pokecrystal-board/maps/SproutTower3F.asm

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const_value set 2
const SPROUTTOWER3F_SAGE1
const SPROUTTOWER3F_SAGE2
const SPROUTTOWER3F_SAGE3
const SPROUTTOWER3F_SAGE4
const SPROUTTOWER3F_POKE_BALL1
const SPROUTTOWER3F_POKE_BALL2
const SPROUTTOWER3F_SILVER
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SproutTower3F_MapScriptHeader:
.MapTriggers:
db 2
; triggers
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dw UnknownScript_0x184945, 0
dw UnknownScript_0x184946, 0
.MapCallbacks:
db 0
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UnknownScript_0x184945:
end
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UnknownScript_0x184946:
end
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UnknownScript_0x184947:
spriteface PLAYER, UP
showemote EMOTE_SHOCK, PLAYER, 15
special Special_FadeOutMusic
playsound SFX_TACKLE
playsound SFX_ELEVATOR
earthquake 79
pause 15
playsound SFX_TACKLE
playsound SFX_ELEVATOR
earthquake 79
applymovement PLAYER, MovementData_0x184a1d
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applymovement SPROUTTOWER3F_SILVER, MovementData_0x184a22
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opentext
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writetext UnknownText_0x184a27
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waitbutton
closetext
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showemote EMOTE_SHOCK, SPROUTTOWER3F_SILVER, 15
spriteface SPROUTTOWER3F_SILVER, DOWN
pause 15
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applymovement SPROUTTOWER3F_SILVER, MovementData_0x184a24
playmusic MUSIC_RIVAL_ENCOUNTER
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opentext
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writetext UnknownText_0x184aec
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waitbutton
closetext
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spriteface SPROUTTOWER3F_SILVER, UP
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opentext
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writetext UnknownText_0x184bc8
pause 15
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closetext
playsound SFX_WARP_TO
special Special_FadeBlackQuickly
special Special_ReloadSpritesNoPalettes
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disappear SPROUTTOWER3F_SILVER
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waitsfx
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special Special_FadeInQuickly
dotrigger $1
special RestartMapMusic
end
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SageLiScript:
faceplayer
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opentext
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checkevent EVENT_GOT_HM05_FLASH
iftrue UnknownScript_0x1849d1
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writetext SageLiSeenText
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waitbutton
closetext
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winlosstext SageLiBeatenText, 0
loadtrainer SAGE, LI
startbattle
reloadmapafterbattle
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opentext
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writetext UnknownText_0x184cc2
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buttonsound
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verbosegiveitem HM_FLASH
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setevent EVENT_GOT_HM05_FLASH
setevent EVENT_BEAT_SAGE_LI
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writetext UnknownText_0x184d13
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waitbutton
closetext
end
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UnknownScript_0x1849d1:
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writetext UnknownText_0x184d88
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waitbutton
closetext
end
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TrainerSageJin:
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trainer EVENT_BEAT_SAGE_JIN, SAGE, JIN, SageJinSeenText, SageJinBeatenText, 0, SageJinScript
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SageJinScript:
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end_if_just_battled
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opentext
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writetext UnknownText_0x184dfa
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waitbutton
closetext
end
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TrainerSageTroy:
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trainer EVENT_BEAT_SAGE_TROY, SAGE, TROY, SageTroySeenText, SageTroyBeatenText, 0, SageTroyScript
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SageTroyScript:
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end_if_just_battled
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opentext
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writetext UnknownText_0x184ea4
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waitbutton
closetext
end
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TrainerSageNeal:
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trainer EVENT_BEAT_SAGE_NEAL, SAGE, NEAL, SageNealSeenText, SageNealBeatenText, 0, SageNealScript
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SageNealScript:
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end_if_just_battled
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opentext
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writetext UnknownText_0x184f12
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waitbutton
closetext
end
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MapSproutTower3FSignpost3Script:
jumptext UnknownText_0x184f37
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MapSproutTower3FSignpost5Script:
jumptext UnknownText_0x184f61
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SproutTower3FPotion:
itemball POTION
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SproutTower3FEscapeRope:
itemball ESCAPE_ROPE
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MovementData_0x184a1d:
step_up
step_up
step_up
step_up
step_end
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MovementData_0x184a22:
step_up
step_end
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MovementData_0x184a24:
step_right
step_down
step_end
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UnknownText_0x184a27:
text "ELDER: You are in-"
line "deed skilled as a"
cont "trainer."
para "As promised, here"
line "is your HM."
para "But let me say"
line "this: You should"
para "treat your"
line "#MON better."
para "The way you battle"
line "is far too harsh."
para "#MON are not"
line "tools of war…"
done
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UnknownText_0x184aec:
text "…"
line "…Humph!"
para "He claims to be"
line "the ELDER but"
cont "he's weak."
para "It stands to"
line "reason."
para "I'd never lose to"
line "fools who babble"
para "about being nice"
line "to #MON."
para "I only care about"
line "strong #MON"
cont "that can win."
para "I really couldn't"
line "care less about"
cont "weak #MON."
done
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UnknownText_0x184bc8:
text "<RIVAL> used an"
line "ESCAPE ROPE!"
done
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SageLiSeenText:
text "So good of you to"
line "come here!"
para "SPROUT TOWER is a"
line "place of training."
para "People and #MON"
line "test their bonds"
para "to build a bright"
line "future together."
para "I am the final"
line "test."
para "Allow me to check"
line "the ties between"
para "your #MON and"
line "you!"
done
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SageLiBeatenText:
text "Ah, excellent!"
done
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UnknownText_0x184cc2:
text "You and your #-"
line "MON should have"
para "no problem using"
line "this move."
para "Take this FLASH"
line "HM."
done
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UnknownText_0x184d13:
text "FLASH illuminates"
line "even the darkest"
cont "of all places."
para "But to use it out"
line "of battle, you"
para "need the BADGE"
line "from VIOLET's GYM."
done
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UnknownText_0x184d88:
text "I hope you learn"
line "and grow from your"
cont "journey."
done
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SageJinSeenText:
text "I train to find"
line "enlightenment in"
cont "#MON!"
done
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SageJinBeatenText:
text "My training is"
line "incomplete…"
done
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UnknownText_0x184dfa:
text "As #MON grow"
line "stronger, so does"
cont "the trainer."
para "No, wait. As the"
line "trainer grows"
para "stronger, so do"
line "the #MON."
done
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SageTroySeenText:
text "Let me see how"
line "much you trust"
cont "your #MON."
done
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SageTroyBeatenText:
text "Yes, your trust is"
line "real!"
done
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UnknownText_0x184ea4:
text "It is not far to"
line "the ELDER."
done
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SageNealSeenText:
text "The ELDER's HM"
line "lights even pitch-"
cont "black darkness."
done
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SageNealBeatenText:
text "It is my head that"
line "is bright!"
done
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UnknownText_0x184f12:
text "Let there be light"
line "on your journey."
done
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UnknownText_0x184f37:
text "It's a powerful"
line "painting of a"
cont "BELLSPROUT."
done
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UnknownText_0x184f61:
text "A #MON statue…"
para "It looks very"
line "distinguished."
done
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SproutTower3F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 1
warp_def $e, $a, 4, SPROUT_TOWER_2F
.XYTriggers:
db 1
xy_trigger 0, $9, $b, $0, UnknownScript_0x184947, $0, $0
.Signposts:
db 6
signpost 1, 8, SIGNPOST_READ, MapSproutTower3FSignpost5Script
signpost 1, 11, SIGNPOST_READ, MapSproutTower3FSignpost5Script
signpost 0, 9, SIGNPOST_READ, MapSproutTower3FSignpost3Script
signpost 0, 10, SIGNPOST_READ, MapSproutTower3FSignpost3Script
signpost 15, 5, SIGNPOST_READ, MapSproutTower3FSignpost5Script
signpost 15, 14, SIGNPOST_READ, MapSproutTower3FSignpost5Script
.PersonEvents:
db 7
person_event SPRITE_SAGE, 13, 8, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_TRAINER, 3, TrainerSageJin, -1
person_event SPRITE_SAGE, 8, 8, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_TRAINER, 2, TrainerSageTroy, -1
person_event SPRITE_SAGE, 2, 10, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, SageLiScript, -1
person_event SPRITE_SAGE, 11, 11, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_TRAINER, 3, TrainerSageNeal, -1
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person_event SPRITE_POKE_BALL, 14, 6, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, SproutTower3FPotion, EVENT_SPROUT_TOWER_3F_POTION
person_event SPRITE_POKE_BALL, 1, 14, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, SproutTower3FEscapeRope, EVENT_SPROUT_TOWER_3F_ESCAPE_ROPE
person_event SPRITE_SILVER, 4, 10, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_SPROUT_TOWER