Remy Oukaour
cbde91d7ed
Only engine/decorations.asm uses PadCoords_de
2017-12-15 23:59:24 -05:00
Remy Oukaour
5aac8afae7
PLAYER_SLIP → PLAYER_SKATE (probably used for the beta skateboard; DoPlayerMovement.BikeCheck returns true for it)
2017-12-15 23:29:42 -05:00
surskitty
c883ab4d34
Reorganising phone stuff.
2017-12-15 23:06:53 -05:00
Remy Oukaour
fa98c29fa4
Add more palettes to data/palettes/
2017-12-15 22:36:33 -05:00
Remy Oukaour
e44640b008
Move more main.asm code into individual files
2017-12-15 21:22:26 -05:00
Remy Oukaour
1038ebca5e
Move more contiguous related code blocks from main.asm to engine/ and events/
2017-12-15 20:10:54 -05:00
surskitty
cb5aa29228
Labelling the remaining stuff one sed at a time.
2017-12-15 18:16:27 -05:00
Remy Oukaour
2cf5cc1dc7
Move more unknown graphics into real subfolders
2017-12-15 17:50:45 -05:00
Remy Oukaour
59fe407812
Copy pokered's organization some more, with further constant and data files
2017-12-15 17:22:52 -05:00
Remy Oukaour
ebf3bfb6b2
Move some misc/ files into meaningful directories
2017-12-15 12:53:33 -05:00
Remy Oukaour
94722aa8f0
Move predef/ files into engine/
...
Get rid of single-file engine/ subdirectories
Move tilesets/ palettes unrelated to individual tilesets into data/palettes/ (more from engine/colors.asm can be moved here too)
2017-12-15 12:31:18 -05:00
Remy Oukaour
6ab1d028bb
Split items/ and trainers/ into their data/ and engine/ components
...
Move some data into a pokemon/ subdirectory
2017-12-14 23:00:54 -05:00
surskitty
75c56e86c4
The labelling never ends, but phone_scripts.asm does.
2017-12-14 21:19:46 -05:00
surskitty
955a0c9dd3
Another batch.
2017-12-14 15:39:46 -05:00
surskitty
f905a2353e
One day we'll be through with this. Labels.
2017-12-14 15:25:46 -05:00
surskitty
62dd7a8bae
phone_scripts is most of the way there, too.
2017-12-14 14:48:39 -05:00
surskitty
e1413e022d
phone_callers.asm is now fully readable, if not fully labelled.
2017-12-14 14:13:10 -05:00
Remy Oukaour
e48a401290
Reorganize macros
2017-12-14 00:36:24 -05:00
surskitty
1116180e3c
Renaming RandomPhoneRareWildMon to RandomRareWildMon.
2017-12-13 23:39:47 -05:00
surskitty
8e54adc22f
Labels, including a comment explaining RandomPhoneRareWildMon.
2017-12-13 23:35:07 -05:00
surskitty
1f0fbfb602
Label label label.
2017-12-13 22:54:29 -05:00
surskitty
d69d81f3a0
Fix the spelling of Thursday
2017-12-13 22:41:15 -05:00
surskitty
a5c0461192
Labels labels labels
2017-12-13 22:40:11 -05:00
surskitty
771c4a7e05
Splitting phone scripts up.
2017-12-13 22:30:37 -05:00
surskitty
8fa7183d29
More phone script labelling.
2017-12-13 21:50:32 -05:00
surskitty
2b72d949b2
Another batch of labels. Jack's move trivia, mostly.
2017-12-13 21:12:42 -05:00
surskitty
cb1c6967ed
Some more phone labels.
2017-12-13 20:49:10 -05:00
surskitty
4b36a9d2e1
Merge branch 'master' of github.com:pret/pokecrystal
2017-12-13 19:55:03 -05:00
surskitty
e3ee39f334
Labelling the bragging phone calls.
2017-12-13 19:54:28 -05:00
Remy Oukaour
76ea57688e
Add table of contents (might remove if it's too cumbersome to maintain)
2017-12-13 00:28:48 -05:00
yenatch
725750d69d
use an xor instead of the result
2017-12-12 23:45:32 -05:00
Remy Oukaour
10eb426e40
Document more bugs
2017-12-12 22:58:20 -05:00
Remy Oukaour
ad620243d9
Fix make compare
2017-12-12 20:21:08 -05:00
Remy Oukaour
78d489733c
Merge branch 'master' of https://github.com/pret/pokecrystal
2017-12-12 20:15:15 -05:00
Remy Oukaour
93c32e3580
Document bugs and glitches
2017-12-12 20:15:07 -05:00
Remy Oukaour
b006415371
Define constants for collision types
2017-12-12 16:15:58 -05:00
Remy Oukaour
5b13a7a13b
Identify more sprite-related constants
...
Start more documentation
2017-12-12 13:22:19 -05:00
Remy Oukaour
c5675927fe
Identify more sprite-related constants
2017-12-12 12:18:11 -05:00
Remy Oukaour
48e40a7f09
Identify some SPRITE_ANIM_FRAME_IDX_* constants
2017-12-12 02:31:14 -05:00
Remy Oukaour
213dcc70d7
More consistent data tables
2017-12-11 22:59:30 -05:00
Remy Oukaour
f1f84743f7
Keep table labels in the same files as their contents.
2017-12-11 22:44:25 -05:00
Remy Oukaour
dc4357b7fa
"Pic Pointers" and "Unown Pic Pointers" must start at the same address
...
Use `|` not `+` to combine bitmasks
2017-12-11 18:39:39 -05:00
Remy Oukaour
2d644f5077
Name some gfx/unknown/ files
2017-12-11 18:04:23 -05:00
Remy Oukaour
e6f6a75330
Move the rest of gfx/misc/ into specific directories
2017-12-11 17:51:04 -05:00
Remy Oukaour
4afc2f01ef
Add member constants for the base data struct, same as most other structs
2017-12-11 17:35:35 -05:00
Remy Oukaour
5be98bae3c
Move more data tables into data/ files.
2017-12-11 15:20:32 -05:00
Remy Oukaour
31cce83e9b
Move lots of data tables into individual data/ files
...
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11 14:23:18 -05:00
Remy Oukaour
c2ad79c4f2
Add constants for time-of-day boundaries
...
Split off more misc constants into proper files
2017-12-11 12:20:01 -05:00
Remy Oukaour
41acb0667a
Document macros/map.asm
...
Rename MORN/DAY/NITE to MORN_F/DAY_F/NITE_F; use MORN/DAY/NITE for shifted values (cleaner for person_events)
Prefix FLOOR to the `elevfloor` constants
2017-12-11 01:02:28 -05:00
Remy Oukaour
c6fefd0fe8
Rename overworld sprite files, consistent with their constants
2017-12-11 00:17:39 -05:00