bd940aeac
Don't hide board menu objects behind the textbox ( #11 ) [adapts Board menu to 2957bce0a9
]
2023-08-31 18:51:37 +02:00
xCrystal
2957bce0a9
Don't hide sprites behind a 2BPP textbox if they are partially outside of it, and make 2BPP textboxes have priority over objects ( #7 ); Generalize 1bpp/2bpp text state tracking ( #10 ) [reworks 052d246e
]
2023-08-31 18:41:05 +02:00
xCrystal
9f835560d7
Tinker with overworld HUD implementation in f386a63cf8
( #15 )
2023-08-30 19:23:51 +02:00
xCrystal
f386a63cf8
Overworld HUD implementation ( #15 )
2023-08-29 18:33:20 +02:00
xCrystal
b275d642cd
rename load_map_part.asm to load_screen_tilemap.asm following function name changes in fd6f02036e
2023-08-28 17:52:15 +02:00
xCrystal
f289d5621d
Window HUD: Prevent more Window flickering in blocks that disable interrupts ( #15 )
2023-08-28 17:31:39 +02:00
xCrystal
fd6f02036e
Improve some innacurate function names from pokecrystal
2023-08-28 13:30:13 +02:00
xCrystal
11db1300b2
Window HUD: Handle Window being fully shown during reanchor map ( #15 )
2023-08-28 12:03:32 +02:00
xCrystal
6e49bb9893
Implement the basics of the window HUD functionality ( #15 )
2023-08-27 19:18:52 +02:00
xCrystal
4ee4655e72
constants for rSTAT register
2023-08-27 16:27:11 +02:00
xCrystal
4dec74b770
Level selection menu: fading animations ( #12 ) ( #14 )
2023-08-27 13:11:42 +02:00
xCrystal
4855dd9b70
RGB fade engine ( #14 )
2023-08-25 23:09:42 +02:00
xCrystal
f067112be6
Level selection menu: main logic of landmark transitions involving page change ( #12 )
2023-08-25 13:42:23 +02:00
xCrystal
d5dc7b38df
Level selection menu: implement landmark transitions not involving page change ( #12 )
2023-08-23 12:50:22 +02:00
xCrystal
e866cdab48
Level selection menu: function to compute valid directions and directional arrows OAM ( #12 )
2023-08-22 12:42:53 +02:00
xCrystal
d7c59dcef1
Unlocked level flags
2023-08-21 01:45:06 +02:00
xCrystal
daf9e41557
Level selection menu: begin main loop, and landmark transitions (movements) data ( #12 )
2023-08-20 19:53:33 +02:00
xCrystal
84d5bdb55d
Level selection menu: sprite anim data ( #12 )
2023-08-20 13:03:33 +02:00
xCrystal
fc2e757c57
Make level selection menu landmarks universal ( #4 ) ( #12 )
2023-08-20 12:08:24 +02:00
xCrystal
222b46896c
Level selection menu: init screen and bg layout, and preliminary landmarks data ( #12 )
2023-08-19 19:45:43 +02:00
xCrystal
fe4b54cece
Level selection menu: placeholder grahpics and cgb layout ( #12 )
2023-08-18 20:19:34 +02:00
xCrystal
d7ce3b27ab
Clean up some WRAM and SRAM involving unused mobile data ( #6 )
2023-08-18 12:04:53 +02:00
xCrystal
684c2eff78
Board menu ( #11 ) [Commit 2]
2023-08-17 13:51:29 +02:00
xCrystal
1f33436a64
Board menu ( #11 ) [Commit 1]
2023-08-14 20:09:23 +02:00
xCrystal
c405c955ba
Load overworld font and frame via HDMA instead of copying to VRAM ( #10 )
2023-08-12 21:14:46 +02:00
xCrystal
052d246ee3
Use overworld textbox in text printing functions, differentiating between 1bpp and 2bpp text ( #10 )
2023-08-11 12:28:14 +02:00
xCrystal
25d112c0b0
Fix BG Map Mode bug in Pokedex graphics ( #7 ) (bug fix to acd022d765
)
2023-08-10 12:54:59 +02:00
xCrystal
e5171321a9
Fix overworld frame for non-speech textbox sizes ( #10 )
2023-08-09 10:17:43 +02:00
xCrystal
be5f3ad6e1
Remove unused map environment with index 0 ( #7 ), Implement function to draw the overworld textbox ( #10 )
2023-08-07 13:23:57 +02:00
xCrystal
f64bbf700d
Consolidate behavior of fading to/from white in overworld ( #2 ), Fix naming screen tiles ( #3 ) (bug fix to 6e3c5fd008
)
2023-08-04 23:54:53 +02:00
xCrystal
55a38ff2de
Make map environments more granular and make all map palettes except darkness depend on map environment ( #7 )
2023-08-04 18:45:50 +02:00
xCrystal
6e3c5fd008
Expand tilesets from 192 to 255 tiles ( #2 ) [Commit 2], Reorganization of pokecrystal charmap and fonts layout ( #3 )
2023-08-02 19:52:51 +02:00
xCrystal
a1e095074c
Remove Japanese text and non-english fonts ( #1 ), Expand tilesets from 192 to 255 tiles ( #2 ) [Commit 1]
2023-08-02 18:21:34 +02:00
xCrystal
dd04feb32a
Remove map name sign feature ( #1 )
2023-07-31 19:30:40 +02:00
xCrystal
9df4cf6946
Create a fourth time of day ( #2 )
2023-07-31 12:27:53 +02:00
xCrystal
05448d7a7e
Remove RTC ( #1 ) and remove time of day dependence on RTC ( #7 ) [Commit #2 ]
2023-07-28 00:07:07 +02:00
xCrystal
0571144a7b
Remove RTC ( #1 ) and remove time of day dependence on RTC ( #7 ) [Commit 1]
2023-07-27 20:32:15 +02:00
xCrystal
59bda0b36b
Fix some pokecrystal bug and glitches ( #8 )
...
Credits sequence changes move selection menu behavior; Swimming NPCs aren't limited by their movement radius; No bump noise if standing on tile E; The unused phonecall script command may crash; ScriptCall can overflow wScriptStack and crash; LoadSpriteGFX does not limit the capacity of UsedSprites; ReadObjectEvents overflows into wObjectMasks; ClearWRAM only clears WRAM bank 1; BattleAnimCmd_ClearObjs only clears the first 6⅔ objects; Options menu fails to clear joypad state on initialization
2023-07-27 13:01:32 +02:00
xCrystal
d30b9dd60f
Further remove unnecessary DMG/SGB checking ( #7 ) and remove SGB layouts and palette data ( #1 )
2023-07-26 17:02:33 +02:00