Remy Oukaour
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bf074f3598
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map_header → map_def; map_header_2 → map_data
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2018-01-16 23:25:00 -05:00 |
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Remy Oukaour
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5c28d05bb4
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Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR #459)
# Conflicts:
# data/items/descriptions.asm
# data/sprite_anims/framesets.asm
# engine/crystal_colors.asm
# engine/events/kurt.asm
# engine/events/special.asm
# engine/events/std_scripts.asm
# engine/events_3.asm
# engine/item_effects.asm
# engine/namingscreen.asm
# engine/scripting.asm
# engine/stats_screen.asm
# engine/trade_animation.asm
# home/audio.asm
# main.asm
# maps/BattleTower1F.asm
# maps/BattleTowerBattleRoom.asm
# maps/BurnedTowerB1F.asm
# maps/ElmsLab.asm
# maps/GoldenrodDeptStore5F.asm
# maps/GoldenrodUnderground.asm
# maps/HallOfFame.asm
# maps/MahoganyTown.asm
# maps/ManiasHouse.asm
# maps/MobileBattleRoom.asm
# maps/MobileTradeRoomMobile.asm
# maps/RadioTower2F.asm
# maps/Route35NationalParkGate.asm
# maps/Route36NationalParkGate.asm
# maps/Route39Farmhouse.asm
# tilesets/palette_maps.asm
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2018-01-14 22:56:36 -05:00 |
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Remy Oukaour
|
2f0973f3e0
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Clean up some hex values in map scripts
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2018-01-09 18:45:25 -05:00 |
|
xCrystal
|
d7970f749a
|
Consistent predef function names
|
2018-01-02 18:49:25 +01:00 |
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Remy Oukaour
|
84e22eb578
|
Consistent (x, y) coordinate formatting in map scripts
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2017-12-28 14:31:25 -05:00 |
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Remy Oukaour
|
c05b7f41dd
|
Renaming: (fix #412)
- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
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2017-12-24 14:33:17 -05:00 |
|
Remy Oukaour
|
17058aaec2
|
Auto-label more map scripts
|
2017-12-17 20:56:35 -05:00 |
|
Remy Oukaour
|
047c8e4bc0
|
xy_trigger handles $0 padding, so map scripts are simpler
|
2017-12-12 14:11:23 -05:00 |
|
Remy Oukaour
|
b4261d27d8
|
Use new palette constants
|
2017-12-10 20:50:08 -05:00 |
|
Remy Oukaour
|
62f5913943
|
All map triggers use the maptrigger macro, not dw
.MapTriggers and .MapCallbacks lists are formatted consistently with .Warps, .XYTriggers, .Signposts, and .PersonEvents
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2017-12-10 17:53:21 -05:00 |
|
Remy Oukaour
|
66527d861f
|
"Trainer*AfterBattleText" labels
|
2017-12-10 15:44:41 -05:00 |
|
Remy Oukaour
|
512863989f
|
Document constants with comments, actual names, and more thorough usage
|
2017-12-09 02:15:46 -05:00 |
|
pikalaxalt
|
1fa6aecbfc
|
Unify directional movement macros
|
2016-05-14 13:46:14 -04:00 |
|
PikalaxALT
|
80aba7fc13
|
maptrigger macro
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2016-01-05 08:46:37 -05:00 |
|
PikalaxALT
|
2bd45ca574
|
Move effects; no more reloadmapmusic, returnafterbattle
|
2015-12-26 19:22:27 -05:00 |
|
PikalaxALT
|
bb2aba7da1
|
No more ItemFragment
|
2015-12-15 10:55:56 -05:00 |
|
PikalaxALT
|
a5a8364c35
|
opentext and breeding
|
2015-12-09 18:25:44 -05:00 |
|
PikalaxALT
|
0c4bf512d0
|
itemfragment
|
2015-12-09 11:57:08 -05:00 |
|
PikalaxALT
|
7f68db68ad
|
underground switches, town map
|
2015-12-09 11:39:35 -05:00 |
|
PikalaxALT
|
92a8c491c3
|
Break up engine/sprites.asm; address yenatch's comments
|
2015-12-01 21:54:11 -05:00 |
|
PikalaxALT
|
0eb0c40ba7
|
buttonsound
|
2015-11-29 22:29:45 -05:00 |
|
PikalaxALT
|
0d944f5915
|
Person event constants for each map
|
2015-11-27 00:22:14 -05:00 |
|
PikalaxALT
|
c7985e1f3c
|
Battle Tower scripts and text labels
|
2015-11-26 21:05:32 -05:00 |
|
PikalaxALT
|
01792e00d2
|
Rename several script commands
|
2015-11-25 10:16:29 -05:00 |
|
PikalaxALT
|
812976cee6
|
bgcoord
|
2015-11-20 11:47:52 -05:00 |
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