pokecrystal-board/maps/DragonShrine.asm

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const_value set 2
const DRAGONSHRINE_ELDER1
const DRAGONSHRINE_ELDER2
const DRAGONSHRINE_ELDER3
const DRAGONSHRINE_CLAIR
DragonShrine_MapScripts:
.SceneScripts:
db 2
scene_script .DragonShrineTest
scene_script .DummyScene
.MapCallbacks:
db 0
.DragonShrineTest:
priorityjump .DragonShrineTestScript
end
.DummyScene:
end
.DragonShrineTestScript:
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applymovement PLAYER, DragonShrinePlayerWalkInMovement
applymovement DRAGONSHRINE_ELDER1, DragonShrineElderStepDownMovement
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opentext
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writetext DragonShrineElderGreetingText
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buttonsound
.Question1:
setevent EVENT_RECEIVED_BALLS_FROM_KURT
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writetext DragonShrineQuestion1Text
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buttonsound
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loadmenudata DragonShrineQuestion1_MenuDataHeader
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verticalmenu
closewindow
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if_equal 1, .RightAnswer
if_equal 2, .WrongAnswer
if_equal 3, .RightAnswer
end
.Question2:
setevent EVENT_DRAGON_SHRINE_QUESTION_2
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writetext DragonShrineQuestion2Text
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buttonsound
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loadmenudata DragonShrineQuestion2_MenuDataHeader
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verticalmenu
closewindow
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if_equal 1, .RightAnswer
if_equal 2, .RightAnswer
if_equal 3, .WrongAnswer
.Question3:
setevent EVENT_DRAGON_SHRINE_QUESTION_3
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writetext DragonShrineQuestion3Text
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buttonsound
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loadmenudata DragonShrineQuestion3_MenuDataHeader
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verticalmenu
closewindow
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if_equal 1, .WrongAnswer
if_equal 2, .RightAnswer
if_equal 3, .RightAnswer
.Question4:
setevent EVENT_DRAGON_SHRINE_QUESTION_4
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writetext DragonShrineQuestion4Text
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buttonsound
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loadmenudata DragonShrineQuestion4_MenuDataHeader
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verticalmenu
closewindow
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if_equal 1, .RightAnswer
if_equal 2, .WrongAnswer
if_equal 3, .RightAnswer
.Question5:
setevent EVENT_DRAGON_SHRINE_QUESTION_5
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writetext DragonShrineQuestion5Text
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buttonsound
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loadmenudata DragonShrineQuestion5_MenuDataHeader
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verticalmenu
closewindow
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if_equal 1, .WrongAnswer
if_equal 2, .RightAnswer
if_equal 3, .WrongAnswer
.RightAnswer:
checkevent EVENT_DRAGON_SHRINE_QUESTION_5
iftrue .PassedTheTest
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writetext DragonShrineRightAnswerText
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buttonsound
checkevent EVENT_DRAGON_SHRINE_QUESTION_4
iftrue .Question5
checkevent EVENT_DRAGON_SHRINE_QUESTION_3
iftrue .Question4
checkevent EVENT_DRAGON_SHRINE_QUESTION_2
iftrue .Question3
checkevent EVENT_RECEIVED_BALLS_FROM_KURT
iftrue .Question2
.WrongAnswer:
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closetext
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spriteface DRAGONSHRINE_ELDER1, LEFT
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opentext
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writetext DragonShrineWrongAnswerText1
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waitbutton
closetext
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spriteface DRAGONSHRINE_ELDER1, DOWN
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opentext
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writetext DragonShrineWrongAnswerText2
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waitbutton
closetext
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setevent EVENT_ANSWERED_DRAGON_MASTER_QUIZ_WRONG
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opentext
checkevent EVENT_DRAGON_SHRINE_QUESTION_5
iftrue .Question5
checkevent EVENT_DRAGON_SHRINE_QUESTION_4
iftrue .Question4
checkevent EVENT_DRAGON_SHRINE_QUESTION_3
iftrue .Question3
checkevent EVENT_DRAGON_SHRINE_QUESTION_2
iftrue .Question2
checkevent EVENT_RECEIVED_BALLS_FROM_KURT
iftrue .Question1
.PassedTheTest:
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writetext DragonShrinePassedTestText
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waitbutton
closetext
playsound SFX_ENTER_DOOR
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_CLAIR
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appear DRAGONSHRINE_CLAIR
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waitsfx
spriteface PLAYER, DOWN
pause 30
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applymovement DRAGONSHRINE_CLAIR, DragonShrineClairWalkInMovement
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spriteface DRAGONSHRINE_CLAIR, RIGHT
spriteface PLAYER, LEFT
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spriteface DRAGONSHRINE_ELDER1, LEFT
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opentext
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writetext DragonShrineClairYouPassedText
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waitbutton
closetext
special Special_FadeOutMusic
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applymovement DRAGONSHRINE_CLAIR, DragonShrineClairBigStepLeftMovement
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opentext
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writetext DragonShrineClairThatCantBeText
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waitbutton
closetext
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applymovement DRAGONSHRINE_CLAIR, DragonShrineClairSlowStepLeftMovement
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opentext
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writetext DragonShrineClairYoureLyingText
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waitbutton
closetext
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applymovement DRAGONSHRINE_ELDER1, DragonShrineElderWalkToClairMovement
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spriteface DRAGONSHRINE_CLAIR, UP
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opentext
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writetext DragonShrineMustIInformLanceText
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waitbutton
closetext
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showemote EMOTE_SHOCK, DRAGONSHRINE_CLAIR, 15
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opentext
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writetext DragonShrineIUnderstandText
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waitbutton
closetext
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applymovement DRAGONSHRINE_CLAIR, MovementData_0x18d2e0
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opentext
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writetext DragonShrineHereRisingBadgeText
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waitbutton
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setflag ENGINE_RISINGBADGE
playsound SFX_GET_BADGE
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waitsfx
special RestartMapMusic
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specialphonecall SPECIALCALL_MASTERBALL
setscene 1
setmapscene DRAGONS_DEN_B1F, 1
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writetext DragonShrinePlayerReceivedRisingBadgeText
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buttonsound
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writetext DragonShrineRisingBadgeExplanationText
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waitbutton
closetext
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applymovement DRAGONSHRINE_ELDER1, MovementData_0x18d2ce
spriteface DRAGONSHRINE_CLAIR, UP
applymovement DRAGONSHRINE_ELDER1, MovementData_0x18d2d1
spriteface PLAYER, UP
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opentext
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writetext DragonShrineElderScoldsClairText
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waitbutton
closetext
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opentext
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writetext DragonShrineSpeechlessText
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waitbutton
closetext
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applymovement DRAGONSHRINE_CLAIR, MovementData_0x18d2e3
playsound SFX_ENTER_DOOR
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disappear DRAGONSHRINE_CLAIR
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waitsfx
setevent EVENT_GAVE_KURT_APRICORNS
end
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DragonShrineElder1Script:
faceplayer
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opentext
checkevent EVENT_GAVE_KURT_APRICORNS
iftrue .DontGiveDratiniYet
checkevent EVENT_JUST_RECEIVED_DRATINI
iftrue .ReceivedDratini
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checkevent EVENT_GOT_DRATINI
iffalse .GiveDratini
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checkevent EVENT_BEAT_RIVAL_IN_MT_MOON
iftrue .BeatRivalInMtMoon
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writetext DragonShrineClairsGrandfatherText
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waitbutton
closetext
end
.GiveDratini:
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writetext DragonShrineTakeThisDratiniText
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waitbutton
checkcode VAR_PARTYCOUNT
if_equal 6, .PartyFull
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writetext DragonShrinePlayerReceivedDratiniText
playsound SFX_CAUGHT_MON
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waitsfx
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givepoke DRATINI, 15
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checkevent EVENT_ANSWERED_DRAGON_MASTER_QUIZ_WRONG
special Special_Dratini
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setevent EVENT_GOT_DRATINI
setevent EVENT_JUST_RECEIVED_DRATINI
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writetext DragonShrineSymbolicDragonText
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waitbutton
closetext
end
.PartyFull:
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writetext DragonShrinePartyFullText
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waitbutton
closetext
end
.BeatRivalInMtMoon:
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writetext DragonShrineSilverIsInTrainingText
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waitbutton
closetext
end
.DontGiveDratiniYet:
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writetext DragonShrineComeAgainText
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waitbutton
closetext
end
.ReceivedDratini:
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writetext DragonShrineSymbolicDragonText
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waitbutton
closetext
end
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DragonShrineElder2Script:
faceplayer
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opentext
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writetext DragonShrineElder2Text
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waitbutton
closetext
end
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DragonShrineElder3Script:
faceplayer
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opentext
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writetext DragonShrineElder3Text
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waitbutton
closetext
end
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DragonShrineQuestion1_MenuDataHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 8, 4, SCREEN_WIDTH - 1, TEXTBOX_Y - 1
dw .MenuData2
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db 1 ; default option
.MenuData2:
db STATICMENU_CURSOR | STATICMENU_DISABLE_B ; flags
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db 3 ; items
db "Pal@"
db "Underling@"
db "Friend@"
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DragonShrineQuestion2_MenuDataHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 9, 4, SCREEN_WIDTH - 1, TEXTBOX_Y - 1
dw .MenuData2
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db 1 ; default option
.MenuData2:
db STATICMENU_CURSOR | STATICMENU_DISABLE_B ; flags
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db 3 ; items
db "Strategy@"
db "Raising@"
db "Cheating@"
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DragonShrineQuestion3_MenuDataHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 5, 4, SCREEN_WIDTH - 1, TEXTBOX_Y - 1
dw .MenuData2
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db 1 ; default option
.MenuData2:
db STATICMENU_CURSOR | STATICMENU_DISABLE_B ; flags
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db 3 ; items
db "Weak person@"
db "Tough person@"
db "Anybody@"
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DragonShrineQuestion4_MenuDataHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 8, 4, SCREEN_WIDTH - 1, TEXTBOX_Y - 1
dw .MenuData2
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db 1 ; default option
.MenuData2:
db STATICMENU_CURSOR | STATICMENU_DISABLE_B ; flags
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db 3 ; items
db "Love@"
db "Violence@"
db "Knowledge@"
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DragonShrineQuestion5_MenuDataHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 12, 4, SCREEN_WIDTH - 1, TEXTBOX_Y - 1
dw .MenuData2
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db 1 ; default option
.MenuData2:
db STATICMENU_CURSOR | STATICMENU_DISABLE_B ; flags
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db 3 ; items
db "Tough@"
db "Both@"
db "Weak@"
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DragonShrinePlayerWalkInMovement:
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slow_step UP
slow_step UP
slow_step UP
slow_step RIGHT
slow_step UP
slow_step UP
slow_step UP
step_end
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DragonShrineElderStepDownMovement:
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slow_step DOWN
step_end
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DragonShrineElderWalkToClairMovement:
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slow_step LEFT
slow_step LEFT
slow_step LEFT
turn_head DOWN
step_end
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MovementData_0x18d2ce:
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slow_step RIGHT
slow_step RIGHT
step_end
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MovementData_0x18d2d1:
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slow_step RIGHT
turn_head DOWN
step_end
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DragonShrineClairWalkInMovement:
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slow_step UP
slow_step UP
slow_step UP
slow_step UP
slow_step UP
step_end
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DragonShrineClairBigStepLeftMovement:
fix_facing
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big_step LEFT
step_end
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DragonShrineClairSlowStepLeftMovement:
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slow_step LEFT
remove_fixed_facing
step_end
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MovementData_0x18d2e0:
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slow_step RIGHT
slow_step RIGHT
step_end
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MovementData_0x18d2e3:
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step DOWN
step DOWN
step DOWN
step DOWN
step DOWN
step DOWN
step_end
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DragonShrineElderGreetingText:
text "Hm… Good to see"
line "you here."
para "No need to explain"
line "why you came."
para "CLAIR sent you"
line "here, didn't she?"
para "That girl is a"
line "handful…"
para "I am sorry, but I"
line "must test you."
para "Not to worry, you"
line "are to answer only"
cont "a few questions."
para "Ready?"
done
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DragonShrineQuestion1Text:
text "What are #MON"
line "to you?"
done
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DragonShrineQuestion2Text:
text "What helps you to"
line "win battles?"
done
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DragonShrineQuestion3Text:
text "What kind of"
line "trainer do you"
cont "wish to battle?"
done
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DragonShrineQuestion4Text:
text "What is most"
line "important for"
cont "raising #MON?"
done
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DragonShrineQuestion5Text:
text "Strong #MON."
line "Weak #MON."
para "Which is more"
line "important?"
done
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DragonShrinePassedTestText:
text "Hm… I see…"
para "You care deeply"
line "for #MON."
para "Very commendable."
para "That conviction is"
line "what is important!"
para "<PLAYER>, don't"
line "lose that belief."
para "It will see you"
line "through at the"
cont "#MON LEAGUE."
done
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DragonShrineMustIInformLanceText:
text "CLAIR!"
para "This child is"
line "impeccable, in"
cont "skill and spirit!"
para "Admit defeat and"
line "confer the RISING-"
cont "BADGE!"
para "…Or must I inform"
line "LANCE of this?"
done
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DragonShrineElderScoldsClairText:
text "CLAIR…"
para "Reflect upon what"
line "it is that you"
para "lack and this"
line "child has."
done
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DragonShrineComeAgainText:
text "Come again, if you"
line "so desire."
done
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DragonShrineTakeThisDratiniText:
text "Hm… Good to see"
line "you here."
para "Your arrival is"
line "most fortunate."
para "I have something"
line "for you."
para "Take this DRATINI"
line "as proof that I"
para "have recognized"
line "your worth."
done
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DragonShrinePlayerReceivedDratiniText:
text "<PLAYER> received"
line "DRATINI!"
done
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DragonShrinePartyFullText:
text "Hm? Your #MON"
line "party is full."
done
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DragonShrineSymbolicDragonText:
text "Dragon #MON are"
line "symbolic of our"
cont "clan."
para "You have shown"
line "that you can be"
para "entrusted with"
line "one."
done
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DragonShrineClairsGrandfatherText:
text "CLAIR appears to"
line "have learned an"
para "invaluable lesson"
line "from you."
para "I thank you as her"
line "grandfather."
done
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DragonShrineSilverIsInTrainingText:
text "A boy close to"
line "your age is in"
cont "training here."
para "He is much like"
line "CLAIR when she was"
para "younger. It is a"
line "little worrisome…"
done
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DragonShrineWrongAnswerText1:
text "Hah? I didn't"
line "quite catch that…"
done
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DragonShrineWrongAnswerText2:
text "What was it you"
line "said?"
done
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DragonShrineRightAnswerText:
text "Oh, I understand…"
done
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DragonShrineElder2Text:
text "It's been quite"
line "some time since a"
para "trainer has gained"
line "our MASTER's rare"
cont "approval."
para "In fact, not since"
line "Master LANCE."
done
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DragonShrineElder3Text:
text "You know young"
line "Master LANCE?"
para "He looks so much"
line "like our MASTER"
cont "did in his youth."
para "It's in their"
line "blood."
done
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DragonShrineClairYouPassedText:
text "So how did it go?"
para "I guess there's no"
line "point in asking."
para "You did fail?"
para "<......><......><......><......><......><......>"
para "…What? You passed?"
done
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DragonShrineClairThatCantBeText:
text "That can't be!"
done
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DragonShrineClairYoureLyingText:
text "You're lying!"
para "Even I haven't"
line "been approved!"
done
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DragonShrineIUnderstandText:
text "I-I understand…"
done
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DragonShrineHereRisingBadgeText:
text "Here, this is the"
line "RISINGBADGE…"
para "Hurry up! Take it!"
done
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DragonShrinePlayerReceivedRisingBadgeText:
text "<PLAYER> received"
line "RISINGBADGE."
done
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DragonShrineRisingBadgeExplanationText:
text "RISINGBADGE will"
line "enable your"
para "#MON to use the"
line "move for climbing"
cont "waterfalls."
para "Also, all #MON"
line "will recognize you"
para "as a trainer and"
line "obey your every"
para "command without"
line "question."
done
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DragonShrineSpeechlessText:
text "<......><......><......><......><......><......>"
done
DragonShrine_MapEvents:
; filler
db 0, 0
.Warps:
db 2
warp_def 4, 9, 2, DRAGONS_DEN_B1F
warp_def 5, 9, 2, DRAGONS_DEN_B1F
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 4
2018-01-13 07:25:02 -08:00
object_event 5, 1, SPRITE_ELDER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DragonShrineElder1Script, EVENT_GAVE_KURT_APRICORNS
object_event 2, 4, SPRITE_ELDER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DragonShrineElder2Script, EVENT_GAVE_KURT_APRICORNS
object_event 7, 4, SPRITE_ELDER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DragonShrineElder3Script, EVENT_GAVE_KURT_APRICORNS
object_event 4, 8, SPRITE_CLAIR, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_DRAGON_SHRINE_CLAIR