pokecrystal-board/engine
Remy Oukaour 172dba3c0b Rename some sections
engine/battle_tower.asm fits better in events/
2017-12-26 22:57:19 -05:00
..
battle event/ → events/, and move some appropriate engine/ files there 2017-12-26 21:55:57 -05:00
battle_anims Battle animation data is like sprite animation data 2017-12-26 19:27:56 -05:00
phone LoadEDTile → CopyTilemapAtOnce (fix #345) 2017-12-24 18:11:17 -05:00
routines Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
billspc.asm Fix issue #345: 2017-12-24 15:03:20 -05:00
billspctop.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
breeding.asm Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff 2017-12-25 14:23:16 -05:00
buy_sell_toss.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
card_flip.asm Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff 2017-12-25 14:23:16 -05:00
caught_data.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
cgb_layouts.asm Clean up color/palette code 2017-12-25 12:41:31 -05:00
clock_reset.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
color.asm Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
credits.asm Name mail graphics 2017-12-26 20:02:00 -05:00
crystal_colors.asm Clean up color/palette code 2017-12-25 12:41:31 -05:00
crystal_intro.asm Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff 2017-12-25 14:23:16 -05:00
debug.asm Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff 2017-12-25 14:23:16 -05:00
decorations.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
delete_save_change_clock.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
diploma.asm Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present) 2017-12-24 19:35:35 -05:00
dma_transfer.asm Fix issue #345: 2017-12-24 15:03:20 -05:00
dummy_game.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
engine_flags.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
european_mail.asm Move more contiguous related code blocks from main.asm to engine/ and events/ 2017-12-15 20:10:54 -05:00
events_2.asm Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff 2017-12-25 14:23:16 -05:00
events_3.asm Rename maps: 2017-12-24 18:06:12 -05:00
events.asm Renaming: (fix #412) 2017-12-24 14:33:17 -05:00
evolution_animation.asm Fix issue #345: 2017-12-24 15:03:20 -05:00
evolve.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
experience.asm MAX_LEVEL = 255 should still compile 2017-12-25 15:46:24 -05:00
gbc_only.asm Move some misc/ files into meaningful directories 2017-12-15 12:53:33 -05:00
health.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
init_gender.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
init_hof_credits.asm Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff 2017-12-25 14:23:16 -05:00
init_map.asm Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff 2017-12-25 14:23:16 -05:00
intro_menu.asm Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff 2017-12-25 14:23:16 -05:00
item_effects.asm Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff 2017-12-25 14:23:16 -05:00
items.asm Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff 2017-12-25 14:23:16 -05:00
landmarks.asm Split items/ and trainers/ into their data/ and engine/ components 2017-12-14 23:00:54 -05:00
learn.asm Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
link_2.asm Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present) 2017-12-24 19:35:35 -05:00
link_trade.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
link.asm Remove unused label (last few commits resolve #434) 2017-12-26 13:00:23 -05:00
mail_2.asm Name mail graphics 2017-12-26 20:02:00 -05:00
mail.asm Various cleanup 2017-12-26 20:33:41 -05:00
main_menu.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
map_object_action.asm Renaming: (fix #412) 2017-12-24 14:33:17 -05:00
map_objects_2.asm Move more contiguous related code blocks from main.asm to engine/ and events/ 2017-12-15 20:10:54 -05:00
map_objects.asm Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff 2017-12-25 14:23:16 -05:00
map_palettes.asm Move more contiguous related code blocks from main.asm to engine/ and events/ 2017-12-15 20:10:54 -05:00
map_setup.asm Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
mart.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
math.asm Renaming sections, further dissolving main.asm 2015-11-28 15:13:40 -05:00
menu_2.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
menu.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
mon_icons.asm Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
mon_menu.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
mon_stats.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
money.asm Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present) 2017-12-24 19:35:35 -05:00
move_mon_wo_mail.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
move_mon.asm Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff 2017-12-25 14:23:16 -05:00
movement.asm Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
mystery_gift_2.asm Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
mystery_gift.asm Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff 2017-12-25 14:23:16 -05:00
namingscreen.asm Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff 2017-12-25 14:23:16 -05:00
npc_movement.asm Renaming: (fix #412) 2017-12-24 14:33:17 -05:00
npctrade.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
options_menu.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
overworld.asm Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers 2017-12-26 12:50:32 -05:00
pack.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
party_menu.asm Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff 2017-12-25 14:23:16 -05:00
player_gfx.asm event/ → events/, and move some appropriate engine/ files there 2017-12-26 21:55:57 -05:00
player_movement.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
player_object.asm Renaming: (fix #412) 2017-12-24 14:33:17 -05:00
player_step.asm Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff 2017-12-25 14:23:16 -05:00
pokedex_2.asm More consistent data tables 2017-12-11 22:59:30 -05:00
pokedex_3.asm Rename: gfx/pics → gfx/pokemon 2017-12-26 12:55:02 -05:00
pokedex.asm Fix issue #345: 2017-12-24 15:03:20 -05:00
pokegear.asm Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
predef.asm Fix issue #345: 2017-12-24 15:03:20 -05:00
print_party.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
printer_serial.asm Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff 2017-12-25 14:23:16 -05:00
printer.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
printnum.asm Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff 2017-12-25 14:23:16 -05:00
radio.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
rtc.asm Change a few Unknown labels 2017-12-24 20:07:23 -05:00
save.asm LoadEDTile → CopyTilemapAtOnce (fix #345) 2017-12-24 18:11:17 -05:00
scripting.asm Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
scrolling_menu.asm Local labels starting with lowercase letters are no longer decorated with a trailing colon 2016-04-10 15:01:49 -04:00
search2.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
search.asm Fix make compare 2017-12-12 20:21:08 -05:00
select_menu.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
sgb_layouts.asm Rename "map permissions" to "map environment" (fix #396) 2017-12-24 13:08:38 -05:00
slot_machine.asm Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff 2017-12-25 14:23:16 -05:00
spawn_points.asm Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present) 2017-12-24 19:35:35 -05:00
specials.asm event/ → events/, and move some appropriate engine/ files there 2017-12-26 21:55:57 -05:00
sprite_anims.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
sprites.asm Battle animation data is like sprite animation data 2017-12-26 19:27:56 -05:00
start_menu.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
stats_screen.asm Change a few Unknown labels 2017-12-24 20:07:23 -05:00
switch_items.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
tempmon.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
tile_events.asm Define constants for collision types 2017-12-12 16:15:58 -05:00
time_capsule_2.asm Copy pokered's organization some more, with further constant and data files 2017-12-15 17:22:52 -05:00
time_capsule.asm Copy pokered's organization some more, with further constant and data files 2017-12-15 17:22:52 -05:00
time.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
timeofdaypals.asm Various cleanup 2017-12-26 20:33:41 -05:00
timeset.asm Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff 2017-12-25 14:23:16 -05:00
title.asm Add more palettes to data/palettes/ 2017-12-15 22:36:33 -05:00
tmhm2.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
tmhm.asm Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
trade_animation.asm Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
trainer_card.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
types.asm Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
unown_dex.asm Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present) 2017-12-24 19:35:35 -05:00
unown_puzzle.asm Some more WRAM cleanup 2017-12-23 11:34:55 -05:00
unused_title.asm Add more palettes to data/palettes/ 2017-12-15 22:36:33 -05:00
variables.asm Rename "map permissions" to "map environment" (fix #396) 2017-12-24 13:08:38 -05:00
warp_connection.asm Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers 2017-12-26 12:50:32 -05:00
wildmons.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00