pokecrystal-board/engine/battle/used_move_text.asm

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DisplayUsedMoveText:
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; battle command 03
ld hl, UsedMoveText
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call BattleTextbox
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jp WaitBGMap
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UsedMoveText:
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; this is a stream of text and asm from 105db9 to 105ef6
text_far _ActorNameText
text_asm
ldh a, [hBattleTurn]
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and a
jr nz, .start
ld a, [wPlayerMoveStruct + MOVE_ANIM]
call UpdateUsedMoves
.start
ld a, BATTLE_VARS_LAST_MOVE
call GetBattleVarAddr
ld d, h
ld e, l
ld a, BATTLE_VARS_LAST_COUNTER_MOVE
call GetBattleVarAddr
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar
ld [wMoveGrammar], a
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push hl
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farcall CheckUserIsCharging
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pop hl
jr nz, .grammar
; update last move
ld a, [wMoveGrammar]
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ld [hl], a
ld [de], a
.grammar
call GetMoveGrammar ; convert move id to grammar index
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; everything except 'instead' made redundant in localization
; check obedience
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ld a, [wAlreadyDisobeyed]
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and a
ld hl, UsedMove2Text
ret nz
; check move grammar
ld a, [wMoveGrammar]
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cp $3
ld hl, UsedMove2Text
ret c
ld hl, UsedMove1Text
ret
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UsedMove1Text:
text_far _UsedMove1Text
text_asm
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jr UsedMoveText_CheckObedience
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UsedMove2Text:
text_far _UsedMove2Text
text_asm
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UsedMoveText_CheckObedience:
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; check obedience
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ld a, [wAlreadyDisobeyed]
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and a
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jr z, .GetMoveNameText
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; print "instead,"
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ld hl, .UsedInsteadText
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ret
.UsedInsteadText:
text_far _UsedInsteadText
text_asm
.GetMoveNameText:
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ld hl, MoveNameText
ret
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MoveNameText:
text_far _MoveNameText
text_asm
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; get start address
ld hl, .endusedmovetexts
; get move id
ld a, [wMoveGrammar]
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; 2-byte pointer
add a
; seek
push bc
ld b, 0
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ld c, a
add hl, bc
pop bc
; get pointer to usedmovetext ender
ld a, [hli]
ld h, [hl]
ld l, a
ret
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.endusedmovetexts
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; entries correspond to MoveGrammar sets
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dw EndUsedMove1Text
dw EndUsedMove2Text
dw EndUsedMove3Text
dw EndUsedMove4Text
dw EndUsedMove5Text
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EndUsedMove1Text:
text_far _EndUsedMove1Text
text_end
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EndUsedMove2Text:
text_far _EndUsedMove2Text
text_end
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EndUsedMove3Text:
text_far _EndUsedMove3Text
text_end
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EndUsedMove4Text:
text_far _EndUsedMove4Text
text_end
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EndUsedMove5Text:
text_far _EndUsedMove5Text
text_end
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GetMoveGrammar:
; store move grammar type in wMoveGrammar
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push bc
; wMoveGrammar contains move id
ld a, [wMoveGrammar]
ld c, a ; move id
ld b, 0 ; grammar index
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; read grammar table
ld hl, MoveGrammar
.loop
ld a, [hli]
; end of table?
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cp -1
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jr z, .end
; match?
cp c
jr z, .end
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; advance grammar type at 0
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and a
jr nz, .loop
; next grammar type
inc b
jr .loop
.end
; wMoveGrammar now contains move grammar
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ld a, b
ld [wMoveGrammar], a
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; we're done
pop bc
ret
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INCLUDE "data/moves/grammar.asm"
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UpdateUsedMoves:
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; append move a to wPlayerUsedMoves unless it has already been used
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push bc
; start of list
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ld hl, wPlayerUsedMoves
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; get move id
ld b, a
; next count
ld c, NUM_MOVES
.loop
; get move from the list
ld a, [hli]
; not used yet?
and a
jr z, .add
; already used?
cp b
jr z, .quit
; next byte
dec c
jr nz, .loop
; if the list is full and the move hasn't already been used
; shift the list back one byte, deleting the first move used
; this can occur with struggle or a new learned move
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ld hl, wPlayerUsedMoves + 1
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; 1 = 2
ld a, [hld]
ld [hli], a
; 2 = 3
inc hl
ld a, [hld]
ld [hli], a
; 3 = 4
inc hl
ld a, [hld]
ld [hl], a
; 4 = new move
ld a, b
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ld [wPlayerUsedMoves + 3], a
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jr .quit
.add
; go back to the byte we just inced from
dec hl
; add the new move
ld [hl], b
.quit
; list updated
pop bc
ret