Remy Oukaour
47e4f21e62
Keep memory map values in hardware_constants.asm
2017-12-26 23:18:05 -05:00
Remy Oukaour
5d229dcef2
Copy sram.asm's global start/end constants for wram.asm and vram.asm
2017-12-26 23:07:46 -05:00
Remy Oukaour
172dba3c0b
Rename some sections
...
engine/battle_tower.asm fits better in events/
2017-12-26 22:57:19 -05:00
Remy Oukaour
dae16acd6f
event/ → events/, and move some appropriate engine/ files there
2017-12-26 21:55:57 -05:00
Remy Oukaour
b3f0e11567
Various cleanup
2017-12-26 20:33:41 -05:00
Remy Oukaour
8259136911
Name mail graphics
2017-12-26 20:02:00 -05:00
Remy Oukaour
9bc680bd6d
Battle animation data is like sprite animation data
2017-12-26 19:27:56 -05:00
Remy Oukaour
35a3a19fda
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
2017-12-26 18:45:04 -05:00
Remy Oukaour
b5417fafec
Split battle/ into data/ and engine/ components
2017-12-26 17:47:05 -05:00
Remy Oukaour
38b84c5b11
Remove unused label (last few commits resolve #434 )
2017-12-26 13:00:23 -05:00
Remy Oukaour
4d18bb2eda
Rename: gfx/pics → gfx/pokemon
2017-12-26 12:55:02 -05:00
Remy Oukaour
24f0e7d045
Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
2017-12-26 12:50:32 -05:00
Remy Oukaour
17f45b5c95
MAX_LEVEL = 255 should still compile
2017-12-25 15:46:24 -05:00
Remy Oukaour
e34e68095d
Resolve #428 : Use HIGH(X)
and LOW(X)
instead of X / $100
and X % $100
or X >> 8
and X & $ff
2017-12-25 14:23:16 -05:00
Remy Oukaour
da2b01a36c
Clean up color/palette code
2017-12-25 12:41:31 -05:00
Remy Oukaour
c6b12b07b3
Group Pokérus files in engine/pokerus/
2017-12-24 20:11:03 -05:00
Remy Oukaour
aeee49d29b
Change a few Unknown labels
2017-12-24 20:07:23 -05:00
Remy Oukaour
148fd299f9
Add more constants for some maximum values
2017-12-24 19:49:57 -05:00
Remy Oukaour
7d4486e6a3
Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
...
engine/routines/ stores isolated out-of-context routines as individual files. It might be preferable later to append them to their related engine/ files in unique little SECTIONs, relying on the linkerscript to place them appropriately; or some other organization method. In the meantime, they're now easily findable apart from main.asm's other content.
2017-12-24 19:35:35 -05:00
Remy Oukaour
040aa7cb17
LoadEDTile → CopyTilemapAtOnce ( fix #345 )
2017-12-24 18:11:17 -05:00
Remy Oukaour
0a1fef45fd
Rename maps:
...
- Underground -> UndergroundPath
- Route5UndergroundEntrance -> Route5UndergroundPathEntrance
- Route6UndergroundEntrance -> Route6UndergroundPathEntrance
- WarehouseEntrance -> GoldenrodUnderground
- UndergroundWarehouse -> GoldenrodUndergroundWarehouse
- UndergroundPathSwitchRoomEntrances -> GoldenrodUndergroundSwitchRoomEntrances
2017-12-24 18:06:12 -05:00
Remy Oukaour
b805d343f3
Merge branch 'master' of https://github.com/pret/pokecrystal
2017-12-24 17:30:29 -05:00
Remy Oukaour
9973e43d5a
Fix issue #345 :
...
- GetMonFrontpic → GetEnemyMonFrontpic
- GetMonBackpic → GetBattleMonBackpic
- FrontpicPredef → GetAnimatedFrontpicPredef
- GetFrontpic → GetMonFrontpic
- GetBackpic → GetMonBackpic
- CutAndPasteMap → PadMapForHDMATransfer
2017-12-24 15:03:20 -05:00
Remy Oukaour
c05b7f41dd
Renaming: ( fix #412 )
...
- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
2017-12-24 14:33:17 -05:00
Remy Oukaour
20d6c1d876
Rename "map permissions" to "map environment" ( fix #396 )
2017-12-24 13:08:38 -05:00