xCrystal
34d7b5c8a1
More usage docs
2024-02-26 22:09:32 +01:00
xCrystal
7a64a894e4
More usage docs
2024-02-26 18:20:33 +01:00
xCrystal
deba413784
More usage docs
2024-02-24 13:00:31 +01:00
xCrystal
900cfe0d66
More usage docs
2024-02-22 18:10:43 +01:00
xCrystal
2f1608576a
Add support for more than 8 techniques ( #34 ) ( #28 )
2024-02-19 17:10:33 +01:00
xCrystal
2f8ffccd54
Reorganize docs and readme
2024-02-18 19:05:32 +01:00
xCrystal
b49a0acfba
More usage documentation
2024-02-18 18:51:22 +01:00
xCrystal
84688690cd
Homogenize transition after trainer/talker ( #30 ); Being writing usage docs
2024-02-17 18:56:19 +01:00
xCrystal
e34bac40d6
Game menu: WORLD MAP -> WORLD ( #17 )
2024-02-12 13:09:18 +01:00
xCrystal
4b1eea55af
Apply from pokecrystal 38667169809b81eb39990b4341f9919332d27248 and 2907d65a478da7774d48333c2a8e4281a169a447
2024-02-11 00:46:37 +01:00
AnonymousRandomPerson
0ba7d2e2c3
Replaced decomp list with pret.github.io link ( #1081 )
...
* Replaced decomp list with pret.github.io link
* Added back Discord link
2024-02-11 00:42:24 +01:00
Rangi42
d65443910b
Refactor tools/dupeframes.py
2024-02-11 00:40:04 +01:00
mid-kid
a32375c441
Clarify windows versions in INSTALL.md
2024-02-11 00:39:48 +01:00
Rangi42
87407dac42
pokecrystal 804fa846e0f9c6d70507b0c402e9b3f583030339
2024-02-11 00:39:25 +01:00
Idain
5fb672b220
Fix magic numbers in Celebi event code
2024-02-11 00:36:05 +01:00
vulcandth
5d94f1c7b4
Document Tackle is missing part of its hit animation
...
Co-Authored-By: SoupPotato <22991349+SoupPotato@users.noreply.github.com>
2024-02-11 00:35:40 +01:00
xCrystal
e44744c587
wVramState -> wStateFlags and define flag constants (from pokecrystal f72f078c0e68736adf81f6c45c84f0c1e127a231)
2024-02-11 00:34:46 +01:00
xCrystal
b1fd8f941a
Apply e0c278a595bdd0b724607e14398a3c340860b449 from pokecrystal
2024-02-11 00:25:25 +01:00
xCrystal
5c4d982702
Apply most of pokecrystal PR 1105
2024-02-11 00:16:00 +01:00
xCrystal
971c4aa2c7
Consolidate timing of enabling overworld HUD in map setup scripts, between pals fade in and map anims commands ( #15 )
2024-02-10 23:39:21 +01:00
xCrystal
5005ca7bd0
Level selection menu: entry transition events ( #12 ) ( #35 ) [commit 4/4]
2024-02-04 14:23:58 +01:00
xCrystal
d3b397fd37
Level selection menu: don't make unique palette numbers and sprite anims for male and female; instead, load either red or blue into pal0 ( #12 )
2024-02-03 15:09:45 +01:00
xCrystal
435d441d58
Level selection menu: entry transition events ( #12 ) ( #35 ) [commit 3]
2024-02-03 14:22:00 +01:00
xCrystal
403d2aee7e
Level selection menu: fix trophy palettes not being faded out when spawning to level ( #12 )
2024-01-29 20:02:50 +01:00
xCrystal
9d0fbf3883
Level selection menu: entry transition events ( #12 ) ( #35 ) [commit 2]
2024-01-29 19:52:08 +01:00
xCrystal
52bb92028e
Level selection menu: entry transition events ( #12 ) ( #35 ) [commit 1]
2024-01-28 17:57:11 +01:00
xCrystal
2fdfa9057f
Create macro to automatically place fading pals between two sources, and apply it to level selection menu daytime-based background pals ( #12 )
2024-01-27 22:21:09 +01:00
xCrystal
0d85313c54
Level selection menu: draw ToD symbol ( #12 )
2024-01-25 18:57:56 +01:00
xCrystal
c6ed364122
Level selection menu: GFX for ToD symbols ( #12 )
2024-01-25 18:06:01 +01:00
xCrystal
533f7c259e
Persist level selection menu landmark when coming back ( #12 )
2024-01-25 17:17:24 +01:00
xCrystal
2e9e298d64
Level selection menu: draw level cleared indicators [Commit 2/2] ( #12 )
2024-01-23 17:42:24 +01:00
xCrystal
fa42b14e29
Level selection menu: draw level cleared indicators [Commit 1] ( #12 )
2024-01-22 19:32:19 +01:00
xCrystal
ce2f5f3822
Level selection menu: print landmark level and name ( #12 )
2024-01-21 17:01:44 +01:00
xCrystal
2e5546f828
Adjust level selection menu tilemap to make room for two rows of text at the bottom ( #12 )
2024-01-21 13:07:23 +01:00
xCrystal
008d796321
Implement unlocking levels [Commit 3/3] ( #35 )
2024-01-21 12:26:13 +01:00
xCrystal
4172760b6d
Implement unlocking levels [Commit 2] ( #35 )
2024-01-19 18:00:07 +01:00
xCrystal
38ffe06a2c
Implement clearing level in RAM according to End Space effect, supporting up to 4 clearable stages per level; Implement unlocking levels [Commit 1] ( #35 )
2024-01-18 19:22:21 +01:00
xCrystal
8757112152
Add support for a level having more than one associated landmark, for levels with alternative starting points ( #12 )
2024-01-18 14:06:10 +01:00
xCrystal
0abe559e11
Clear BGMap before clear level screen to avoid glitch due to SCX=4 [bugfix to f6320585bf
] ( #35 )
2024-01-17 14:25:29 +01:00
xCrystal
f6320585bf
Level cleared transition: placeholder screen, update wCoins with wCurLevelCoins, advance time of day ( #35 )
2024-01-16 18:08:19 +01:00
xCrystal
20e7791a83
Ggive dummy item in Item Space ( #22 )
2024-01-16 12:44:13 +01:00
xCrystal
98b04522e1
Handle the repositioning in the new map of a mocked player object after going through a map connection ( #29 )
2024-01-05 20:57:35 +01:00
xCrystal
67e20e454e
Make PLAYER_NORMAL the default state when entering a new level ( #34 ) [patch to previous commit 9198f4d4b1
]
2024-01-04 22:45:05 +01:00
xCrystal
9198f4d4b1
Fix CheckOnWater while on a space tile ( #34 ) [bugfix to aa91909388
]
2024-01-04 22:30:40 +01:00
Rangi
0df29e5aaf
Update to rgbds v0.7.0
2024-01-04 21:55:57 +01:00
xCrystal
3e952c0b0f
Use DEF before EQU syntax
2024-01-04 21:47:44 +01:00
xCrystal
16e7328439
Logic to manage PAL_OW_MISC ( #3 )
2024-01-03 17:24:26 +01:00
xCrystal
ce4ca85494
Implement Flash technique through a map callback of type MAPCALLBACK_ENDMAPSETUP ( #34 )
...
This callback type is executed in a new map setup command at the very end of every map setup script. Maps that should trigger the use of Flash automatically should use an instance of this callback with fixed functionality
2023-12-31 15:05:07 +01:00
xCrystal
c5e3179059
Stop map anims during End Space fade out anim to prevent palette flickering ( #22 ) [bugfix to 961d2f0b
]
2023-12-31 13:49:41 +01:00
xCrystal
a40f7cdde7
Implement Waterfall technique ( #34 )
2023-12-31 13:39:00 +01:00