Rangi
3088a77a21
warp_event x, y, map, warp_id
2018-02-01 21:54:00 -05:00
Rangi
08891da822
const_def N
2018-01-31 11:38:45 -05:00
Rangi
9e368eee1f
Add TOC
2018-01-31 11:11:09 -05:00
Rangi
50a78c0876
Forgot the person→object rename
2018-01-31 11:08:47 -05:00
Rangi
a2607623d3
Comment the person constants sections, like the others
2018-01-31 11:04:17 -05:00
Rangi
2fb854d80b
Don't repeat a subheading
2018-01-30 22:44:44 -05:00
Rangi
1282405d4a
SPRITEMOVEDATA_LAPRAS → SPRITEMOVEDATA_SWIM_WANDER
...
(more precise, and encourages hacks to add more SWIM movements)
2018-01-30 22:42:41 -05:00
Rangi
ecf10c83a7
Better headings
2018-01-30 22:38:00 -05:00
Rangi
006d9f6441
Clarify big doll-related constants (Snorlax and Lapras are symmetrical, Onix is not)
2018-01-30 22:34:05 -05:00
Rangi
cb733954c6
SPRITEMOVEDATA_ITEM_TREE → SPRITEMOVEDATA_STILL (it's used for other things like Azalea's Slowpokes, not just items and trees)
2018-01-30 22:12:53 -05:00
Rangi
65480605e9
Remove unreferenced map script heading labels
2018-01-30 14:15:47 -05:00
Rangi
477adc72af
grep -rl warp_def . | xargs sed -i s/warp_def/warp_event/g
2018-01-28 13:20:04 -05:00
Rangi
ee55ca8e72
G/S Scripting Compendium link
2018-01-26 14:53:00 -05:00
Rangi
f5ba69f5e5
Sync documentation with code
2018-01-26 14:36:59 -05:00
Rangi
0cf4eb6895
Move-unique effect commands consistently go in engine/battle/move_effects/
2018-01-26 11:36:00 -05:00
Rangi
d719d318e8
Remove Special_ prefix from special routines ( close #478 )
2018-01-24 11:17:05 -05:00
Rangi
ead103d2c6
MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #440 )
2018-01-23 16:08:43 -05:00
Rangi
8f2878c37e
trainers put the class and id first: trainer YOUNGSTER, JOEY1, ...
2018-01-23 13:08:48 -05:00
Rangi
dea26c6639
hiddenitem, like itemball and object_event, puts the item first and the event last
2018-01-23 12:59:21 -05:00
Rangi
0261bd2ff5
Daisy offers "grooming", not "massage"
2018-01-23 00:11:23 -05:00
Remy Oukaour
7f54df58bf
Group engine/pokedex files
2018-01-21 18:00:23 -05:00
Remy Oukaour
05382d3e3c
PARTY_LENGTH; MON_NAME; sgb_border.bin
2018-01-20 12:25:55 -05:00
Remy Oukaour
2acaa96cf1
More charmap and home/text.asm documentation for JP chars
2018-01-18 18:34:20 -05:00
Remy Oukaour
40125a7f4d
</code>
2018-01-17 14:53:08 -05:00
Remy Oukaour
b1c808f9f8
Rename some tilesets ( close #467 )
2018-01-17 14:50:34 -05:00
Remy Oukaour
d2725c3104
Allow italics/bold within inline code
2018-01-17 13:58:50 -05:00
Remy Oukaour
6d20cf3e80
"CryHeader" → "Cry"; "Cry" → "MonCry"
2018-01-16 23:47:45 -05:00
Remy Oukaour
bf074f3598
map_header → map_def; map_header_2 → map_data
2018-01-16 23:25:00 -05:00
Remy Oukaour
9180362211
Move code out of gfx/ ( close #474 )
2018-01-15 11:06:32 -05:00
Remy Oukaour
f2dde1f4ca
Markdown formatting
2018-01-15 00:05:20 -05:00
Remy Oukaour
14c8cf5b48
Merge branch 'master' of https://github.com/mid-kid/pokecrystal (resolve PR #452 )
...
# Conflicts:
# data/player_names.asm
# engine/battle/menu.asm
# engine/billspc.asm
# engine/billspctop.asm
# engine/buy_sell_toss.asm
# engine/decorations.asm
# engine/delete_save_change_clock.asm
# engine/events/buena.asm
# engine/events/elevator.asm
# engine/events/kurt.asm
# engine/events/mom.asm
# engine/events/move_tutor.asm
# engine/events/pokecenter_pc.asm
# engine/events/pokepic.asm
# engine/events/std_scripts.asm
# engine/events/unown_walls.asm
# engine/init_gender.asm
# engine/intro_menu.asm
# engine/mail.asm
# engine/main_menu.asm
# engine/mart.asm
# engine/menu_2.asm
# engine/mon_menu.asm
# engine/pack.asm
# engine/slot_machine.asm
# engine/start_menu.asm
# home/menu.asm
# maps/CeladonDeptStore6F.asm
# maps/CeladonGameCornerPrizeRoom.asm
# maps/DragonShrine.asm
# maps/EarlsPokemonAcademy.asm
# maps/GoldenrodCity.asm
# maps/GoldenrodDeptStore6F.asm
# maps/GoldenrodGameCorner.asm
# maps/GoldenrodPokeComCenter2FMobile.asm
# mobile/mobile_12.asm
# mobile/mobile_12_2.asm
# mobile/mobile_22.asm
# mobile/mobile_22_2.asm
# mobile/mobile_40.asm
# mobile/mobile_45.asm
# mobile/mobile_45_sprite_engine.asm
# mobile/mobile_46.asm
# mobile/mobile_5c.asm
# mobile/mobile_5f.asm
# mobile/mobile_menu.asm
2018-01-14 23:43:51 -05:00
mid-kid
d38ed29a46
Added menu documentation
...
While slightly shitty, it's as complete as I'm able to get it. Any
improvements are welcome.
2018-01-14 12:08:49 +01:00
Remy Oukaour
5a3822fe86
Introduce callback, hiddenitem, conditional_event, and cmdqueue macros for map scripts
2018-01-13 00:47:38 -05:00
Remy Oukaour
d83aefb30a
Use more constants in scripts
2018-01-12 02:27:42 -05:00
Remy Oukaour
e0088adb3f
Other files belong in data/battle/
2018-01-10 17:49:19 -05:00
Remy Oukaour
9af6d8d0f1
Split tilesets/ into gfx/tilesets and data/tilesets/
2018-01-09 23:53:58 -05:00
Remy Oukaour
bc83768d81
Tileset images are 128px wide
2018-01-03 02:02:15 -05:00
Remy Oukaour
fbfda4551a
Bold
2018-01-01 18:44:08 -05:00
Remy Oukaour
355acfcaeb
Fix battle anim documentation
2018-01-01 14:08:08 -05:00
Remy Oukaour
2d0ed1159e
Use constants for rBGPI+rOBPI auto-increment
...
Fix some documentation
2018-01-01 13:43:02 -05:00
yenatch
4ce75e8dfc
Document some more battle animation commands
2018-01-01 04:40:15 -05:00
yenatch
be46c0da41
fix markdown formatting in battle_anim_commands.md
2017-12-29 18:03:35 -05:00
yenatch
c312cab0f0
Document some battle animation commands
2017-12-29 17:47:45 -05:00
yenatch
cc5aeb8b87
Fix anim_obj x/y values
...
- negative values have no meaning
- left in optional tile x/y for backwards compatibility
2017-12-29 13:43:17 -05:00
Remy Oukaour
84e22eb578
Consistent (x, y) coordinate formatting in map scripts
2017-12-28 14:31:25 -05:00
Remy Oukaour
ce795692d9
Correct comment
2017-12-28 14:10:46 -05:00
Remy Oukaour
fe605b2fa7
Document the Magikarp bug fix from PR #443
2017-12-28 14:08:29 -05:00
Remy Oukaour
97dd40284b
Document another Magikarp length bug. (to do: correct formula values)
2017-12-28 13:17:43 -05:00
Remy Oukaour
b5ffbfe2af
Specify which bugs are needed for backwards compatibility
2017-12-28 12:58:18 -05:00
Remy Oukaour
7167895612
Document another bug
...
Document fixes for design flaws
GetForestTreeFrame is more like a design flaw than a bug/glitch (though it's really just calling out humorously bad code)
2017-12-28 12:49:32 -05:00