Multiplayer engine: 500 ms delay between different player turns (#40)

This commit is contained in:
xCrystal
2025-12-03 16:10:29 +01:00
parent 06c690e5de
commit 6b732ea98c
2 changed files with 7 additions and 0 deletions

View File

@@ -1,5 +1,7 @@
GotoNextPlayerScript::
callasm .RotateTurnPlayer
reanchormap
wait 500
reloadmaptonextplayer
end

View File

@@ -4,6 +4,11 @@ DebugLevel2_Map2_MapScripts:
def_scene_scripts
def_callbacks
callback MAPCALLBACK_ENDMAPSETUP, .FlashAutoScript
.FlashAutoScript:
callasm UseFlashAuto
endcallback
DebugLevel2_Map2_MapEvents:
db 0, 0 ; filler