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https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2025-09-08 08:13:02 -07:00
Sync with pokecrystal up to 8873506b1
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@@ -175,6 +175,7 @@ AI_TryItem:
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ld b, h
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ld c, l
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ld hl, AI_Items
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; BUG: AI might use its base reward value as an item (see docs/bugs_and_glitches.md)
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ld de, wEnemyTrainerItem1
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.loop
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ld a, [hl]
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@@ -3522,7 +3522,7 @@ TryToRunAwayFromBattle:
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jp z, .cant_escape
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cp BATTLETYPE_CELEBI
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jp z, .cant_escape
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cp BATTLETYPE_SHINY
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cp BATTLETYPE_FORCESHINY
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jp z, .cant_escape
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cp BATTLETYPE_SUICUNE
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jp z, .cant_escape
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@@ -5954,7 +5954,7 @@ LoadEnemyMon:
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; Forced shiny battle type
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; Used by Red Gyarados at Lake of Rage
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cp BATTLETYPE_SHINY
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cp BATTLETYPE_FORCESHINY
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jr nz, .GenerateDVs
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ld b, ATKDEFDV_SHINY ; $ea
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@@ -4161,14 +4161,14 @@ RaiseStat:
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add hl, bc
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ld b, [hl]
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inc b
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ld a, $d
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ld a, MAX_STAT_LEVEL
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cp b
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jp c, .cant_raise_stat
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ld a, [wLoweredStat]
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and $f0
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jr z, .got_num_stages
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inc b
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ld a, $d
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ld a, MAX_STAT_LEVEL
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cp b
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jr nc, .got_num_stages
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ld b, a
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@@ -4176,7 +4176,7 @@ RaiseStat:
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ld [hl], b
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push hl
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ld a, c
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cp $5
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cp ACCURACY
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jr nc, .done_calcing_stats
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ld hl, wBattleMonStats + 1
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ld de, wPlayerStats
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@@ -4684,7 +4684,7 @@ LowerStat:
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.got_num_stages
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ld [hl], b
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ld a, c
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cp 5
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cp ACCURACY
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jr nc, .accuracy_evasion
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push hl
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@@ -4955,7 +4955,7 @@ SetBattleDraw:
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BattleCommand_ForceSwitch:
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ld a, [wBattleType]
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cp BATTLETYPE_SHINY
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cp BATTLETYPE_FORCESHINY
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jp z, .fail
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cp BATTLETYPE_TRAP
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jp z, .fail
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@@ -1,6 +1,6 @@
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BattleCommand_Teleport:
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ld a, [wBattleType]
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cp BATTLETYPE_SHINY
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cp BATTLETYPE_FORCESHINY
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jr z, .failed
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cp BATTLETYPE_TRAP
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jr z, .failed
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@@ -20,11 +20,11 @@ ShowPlayerMonsRemaining:
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ld de, wPartyCount
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call StageBallTilesData
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; ldpixel wPlaceBallsX, 12, 12
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ld a, 12 * 8
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ld a, 12 * TILE_WIDTH
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ld hl, wPlaceBallsX
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ld [hli], a
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ld [hl], a
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ld a, 8
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ld a, TILE_WIDTH
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ld [wPlaceBallsDirection], a
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ld hl, wShadowOAMSprite00
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jp LoadTrainerHudOAM
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@@ -36,10 +36,10 @@ ShowOTTrainerMonsRemaining:
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call StageBallTilesData
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; ldpixel wPlaceBallsX, 9, 4
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ld hl, wPlaceBallsX
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ld a, 9 * 8
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ld a, 9 * TILE_WIDTH
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ld [hli], a
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ld [hl], 4 * 8
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ld a, -8
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ld [hl], 4 * TILE_WIDTH
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ld a, -TILE_WIDTH
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ld [wPlaceBallsDirection], a
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ld hl, wShadowOAMSprite00 + PARTY_LENGTH * SPRITEOAMSTRUCT_LENGTH
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jp LoadTrainerHudOAM
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@@ -182,10 +182,10 @@ LinkBattle_TrainerHuds:
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ld de, wPartyCount
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call StageBallTilesData
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ld hl, wPlaceBallsX
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ld a, 10 * 8
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ld a, 10 * TILE_WIDTH
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ld [hli], a
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ld [hl], 8 * 8
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ld a, 8
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ld [hl], 8 * TILE_WIDTH
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ld a, TILE_WIDTH
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ld [wPlaceBallsDirection], a
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ld hl, wShadowOAMSprite00
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call LoadTrainerHudOAM
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@@ -194,9 +194,9 @@ LinkBattle_TrainerHuds:
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ld de, wOTPartyCount
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call StageBallTilesData
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ld hl, wPlaceBallsX
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ld a, 10 * 8
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ld a, 10 * TILE_WIDTH
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ld [hli], a
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ld [hl], 13 * 8
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ld [hl], 13 * TILE_WIDTH
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ld hl, wShadowOAMSprite00 + PARTY_LENGTH * SPRITEOAMSTRUCT_LENGTH
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jp LoadTrainerHudOAM
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@@ -243,7 +243,7 @@ InitBattleAnimBuffer:
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add hl, bc
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ld a, [hli]
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ld d, a
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ld a, (-10 * 8) + 4
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ld a, (-10 * TILE_WIDTH) + 4
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sub d
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ld [wBattleAnimTempXCoord], a
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ld a, [hli]
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@@ -251,7 +251,7 @@ InitBattleAnimBuffer:
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ld a, [wBattleAnimTempFixY]
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cp $ff
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jr nz, .check_kinesis_softboiled_milkdrink
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ld a, 5 * 8
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ld a, 5 * TILE_WIDTH
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add d
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jr .done
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@@ -270,7 +270,7 @@ InitBattleAnimBuffer:
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jr nz, .no_sub
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.do_sub
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pop af
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sub 1 * 8
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sub 1 * TILE_WIDTH
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jr .done
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.no_sub
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@@ -347,7 +347,7 @@ FlyToAnim:
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ld [hl], SPRITE_ANIM_SEQ_FLY_TO
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ld hl, SPRITEANIMSTRUCT_VAR4
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add hl, bc
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ld [hl], 11 * 8
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ld [hl], 11 * TILE_WIDTH
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ld a, 64
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ld [wFrameCounter], a
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.loop
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@@ -675,7 +675,7 @@ Slots_InitReelTiles:
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ld [hl], d
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ld hl, REEL_X_COORD
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add hl, bc
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ld [hl], 6 * 8
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ld [hl], 6 * TILE_WIDTH
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call .OAM
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ld bc, wReel2
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@@ -693,7 +693,7 @@ Slots_InitReelTiles:
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ld [hl], d
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ld hl, REEL_X_COORD
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add hl, bc
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ld [hl], 10 * 8
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ld [hl], 10 * TILE_WIDTH
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call .OAM
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ld bc, wReel3
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@@ -711,7 +711,7 @@ Slots_InitReelTiles:
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ld [hl], d
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ld hl, REEL_X_COORD
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add hl, bc
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ld [hl], 14 * 8
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ld [hl], 14 * TILE_WIDTH
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call .OAM
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ret
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@@ -779,7 +779,7 @@ Slots_UpdateReelPositionAndOAM:
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add hl, bc
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ld a, [hl]
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ld [wCurReelXCoord], a
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ld a, 10 * 8
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ld a, 10 * TILE_WIDTH
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ld [wCurReelYCoord], a
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ld hl, REEL_POSITION
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add hl, bc
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@@ -2010,7 +2010,7 @@ Slots_AnimateGolem:
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jr c, .play_sound
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dec [hl]
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ld e, a
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ld d, 14 * 8
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ld d, 14 * TILE_WIDTH
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farcall BattleAnim_Sine_e
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ld a, e
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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@@ -2037,7 +2037,7 @@ Slots_AnimateGolem:
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ld a, [hl]
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inc [hl]
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inc [hl]
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cp 9 * 8
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cp 9 * TILE_WIDTH
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jr nc, .restart
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and $3
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ret nz
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@@ -2081,7 +2081,7 @@ Slots_AnimateChansey:
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add hl, bc
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ld a, [hl]
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inc [hl]
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cp 13 * 8
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cp 13 * TILE_WIDTH
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jr z, .limit
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and $f
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ret nz
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@@ -576,7 +576,7 @@ InitCGBPals::
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ldh [rVBK], a
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ld a, 1 << rBGPI_AUTO_INCREMENT
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ldh [rBGPI], a
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ld c, 4 * 8
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ld c, 4 * TILE_WIDTH
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.bgpals_loop
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ld a, LOW(PALRGB_WHITE)
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ldh [rBGPD], a
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@@ -586,7 +586,7 @@ InitCGBPals::
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jr nz, .bgpals_loop
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ld a, 1 << rOBPI_AUTO_INCREMENT
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ldh [rOBPI], a
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ld c, 4 * 8
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ld c, 4 * TILE_WIDTH
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.obpals_loop
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ld a, LOW(PALRGB_WHITE)
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ldh [rOBPD], a
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@@ -197,8 +197,8 @@ MoveList_InitAnimatedMonIcon:
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ld [wCurIcon], a
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xor a
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call GetIconGFX
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ld d, 3 * 8 + 2 ; depixel 3, 4, 2, 4
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ld e, 4 * 8 + 4
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ld d, 3 * TILE_WIDTH + 2 ; depixel 3, 4, 2, 4
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ld e, 4 * TILE_WIDTH + 4
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ld a, SPRITE_ANIM_INDEX_PARTY_MON
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call _InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
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@@ -384,7 +384,7 @@ AnimSeq_SlotsChanseyEgg:
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
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ld a, [hl]
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cp 15 * 8
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cp 15 * TILE_WIDTH
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jr c, .move_right
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call DeinitializeSprite
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ld a, $4
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@@ -686,7 +686,7 @@ AnimSeq_FlyLeaf:
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
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ld a, [hl]
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cp -9 * 8
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cp -9 * TILE_WIDTH
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jr nc, .delete_leaf
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inc [hl]
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inc [hl]
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@@ -715,7 +715,7 @@ AnimSeq_FlyTo:
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ld hl, SPRITEANIMSTRUCT_YCOORD
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add hl, bc
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ld a, [hl]
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cp 10 * 8 + 4
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cp 10 * TILE_WIDTH + 4
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ret z
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ld hl, SPRITEANIMSTRUCT_YCOORD
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@@ -825,10 +825,10 @@ Intro_PlacePlayerSprite:
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.sprites
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db 4
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; y pxl, x pxl, tile offset
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db 9 * 8 + 4, 9 * 8, 0
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db 9 * 8 + 4, 10 * 8, 1
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db 10 * 8 + 4, 9 * 8, 2
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db 10 * 8 + 4, 10 * 8, 3
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db 9 * TILE_WIDTH + 4, 9 * TILE_WIDTH, 0
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db 9 * TILE_WIDTH + 4, 10 * TILE_WIDTH, 1
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db 10 * TILE_WIDTH + 4, 9 * TILE_WIDTH, 2
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db 10 * TILE_WIDTH + 4, 10 * TILE_WIDTH, 3
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const_def
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@@ -365,7 +365,7 @@ NamingScreenJoypadLoop:
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depixel 10, 3
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call NamingScreen_IsTargetBox
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jr nz, .got_cursor_position
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ld d, 8 * 8
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ld d, 8 * TILE_WIDTH
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.got_cursor_position
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ld a, SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
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call InitSpriteAnimStruct
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@@ -880,12 +880,12 @@ MovementFunction_Shadow:
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add hl, de
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ld a, [hl]
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maskbits NUM_DIRECTIONS
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ld d, 1 * 8 + 6
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ld d, 1 * TILE_WIDTH + 6
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cp DOWN
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jr z, .ok
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cp UP
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jr z, .ok
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ld d, 1 * 8 + 4
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ld d, 1 * TILE_WIDTH + 4
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.ok
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ld hl, OBJECT_SPRITE_Y_OFFSET
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add hl, bc
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@@ -909,7 +909,7 @@ MovementFunction_Emote:
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ld [hl], 0
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ld hl, OBJECT_SPRITE_Y_OFFSET
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add hl, bc
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ld [hl], -2 * 8
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ld [hl], -2 * TILE_WIDTH
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ld hl, OBJECT_SPRITE_X_OFFSET
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add hl, bc
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ld [hl], 0
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@@ -2302,10 +2302,10 @@ Pokedex_GetArea:
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.PlayerOAM:
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; y pxl, x pxl, tile offset
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db -1 * 8, -1 * 8, 0 ; top left
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db -1 * 8, 0 * 8, 1 ; top right
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db 0 * 8, -1 * 8, 2 ; bottom left
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db 0 * 8, 0 * 8, 3 ; bottom right
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db -1 * TILE_WIDTH, -1 * TILE_WIDTH, 0 ; top left
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db -1 * TILE_WIDTH, 0 * TILE_WIDTH, 1 ; top right
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db 0 * TILE_WIDTH, -1 * TILE_WIDTH, 2 ; bottom left
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db 0 * TILE_WIDTH, 0 * TILE_WIDTH, 3 ; bottom right
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db $80 ; terminator
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.CheckPlayerLocation:
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@@ -769,9 +769,9 @@ EggHatch_CrackShell:
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ret nc
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swap a
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srl a
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add 9 * 8 + 4
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add 9 * TILE_WIDTH + 4
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ld d, a
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ld e, 11 * 8
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ld e, 11 * TILE_WIDTH
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ld a, SPRITE_ANIM_INDEX_EGG_CRACK
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call InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_TILE_ID
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@@ -828,7 +828,7 @@ Hatch_InitShellFragments:
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MACRO shell_fragment
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; y tile, y pxl, x tile, x pxl, frameset offset, ???
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db (\1 * 8) % $100 + \2, (\3 * 8) % $100 + \4, \5 - SPRITE_ANIM_FRAMESET_EGG_HATCH_1, \6
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db (\1 * TILE_WIDTH) % $100 + \2, (\3 * TILE_WIDTH) % $100 + \4, \5 - SPRITE_ANIM_FRAMESET_EGG_HATCH_1, \6
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ENDM
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.SpriteData:
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@@ -53,7 +53,7 @@ HealPartyMon:
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ret
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ComputeHPBarPixels:
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; e = bc * (6 * 8) / de
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; e = bc * HP_BAR_LENGTH_PX / de
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ld a, b
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or c
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jr z, .zero
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@@ -64,7 +64,7 @@ ComputeHPBarPixels:
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ldh [hMultiplicand + 1], a
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ld a, c
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ldh [hMultiplicand + 2], a
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ld a, 6 * 8
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ld a, HP_BAR_LENGTH_PX
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ldh [hMultiplier], a
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call Multiply
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; We need de to be under 256 because hDivisor is only 1 byte.
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