xCrystal
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4b1eea55af
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Apply from pokecrystal 38667169809b81eb39990b4341f9919332d27248 and 2907d65a478da7774d48333c2a8e4281a169a447
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2024-02-11 00:46:37 +01:00 |
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xCrystal
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2cbe0e1764
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Sync with pokecrystal up to aba1f14
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2023-09-24 15:06:19 +02:00 |
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xCrystal
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d30b9dd60f
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Further remove unnecessary DMG/SGB checking (#7) and remove SGB layouts and palette data (#1)
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2023-07-26 17:02:33 +02:00 |
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xCrystal
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acd022d765
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Remove unnecessary DMG and SGB checking (#7)
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2023-07-26 17:02:33 +02:00 |
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vulcandth
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3648afda16
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RGBDS syntax updates (#905)
New MACRO and DEF syntax
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2022-06-06 17:25:42 -04:00 |
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Rangi
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efd1006917
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Use {interpolation} to generate sequences of RAM labels
This makes the table_width/assert_table_length usages unnecessary, and also keeps the labels automatically up to date if the length constants change.
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2021-04-27 12:11:39 -04:00 |
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Rangi
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17894e5f39
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Replace $0 with 0 for "ld l, a / ld h, 0" idiom
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2020-11-09 15:20:40 -05:00 |
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Rangi
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03e149e559
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Identify wBattleAnimTemp0-3
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2020-11-09 15:05:14 -05:00 |
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Rangi
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b9a74ff777
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Identify more sprite graphics and map object labels, and have consistent anonymous jumptable labels
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2020-10-22 10:54:53 -04:00 |
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Rangi
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3a2932cec1
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Identify remaining two battle anim BG effect functions
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2020-10-21 22:51:24 -04:00 |
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Rangi
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2e90df15b7
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Update battle anim bg function comments, and identify more unnamed labels
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2020-10-06 18:09:33 -04:00 |
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7Soul
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cf26f55985
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Identify battle bg effects functions and constants (#773)
Identify battle bg effects functions and constants
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2020-10-06 15:45:09 -04:00 |
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mid-kid
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b6055b1944
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Use TRUE for hCGBPalUpdate
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2020-08-05 16:02:48 +02:00 |
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Rangi
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f76dabedcc
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Harmonize engine/{battle, battle_anims, events, games} with pokegold
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2020-06-16 19:32:36 -04:00 |
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Rangi
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75035a71a5
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Label some mobile addresses, and revise some comments
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2020-06-13 18:48:26 -04:00 |
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Rangi
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abf3858fc4
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Update some comments
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2020-05-10 01:20:06 -04:00 |
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mid-kid
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3e78e5b2b6
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TextBox -> Textbox
Homogenizing names.
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2019-04-09 16:09:18 +02:00 |
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mid-kid
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7e93916c8a
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Add more constants for battle anim structs
Any access of the wram arrays for battle anim objects and background
effects use appropriate macros and constants, now.
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2019-02-16 01:43:12 +01:00 |
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mid-kid
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ee86b36766
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wNumActiveBattleAnims → wLastAnimObjectIndex
This variable never decrements, it only increments to give each battle
animation a different, and incremental "index".
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2019-02-15 17:21:51 +01:00 |
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mid-kid
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bfedd89308
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BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM
This structure member is used for storing the parameter passed to
`anim_obj`.
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2019-02-06 08:12:52 +01:00 |
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mid-kid
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c4979d9770
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Rename "feet and head follow" commands
The lot of these were rather misnamed, since they're used to replace
part of the player or enemy with objects for several background effects.
https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244
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2018-11-25 23:57:38 +01:00 |
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mid-kid
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41f39211ca
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Identified another user of wBattleAnimTemp
QueueBattleAnimation loads an object using these wram addresses. Usually
populated by the anim_obj command, but in a couple of cases also
manually.
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2018-11-22 12:32:24 +01:00 |
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Rangi
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3241c9cfaa
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Use 0/1/2/3 for palettes, and rgbds opt feature for battle transition graphic
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2018-09-09 18:15:54 -04:00 |
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Rangi
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1c0fff7668
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hLabel - $ff00 -> LOW(hLabel)
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2018-08-25 14:34:25 -04:00 |
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Rangi
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eb1e3636bb
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Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
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2018-08-25 14:28:22 -04:00 |
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Rangi
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5693cc49cf
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Single newline at the end of files
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2018-06-25 12:07:35 -04:00 |
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Rangi
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67d1364c7a
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Fix triple newlines left over from removing address comments
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2018-06-24 23:22:50 -04:00 |
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mid-kid
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1d9a68dbdd
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Remove all address comments
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2018-06-24 16:13:22 +02:00 |
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luckytyphlosion
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a1951cefc0
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Prefix wram labels with w, part 2.
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2018-01-23 17:39:09 -05:00 |
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Remy Oukaour
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dfcca93b45
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Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal (resolve PR #460)
# Conflicts:
# engine/battle/core.asm
# engine/save.asm
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2018-01-14 23:00:22 -05:00 |
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Remy Oukaour
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960783cdf4
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Label more ANIM_OBJ_* constants
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2018-01-12 13:47:04 -05:00 |
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Adelaide Walter
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9d0ba6bfd3
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Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessary).
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2018-01-03 19:12:45 -05:00 |
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xCrystal
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37369d1ae0
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Rename Pals labels in WRAM bank 5
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2018-01-01 20:09:53 +01:00 |
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xCrystal
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6e12a51503
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Use more palette(s) constants
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2018-01-01 20:09:53 +01:00 |
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xCrystal
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ee5bf71640
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Consistently name unknown fields in macros/wram as Fieldxx
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2017-12-29 16:19:51 +01:00 |
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xCrystal
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def3b60493
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Clean up .Jumptable: spaces
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2017-12-29 13:52:42 +01:00 |
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xCrystal
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50fc9c3389
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endm -> ENDM
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2017-12-28 22:31:16 +01:00 |
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Remy Oukaour
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35a3a19fda
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
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