luckytyphlosion
a1951cefc0
Prefix wram labels with w, part 2.
2018-01-23 17:39:09 -05:00
luckytyphlosion
f2ae74079f
Prefix wram labels with w, part 1.
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Handle edge cases first.
2018-01-23 16:45:34 -05:00
Remy Oukaour
b45f89f80c
More constants and data tables
2018-01-11 01:45:27 -05:00
Remy Oukaour
0a3b251dcb
Arrays end with -1, not $ff
2018-01-10 22:53:42 -05:00
Remy Oukaour
c8575823a0
Battle data goes in data/battle/
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TreeMons, like fish groups, have constants
2018-01-10 17:30:27 -05:00
Remy Oukaour
a849c3557b
More comments
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Fix some constants
2018-01-09 15:39:48 -05:00
xCrystal
69762a2bfd
SET -> set
2017-12-29 17:15:01 +01:00
Remy Oukaour
d15429e3b7
Separate constants in a consistent way
2017-12-26 22:25:11 -05:00
Remy Oukaour
b5417fafec
Split battle/ into data/ and engine/ components
2017-12-26 17:47:05 -05:00
Remy Oukaour
24f0e7d045
Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
2017-12-26 12:50:32 -05:00
Remy Oukaour
e34e68095d
Resolve #428 : Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
2017-12-25 14:23:16 -05:00
Remy Oukaour
148fd299f9
Add more constants for some maximum values
2017-12-24 19:49:57 -05:00
Remy Oukaour
512863989f
Document constants with comments, actual names, and more thorough usage
2017-12-09 02:15:46 -05:00
mid-kid
fd14253796
Clean up labels in battle/moves/move_effects.asm
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There were a lot of unused labels in there, and a few confusing
misnomers around move_effects_pointers.asm. They now match up exactly
with the names in battle_constants.asm.
Also renamed a few effects, to make their purpose clearer, and to match
up with their respective event script commands:
EFFECT_EXPLOSION -> EFFECT_SELFDESCTRUCT
EFFECT_HAZE -> EFFECT_RESET_STATS
EFFECT_WHIRLWIND -> EFFECT_FORCE_SWITCH
EFFECT_BIND -> EFFECT_TRAP_TARGET
EFFECT_TWINEEDLE -> EFFECT_POISON_MULTI_HIT
EFFECT_STEEL_WING -> EFFECT_DEFENSE_UP_HIT
EFFECT_METAL_CLAW -> EFFECT_ATTACK_UP_HIT
EFFECT_ANCIENTPOWER -> EFFECT_ALL_UP_HIT
2017-11-15 16:36:13 +01:00
yenatch
866ca63c51
Fix a misleading define for SLP
2017-06-24 17:49:31 -04:00
PikalaxALT
ac824f62fc
More battle core labels
2015-11-08 13:27:26 -05:00
PikalaxALT
d8aa438644
More battle command labels
2015-11-06 20:55:16 -05:00
PikalaxALT
f0830f084f
BATTLEACTION constants
2015-11-06 09:04:27 -05:00
PikalaxALT
0a244e043c
Move battle start animation functions to its own file
2015-10-19 10:23:58 -04:00
PikalaxALT
60cd04b023
Trainer data structure and field move functions
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Trainer data in map scripts is now a macro-defined structure.
Field move functions in main.asm are now nearly completely annotated, with local references.
Trailing white space deleted.
2015-07-18 23:45:39 -04:00
PikalaxALT
3a9f537f8a
Enumerate various constants
2015-07-13 01:44:27 -04:00
yenatch
58e5b396c1
Use more struct offsets and constants for monsters and moves.
2015-03-03 18:31:57 -08:00
yenatch
43a961af42
More unknown mobile code and MIN_LEVEL.
2014-12-26 11:31:55 -08:00
yenatch
da799c80d4
Better trainer AI comments and finish off trainer attributes.
2014-08-13 19:44:56 -07:00
yenatch
d6fbdfb8de
More comments and constants in move effect command code.
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Also add SUBSTATUS_IN_LOOP for multi-hit moves.
2014-06-23 12:47:52 -07:00