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Add example videos to readme
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@ -39,4 +39,6 @@ pokecrystal-board requires RGBDS 0.7.0 to build. It has two build targets: *crys
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To suggest a feature or to report a bug, feel free to open an issue (using the "Feature suggestion" or "Bug report" labels) If you have specific questions about the usage of pokecrystal-board or how to contribute to it, feel free to reach me on Discord in the pret channel. But please, do not do this for questions that are rather in the domain of pokecrystal.
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If you are interested on developing on top of pokecrystal-board, [docs/usage/index.md](docs/usage/index.md) details the different features. For generic changes made in pokecrystal-board (adaptations, cleaning up, etc.) refer to issues #1, #2, #7, #8. You can also navigate issues tagged with a "Feature" label to see commits pertaining specific features. Additionally, a rough list of new RAM addresses can be found in [docs/develop/ram_addresses.md](docs/develop/ram_addresses.md).
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If you are interested on developing on top of pokecrystal-board, [docs/usage/index.md](docs/usage/index.md) details the different features. For generic changes made in pokecrystal-board (adaptations, cleaning up, etc.) refer to issues #1, #2, #7, #8. You can also navigate issues tagged with a "Feature" label to see commits pertaining specific features. Additionally, a rough list of new RAM addresses can be found in [docs/develop/ram_addresses.md](docs/develop/ram_addresses.md).
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To get a quick feeling of the pokecrystal-board features, you can [watch these short videos](https://drive.google.com/drive/folders/1WW8HA_IAtl8MQlafNGip_66j1TEwL5qD?usp=drive_link). Alternatively, you can just build the debug ROM and check for yourself, but keep in mind that the configured data (maps, etc.) is purely dummy and merely added for testing purposes during development!
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