Commit Graph

84 Commits

Author SHA1 Message Date
PikalaxALT
f1b2466cc3 Cleaning up static HRAM labels; movement stuff, route 38 trainers 2015-11-09 23:01:45 -05:00
PikalaxALT
451dad420e Battle Tower text function and pointers 2015-11-03 23:34:06 -05:00
PikalaxALT
c5527a02ae dbw BANK, addr replaced with dba 2015-11-03 19:43:47 -05:00
PikalaxALT
119d6b4119 About time I got to these functions 2015-10-24 10:39:52 -04:00
PikalaxALT
1e2ff967aa Replaced "ldtile" and "dwtile" with the "tile" equs macro 2015-10-14 09:29:15 -04:00
PikalaxALT
d338a092c5 Revert sPlayerID 2015-10-13 17:40:18 -04:00
PikalaxALT
12f9dca7a5 Final descriptive label in tilesets/animations.asm 2015-10-13 14:29:34 -04:00
PikalaxALT
8c2766e1b9 ldtile and dwtile macros added and globally implemented 2015-10-13 12:11:06 -04:00
PikalaxALT
471492b775 Reverted ld_hl_pointer macro 2015-07-20 22:18:18 -04:00
yenatch
0f57aefdf2 Merge branch 'tilesets' into master
Conflicts:
	tilesets/tileset_headers.asm
2015-06-26 11:00:39 -07:00
yenatch
5a61c9cdd0 Use a macro for tileset headers. 2015-06-26 10:46:28 -07:00
yenatch
f9805056bb Make files for most of the special tileset palettes. 2015-06-26 10:45:24 -07:00
IIMarckus
4d532beee6 Remove trailing newlines. 2015-06-23 12:24:51 -06:00
yenatch
5ae298f533 Organized the primary tileset palettes.
Crystal's tileset-specific palettes are disconnected from these.
2015-06-23 10:46:51 -07:00
yenatch
411335983e Unused palette maps? 2015-03-11 21:21:03 -07:00
yenatch
7c862ca7e2 Blind wram part 5.
starting to go smoothly
2015-02-10 15:43:27 -08:00
yenatch
849595e537 Blindly use wram labels for everything except mobile, part 2. 2015-02-10 14:18:23 -08:00
yenatch
d29fb5d207 Image extensions in gfx/tilesets. 2014-04-02 00:45:07 -04:00
yenatch
cf2acc1001 Use :: to export labels between objects.
This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch
4082d11ff3 clean up incbins in tileset animations 2013-12-26 03:21:29 -05:00
yenatch
8dd7cf7c20 fix whirlpool animation pointers 2013-12-26 03:17:46 -05:00
yenatch
bcfb356417 unused tileset animations 2013-12-26 03:13:25 -05:00
yenatch
502fe13e30 flower animation graphics 2013-12-26 02:48:00 -05:00
yenatch
c8c887fb1e water animation graphics 2013-12-26 02:41:06 -05:00
yenatch
70d5cf467a whirlpool animation graphics 2013-12-26 02:37:23 -05:00
yenatch
d8eed222b7 split out tileset animations 2013-12-26 02:09:58 -05:00
yenatch
d9ad10771c move a palette map incbin into tilesets/palette_maps.asm 2013-12-21 00:56:04 -05:00
yenatch
d4074dd385 clean up some tileset sections
also found unused metatile/collision data for a 128-block tileset
2013-12-20 21:16:57 -05:00
yenatch
0d3308f68c use RGB macros for palettes instead of binary chunks 2013-12-20 00:29:31 -05:00
yenatch
e3da601cee split out tileset headers from main into tilesets/tileset_headers.asm 2013-09-01 14:43:25 -04:00
yenatch
4a4dd20a6d split tileset palette maps out of main into tilesets/palette_maps.asm 2013-09-01 14:43:24 -04:00
yenatch
7cac61f3bd split tileset data out from main into tilesets/ 2013-09-01 14:43:23 -04:00
yenatch
6b2faef6f1 remove garbage data in tileset 31 metatile defs 2013-08-20 03:18:35 -04:00
yenatch
bcf9eadadf Parse and dump tilesets
Metatiles (blocks), palette maps, collision, tile animations
2013-03-18 00:40:27 -04:00