yenatch
771ebcbf23
PokedexSeen and PokedexCaught were swapped
2013-09-09 02:40:27 -04:00
yenatch
03a6cfc2d3
OTName wram label
2013-09-07 22:47:58 -04:00
yenatch
a6ad4ad37e
Predef wram labels
...
these are obviously general-purpose temps, but how do you name that?
2013-09-04 04:04:11 -04:00
yenatch
5b38b377f2
wram labels for graphics requests
2013-09-01 15:24:07 -04:00
yenatch
cc2906b68f
consistent casing for Tileset labels
...
wram labels were using TileSet for some reason
2013-09-01 00:09:57 -04:00
yenatch
674229228f
Coins wram label
2013-08-30 17:48:59 -04:00
yenatch
3aabca9baa
remove a section def in the middle of the player struct
2013-08-30 14:20:01 -04:00
yenatch
320142fdda
PCItems in wram
2013-08-30 00:07:51 -04:00
yenatch
eff81fb080
fix Stack's address ($c100 -> $c0ff)
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using negative ds
2013-08-29 02:10:32 -04:00
yenatch
64bb7d2253
add LYOverrides in wram bank 5
2013-08-27 20:56:24 -04:00
yenatch
517da9357b
PlayerPalette and PlayerAction wram labels
2013-08-27 13:49:32 -04:00
yenatch
744d1d8599
first event flag constants
2013-08-23 21:19:58 -04:00
yenatch
bc7b63b44a
EventFlags label (bittable1)
2013-08-23 15:00:07 -04:00
yenatch
35a16b4860
Party/BoxMon nickname enders
2013-08-22 15:40:00 -04:00
yenatch
231adfe99c
boxmon labels in sram
2013-08-22 14:01:46 -04:00
yenatch
802c3149c0
Merge commit 'd2d5c09'
...
Conflicts:
main.asm
wram.asm
Git couldn't figure out what this commit did, so it was redone to merge.
2013-08-21 13:54:35 -04:00
yenatch
d2d5c09b1d
update section names to comply with rgbds redefinitions
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HOME -> ROM0
DATA, CODE -> ROMX
BSS -> WRAM0, WRAMX
new to rgbds are banked VRAM and SRAM
2013-08-04 05:04:13 -04:00
yenatch
c01c2ad3c4
dump marts and related asm
2013-08-03 17:26:58 -04:00
yenatch
59cb57b954
more cleanup
2013-07-31 19:17:35 -04:00
yenatch
caaab30e66
reorder a couple wram labels
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latest label is used in wram label replace
2013-07-29 23:59:05 -04:00
yenatch
45f52b0f71
Remove erroneous TileX/Y labels
2013-07-25 21:20:19 -04:00
yenatch
65bd235e61
even more bank 1 asm
2013-07-22 03:08:03 -04:00
yenatch
b3c5ca0d6e
mom/rival/red/green names
2013-07-21 05:53:04 -04:00
yenatch
f2888a2d75
more overworld wram labels
2013-07-20 01:25:20 -04:00
yenatch
1da2a7a5c4
Outdoor sprites and sprite constants
2013-07-12 14:50:37 -04:00
yenatch
0988d69d9d
more scripting cleanup
2013-07-10 19:17:04 -04:00
yenatch
82ebad99de
MapObjects and ScriptRunning
2013-07-10 19:17:04 -04:00
yenatch
24daef7afb
SelectMenu
2013-07-10 19:17:03 -04:00
yenatch
dca6fd37cd
start using relevant constants in wram.asm
2013-07-10 19:17:03 -04:00
yenatch
fbf9ae7877
clean up StartMenu
2013-07-10 19:17:02 -04:00
yenatch
b9dfd607bb
DoPlayerMovement and recomment ow surfing checks
2013-06-27 00:34:49 -04:00
yenatch
869de91bd5
LostBattle and HalveMoney
2013-06-17 18:19:45 -04:00
yenatch
8ae709be9f
comment statdown move command
2013-06-13 16:10:39 -04:00
yenatch
3bb2a65eac
wram: room decorations
2013-05-29 18:56:09 -04:00
IIMarckus
56d0175ad8
Add Prof. Oak's PC.
2013-05-21 17:03:31 -06:00
yenatch
0f3e9c6f7e
mixed up connection y/x offset wram labels
2013-05-13 22:09:01 -04:00
yenatch
db84ec18d9
connection wram labels for each direction
2013-05-13 18:47:31 -04:00
yenatch
afa35111a4
Map connection wram labels
2013-05-13 15:37:14 -04:00
IIMarckus
e7208f1964
Add some naming screen stuff.
2013-05-12 18:36:40 -06:00
Sanky
d590a169c4
disasm some menu stuff
2013-05-08 01:43:29 +02:00
yenatch
bf73fd43db
residual status constants
2013-05-06 11:41:12 -04:00
yenatch
6b12741537
additional trainer class id in wram
...
this one seems more persistent than OtherTrainerID
2013-05-04 02:14:17 -04:00
yenatch
8b1afa2265
Fix a wram mislabel (EnemyDisabledMove)
2013-05-03 21:04:34 -04:00
yenatch
c539a96f78
fruit trees
2013-05-03 19:34:19 -04:00
yenatch
9b68493758
arena trap substatus
2013-05-03 02:42:25 -04:00
yenatch
2b00d49065
move effect cleanup
2013-05-03 01:29:57 -04:00
yenatch
3f07cd95f7
GetItemAttr and related fns
2013-04-30 02:04:32 -04:00
yenatch
94cdb091c9
i have a clue what most of this does
2013-04-29 16:32:05 -04:00
yenatch
620d5c09c7
More labels in LoadEnemyMon
2013-04-29 15:49:58 -04:00
yenatch
f2185cd0e4
BaseStats is now BaseData
2013-04-29 15:11:48 -04:00
yenatch
652d26bb05
base stat labels + GetCurNick
2013-04-29 14:46:32 -04:00
yenatch
6f6988e3d1
more effect constants
2013-04-27 17:35:14 -04:00
yenatch
984b47f3e7
Enemy screens
2013-04-20 02:57:11 -04:00
yenatch
f125f14e98
various battle wram + fixes
2013-04-20 02:38:52 -04:00
yenatch
be3687bb55
party flags for evolution checking
2013-04-19 03:49:37 -04:00
yenatch
474606ace7
TempMon struct
2013-04-12 17:21:22 -04:00
yenatch
5f4fcbfba2
minor wram fixes
2013-04-08 02:19:28 -04:00
yenatch
45164c70b2
BreedMon typo in wram
2013-04-07 00:26:32 -04:00
yenatch
1b96c1543a
All local addresses in bank d have labels
2013-03-27 18:50:10 -04:00
yenatch
d2f6b6febe
Identify more move effect commands
2013-03-27 03:33:24 -04:00
yenatch
3e6c37fe52
Move effect commands dump
2013-03-26 20:39:56 -04:00
yenatch
edfffec831
Various battle-related bank0 asm and wram/constants
2013-03-26 05:22:22 -04:00
yenatch
f0346a9982
various minor additions
...
-battle variable constants
-step counters
-turn update fns
2013-03-22 04:15:35 -04:00
Bryan Bishop
ef4b04f12c
comments for GetScriptByte
2013-02-28 15:45:34 -06:00
yenatch
823b7e3b9d
Credits script and parser
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This is the first time two wram addresses overlap.
2013-02-26 00:47:46 -05:00
yenatch
8bbfa54059
PlayCryHeader and related wram
2013-02-23 16:57:25 -05:00
yenatch
fd51a5a3b1
Split magikarp length calcs out
2013-02-18 20:14:25 -05:00
yenatch
c811b20b65
Move BitTable2 to a file
...
Currently, rgbasm's maximum macro parameter length is sixteen chars.
A couple wram labels were changed to accomodate this for now.
2013-02-05 03:16:46 -05:00
yenatch
710b7ddd7f
Fix box name addresses
2013-02-05 01:20:51 -05:00
yenatch
b8f4fd6390
Add vram sections to wram, and minor fixes
2013-02-04 04:27:56 -05:00
Bryan Bishop
21429332ef
Merge pull request #103 from yenatch/master
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Fly / town map.
2013-02-03 21:46:09 -08:00
yenatch
54d4818d4f
Fly / town map
2013-02-04 00:39:30 -05:00
Sanky
7df002c3e2
Merge https://github.com/kanzure/pokecrystal
...
Conflicts:
constants.asm
extras/crystal.py
main.asm
2013-02-02 23:20:50 +01:00
yenatch
4ef85af828
fix OverworldMap definition
2013-01-25 03:25:48 -05:00
Sanky
7b3e7a8de0
disasm PrintPartyMenuText
2013-01-14 09:40:27 +01:00
yenatch
ad46a9359b
make some labels saner
2013-01-11 15:08:28 -05:00
yenatch
7d55a39096
comment LoadEnemyMon and related fns; add RNG fns
2013-01-11 02:18:34 -05:00
yenatch
91726b3a53
clean up wram (excess partymon structs)
2013-01-01 17:08:26 -05:00
yenatch
9a64bb1581
remove last incbin in bank 3a
2013-01-01 14:20:15 -05:00
padz
eb4db4618f
clean up bank 0; time-sensitive fns; add Predef fn
...
comment redone joypad functions + automated input
comment some uncommented functions
comment known hram addresses
try to clean up CalcMagikarpLength
label known addresses
add time-sensitive functions (rtc, palettes)
add Predef and PredefPointers
2012-12-23 03:21:19 -05:00
padz
8092f62cf4
expand on battle ram
2012-12-14 03:00:10 -05:00
padz
c82557c934
more wram.asm typos
2012-11-24 02:00:26 -05:00
padz
147eb967e5
fix a typo in wram.asm
2012-11-23 23:03:01 -05:00
padz
e4cfbdc886
flesh out wram, fix unallocated labels
2012-11-23 21:19:02 -05:00
padz
22ac1dfaf0
disasm bank3a, map audio ram, implement musscripts
2012-11-03 00:45:14 -04:00
padz
95ac2a8da6
prep for next commit
2012-11-02 18:43:05 -04:00
padz
2369bd7ed2
add missing instruction
2012-10-11 23:12:42 -04:00
padz
5635c2027a
start sfx disasm
2012-10-11 20:35:22 -04:00
padz
3383c45c27
fixed problems with wram.asm, compiles now
2012-10-09 04:43:45 -04:00
padz
5ba5a025c4
add breeding section to wram
2012-10-09 02:40:36 -04:00
padz
a7631774b4
start work on audio engine
2012-10-09 02:32:05 -04:00
padz
399a5ab171
emergency fix
2012-09-26 15:43:48 -04:00
padz
ea897c2a37
fix last commit
2012-09-23 12:50:44 -04:00
padz
354685efd7
treemon and assorted minor changes
2012-09-22 19:27:57 -04:00
padz
e8b7789127
comment last commit
2012-09-16 21:20:04 -04:00
padz
4c1ef2aef5
PrintLetterDelay and some battle init
2012-09-11 22:37:03 -04:00
IIMarckus
53926402f8
Confirmed: this RAM location represents link battle.
2012-09-10 21:36:50 -06:00
IIMarckus
3501a0be8c
Add labels for ram values discovered while disassembling battle music.
2012-09-10 21:20:58 -06:00
IIMarckus
e29988a362
Allocate ram instead of using constants.
2012-07-05 00:19:52 -06:00
IIMarckus
92e80be51b
Add Special 0x60, which checks the conditions for Snorlax to wake up.
2012-07-04 22:13:23 -06:00