xCrystal
473c23a727
Remove unnecessary event and engine flags ( #1 )
2023-07-25 18:24:38 +02:00
xCrystal
7bbe559252
Remove phone scripts data and text ( #1 )
2023-07-25 16:39:30 +02:00
xCrystal
5147904f78
Remove original maps and object events ( #1 )
2023-07-25 15:33:08 +02:00
xCrystal
fc7f2d4e0e
Remove Mobile, Battle Tower, Mystery Gift, and Odd Egg ( #1 )
2023-07-24 21:13:11 +02:00
Idain
5e983d32aa
Use NO_INPUT instead of magic number ( #1051 )
...
This is for the Virtual Console builds, where it disables the print functions of Unown and Mail.
2023-05-28 09:12:33 -05:00
mid-kid
cfd432f468
Minor battle tower fixes
2023-03-08 13:52:47 +01:00
vulcandth
cb8505e022
Define InitDefaultEZChatMsgs
and sEZChatMessages
( #1022 )
2022-12-26 13:55:01 -05:00
Rangi
4387298b2c
Comment the Crystal 1.0 bugs as "BUG:" too
2022-12-14 22:30:20 -05:00
Idain
a9869f1896
Replace hardcoded wMonType constants ( #1011 )
2022-09-28 19:51:39 -05:00
Andrew Cook
0f5540740b
Some Mobile code labeling and removed magic numbers ( #993 )
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* Macro loop for EmptyAllSRAMBanks
* Many things labeled and magic numbers removed
* Conform to the style guide
* Rename URLs in mobile_46
* MOBILEAPI_19 -> MOBILEAPI_TELEPHONESTATUS
* Update engine/menus/empty_sram.asm
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
* Update ram/wram.asm
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
* Update mobile/mobile_46.asm
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
* Update mobile/mobile_46.asm
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
* Remove underscore from Set*DownloadURL symbols
* Begin Labeling TradeCornerHoldMon routines
* Add wMobileMon party_struct
* Add TRADE_CORNER_REQUEST_LENGTH constant
* Name battle tower action functions
* Label trade corner send/receive buffer
* Label the saved copy of the trade corner pokemon
also fix mailmsg_jp
* So many copies of decodeBase64Character
* Label another buffer
* Fix Alignment and use MOBILE_EMAIL_LENGTH
* `Function11ad8a` -> `MobileIncJumptableIndex`
* Apply Rangi Suggestions pass 1
Co-Authored-By: Rangi <35663410+Rangi42@users.noreply.github.com>
* Apply Suggestions 2
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
Co-authored-by: vulcandth <vulcandth@gmail.com>
2022-09-14 19:49:58 -05:00
Rangi
41d5ea0482
Rename the object_struct
field labels and constants ( #1005 )
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Fixes #990
2022-09-12 09:15:44 -04:00
Idain
01dffba788
Document fish bug properly ( #995 )
2022-08-31 18:13:10 -05:00
Rangi
4883950318
Use for
loops to generate box pointer tables
...
Fixes #996
2022-08-31 18:03:49 -04:00
vulcandth
9801b93906
Add Bug comment for fishing/surfing on NPCs
...
Also this re-orders `FishFunction:` and `SurfFunction:` in the bug doc, since `SurfFunction:` is encountered in the file first.
2022-08-31 00:43:12 -05:00
Rangi
0d5cf5c8b9
Refer to "Rival", not "Silver" ( #983 )
...
Fixes #982
2022-08-10 21:24:56 -04:00
vulcandth
c3331eb7b1
Rename scene and callback labels ( #981 )
...
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-08-09 18:04:18 -04:00
Rangi
07e8efee7e
Fix some whitespace
2022-08-07 00:38:08 -04:00
Rangi
8826d97ee4
Define scene constants alongside scene_scripts ( #979 )
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Generic SCENE_DEFAULT and SCENE_FINISHED are legacy values
2022-07-29 17:43:10 -04:00
Rangi
51bfd31ea8
Use '$' for hex, not '0x'
2022-07-21 19:59:10 -04:00
Colton G. Rushton
145d8dd5c2
wVirtualOAM -> wShadowOAM and hTransferVirtualOAM -> hTransferShadowOAM ( #971 )
2022-07-09 17:18:22 -04:00
vulcandth
ef9b9bb437
Clean up bugs commented in the source code ( #912 )
...
Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
2022-07-09 16:12:02 -05:00
vulcandth
73c020074e
Remove redundant comments referencing labels ( #921 )
2022-06-06 17:34:54 -04:00
vulcandth
3648afda16
RGBDS syntax updates ( #905 )
...
New MACRO and DEF syntax
2022-06-06 17:25:42 -04:00
vulcandth
a4d346cc8c
Improved Virtual Console patch identifiers ( #907 )
2022-06-06 17:22:48 -04:00
vulcandth
31c3c94d64
Build the Virtual Console patch with make crystal11_vc
( #882 )
...
Fixes #813
2022-03-12 18:34:04 -05:00
Rangi
3a562f9896
Identify some wMenuJoypad-related button constants
2022-03-09 19:42:26 -05:00
Rangi
e56a9f7962
Clear however many bytes are needed for wFruitTreeFlags
2022-02-14 17:28:08 -05:00
Rangi
69185e1657
Identify some overworld movement data
2021-12-22 21:38:26 -05:00
Rangi
e706b878d9
Use ~X instead of $ff ^ X
2021-11-23 20:37:18 -05:00
Rangi
f59f1bdb88
Standardize capitalization of ".Jumptable"
2021-06-19 19:52:05 -04:00
TheFakeMateo
7a03fecc38
Fix incorrectly swapped Players PC menu constants
2021-06-09 19:31:54 -04:00
Rangi
efd1006917
Use {interpolation} to generate sequences of RAM labels
...
This makes the table_width/assert_table_length usages unnecessary, and also keeps the labels automatically up to date if the length constants change.
2021-04-27 12:11:39 -04:00
Rangi
316fa4b695
Use rgbds 0.5.0
2021-04-19 16:31:37 -04:00
Rangi
90ce126139
Use numeric constants in text strings with "{d:interpolation}"
2021-03-21 18:14:31 -04:00
Rangi
0506e5b1b9
Assert the sBox1-14 tables have NUM_BOXES entries
2021-03-21 17:47:53 -04:00
Rangi
4522162d45
Consistent labels for each nickname in RAM
2021-03-17 16:38:21 -04:00
Rangi
6c8f8609cb
Assert some more table widths
2021-03-17 11:38:01 -04:00
Rangi
c1c609ec4a
Identify scrolling menu lists in WRAM
...
Fixes #809
2021-03-08 09:41:55 -05:00
Rangi
4be482e587
Merge pull request #799 from FredrIQ/typo_fix
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Battle Tower: fix typo in constant (PROGESS -> PROGRESS)
2021-02-05 09:45:11 -08:00
Rangi
4264d53eb6
Identify some more labels
2021-02-05 12:44:21 -05:00
Fredrik Ljungdahl
8f4dcbcb59
Battle Tower: fix typo in constant (PROGESS -> PROGRESS)
2021-02-04 12:42:56 +01:00
Rangi
7d3ea88611
Rename GetFarHalfword to GetFarWord
...
Fixes #796
2021-01-09 15:16:05 -05:00
Rangi
5db892782a
Remove "Buffer" suffix from two HRAM labels
2020-12-23 16:54:28 -05:00
Rangi
99e66c2557
Rename some labels
...
- Remove "Buffer" suffix from some byte and word quantities
- Change "Ptr" to "Pointer"
Fixes #789
2020-12-23 16:29:30 -05:00
Rangi
9b3c45b14d
Resolve some "???" comments
2020-11-17 11:09:02 -05:00
Rangi
fa3712ea34
Remove "XXX" comments (various "???+" still mark unclear code)
2020-11-09 16:38:11 -05:00
Rangi
17894e5f39
Replace $0 with 0 for "ld l, a / ld h, 0" idiom
2020-11-09 15:20:40 -05:00
Rangi
62b756c46e
Rename "dummy game" to "memory game"
2020-11-08 19:32:57 -05:00
Rangi
a831b34e5c
Identify some uses of wBuffer1-6 in new Crystal code
2020-11-03 22:52:50 -05:00
Rangi
9f62d7911b
Identify some more uses of wBuffer1-6
2020-11-03 22:45:12 -05:00