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Comment the Crystal 1.0 bugs as "BUG:" too
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@ -30,8 +30,8 @@ if DEF(_CRYSTAL11)
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maskbits BATTLETOWER_NUM_UNIQUE_TRAINERS
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cp BATTLETOWER_NUM_UNIQUE_TRAINERS
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else
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; Crystal 1.0 used the wrong constant here, so only the first 21
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; trainers in BattleTowerTrainers can be sampled.
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; BUG: Crystal 1.0 used the wrong constant here, so only the first
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; 21 trainers in BattleTowerTrainers can be sampled.
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maskbits BATTLETOWER_NUM_UNIQUE_MON
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cp BATTLETOWER_NUM_UNIQUE_MON
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endc
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@ -10,10 +10,9 @@ BattleTowerText::
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if DEF(_CRYSTAL11)
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ld hl, wBT_OTTrainerClass
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else
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; BUG ALERT
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; Instead of loading the Trainer Class, this routine
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; loads the 6th character in the Trainer's name, then
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; uses it to get the gender of the trainer.
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; BUG: Instead of loading the trainer class,
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; Crystal 1.0 loads the 6th character in the trainer's
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; name, then uses it to get the trainer's gender.
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; As a consequence, the enemy trainer's dialog will
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; always be sampled from the female array.
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ld hl, wBT_OTName + NAME_LENGTH_JAPANESE - 1
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@ -867,8 +867,8 @@ INCBIN "gfx/mobile/stadium2_n64.2bpp"
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Stadium2N64Tilemap:
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if DEF(_CRYSTAL11)
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; Crystal 1.1 corrupted this tilemap by treating $0a bytes as Unix newlines,
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; and converting them to $0d $0a Windows newlines.
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; BUG: Crystal 1.1 corrupted this tilemap by treating $0a bytes as
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; Unix newlines, and converting them to $0d $0a Windows newlines.
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INCBIN "gfx/mobile/stadium2_n64_corrupt.tilemap"
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else
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INCBIN "gfx/mobile/stadium2_n64.tilemap"
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@ -743,7 +743,8 @@ if DEF(_CRYSTAL11)
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wPokedexStatus:: db
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wPokedexDataEnd::
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else
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wPokedexDataEnd:: ds 1
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wPokedexDataEnd::
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ds 1
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endc
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ds 2
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@ -1538,8 +1539,10 @@ wPrevDexEntryJumptableIndex:: db
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if DEF(_CRYSTAL11)
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wPrevDexEntryBackup:: db
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else
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wPrevDexEntryBackup::
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wPokedexStatus:: db
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; BUG: Crystal 1.0 reused the same byte in WRAM for
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; wPokedexStatus and wPrevDexEntryBackup.
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wPokedexStatus::
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wPrevDexEntryBackup:: db
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endc
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wUnusedPokedexByte:: db
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