pokecrystal-board/maps/OlivineLighthouse6F.asm

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NASM
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const_value set 2
const OLIVINELIGHTHOUSE6F_JASMINE
const OLIVINELIGHTHOUSE6F_MONSTER
const OLIVINELIGHTHOUSE6F_POKE_BALL
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OlivineLighthouse6F_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
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JasmineScript_0x60b91:
faceplayer
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opentext
checkitem SECRETPOTION
iftrue UnknownScript_0x60bab
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checkevent EVENT_JASMINE_EXPLAINED_AMPHYS_SICKNESS
iftrue UnknownScript_0x60ba5
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writetext UnknownText_0x60c81
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buttonsound
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setevent EVENT_JASMINE_EXPLAINED_AMPHYS_SICKNESS
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UnknownScript_0x60ba5:
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writetext UnknownText_0x60d64
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waitbutton
closetext
end
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UnknownScript_0x60bab:
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writetext UnknownText_0x60d99
yesorno
iffalse UnknownScript_0x60c25
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writetext UnknownText_0x60dc3
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buttonsound
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takeitem SECRETPOTION
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writetext UnknownText_0x60dea
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waitbutton
closetext
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spriteface OLIVINELIGHTHOUSE6F_JASMINE, RIGHT
pause 15
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spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
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opentext
playmusic MUSIC_HEAL
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writetext UnknownText_0x60e44
pause 60
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buttonsound
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closetext
special RestartMapMusic
cry AMPHAROS
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special FadeOutPalettes
pause 10
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special FadeInPalettes
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opentext
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writetext UnknownText_0x60f3d
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waitbutton
closetext
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spriteface OLIVINELIGHTHOUSE6F_MONSTER, RIGHT
pause 10
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spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
pause 10
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spriteface OLIVINELIGHTHOUSE6F_MONSTER, RIGHT
pause 10
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spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
pause 10
faceplayer
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opentext
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writetext UnknownText_0x60e6c
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waitbutton
closetext
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setevent EVENT_JASMINE_RETURNED_TO_GYM
clearevent EVENT_OLIVINE_GYM_JASMINE
checkcode VAR_FACING
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if_equal DOWN, UnknownScript_0x60c17
if_equal RIGHT, UnknownScript_0x60c1e
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applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c68
disappear OLIVINELIGHTHOUSE6F_JASMINE
end
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UnknownScript_0x60c17:
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applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c70
disappear OLIVINELIGHTHOUSE6F_JASMINE
end
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UnknownScript_0x60c1e:
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applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c79
disappear OLIVINELIGHTHOUSE6F_JASMINE
end
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UnknownScript_0x60c25:
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writetext UnknownText_0x60edf
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waitbutton
closetext
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spriteface OLIVINELIGHTHOUSE6F_JASMINE, RIGHT
pause 15
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spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
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opentext
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writetext UnknownText_0x60ef1
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waitbutton
closetext
end
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UnknownScript_0x60c39:
end
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MonsterScript_0x60c3a:
faceplayer
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opentext
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checkevent EVENT_JASMINE_RETURNED_TO_GYM
iftrue UnknownScript_0x60c51
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writetext UnknownText_0x60f03
writebyte AMPHAROS
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special PlaySlowCry
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buttonsound
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writetext UnknownText_0x60f19
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waitbutton
closetext
end
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UnknownScript_0x60c51:
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writetext UnknownText_0x60f3d
cry AMPHAROS
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waitbutton
closetext
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special FadeOutPalettes
special FadeInPalettes
special FadeOutPalettes
special FadeInPalettes
end
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OlivineLighthouse6FSuperPotion:
itemball SUPER_POTION
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MovementData_0x60c68:
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slow_step UP
slow_step UP
slow_step RIGHT
slow_step UP
slow_step UP
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step_sleep 8
step_sleep 8
step_end
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MovementData_0x60c70:
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slow_step DOWN
slow_step RIGHT
slow_step RIGHT
slow_step RIGHT
slow_step UP
slow_step RIGHT
slow_step RIGHT
slow_step RIGHT
step_end
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MovementData_0x60c79:
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slow_step UP
slow_step UP
slow_step RIGHT
slow_step UP
slow_step UP
slow_step UP
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step_sleep 8
step_end
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UnknownText_0x60c81:
text "JASMINE: … This"
line "#MON always"
para "kept the sea lit"
line "at night."
para "…But it suddenly"
line "got sick… It's"
cont "gasping for air…"
para "…I understand"
line "that there is a"
para "wonderful PHARMACY"
line "in CIANWOOD…"
para "But that's across"
line "the sea…"
para "And I can't leave"
line "AMPHY unattended…"
done
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UnknownText_0x60d64:
text "…May I ask you to"
line "get some medicine"
cont "for me? Please?"
done
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UnknownText_0x60d99:
text "JASMINE: …Will"
line "that medicine cure"
cont "AMPHY?"
done
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UnknownText_0x60dc3:
text "<PLAYER> handed the"
line "SECRETPOTION to"
cont "JASMINE."
done
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UnknownText_0x60dea:
text "JASMINE: …Um,"
line "please don't be"
cont "offended…"
para "…AMPHY will not"
line "take anything from"
cont "anyone but me…"
done
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UnknownText_0x60e44:
text "JASMINE: …"
para "AMPHY, how are you"
line "feeling?"
done
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UnknownText_0x60e6c:
text "JASMINE: …Oh, I'm"
line "so relieved…"
para "This is just so"
line "wonderful…"
para "Thank you so very,"
line "very much."
para "…I will return to"
line "the GYM…"
done
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UnknownText_0x60edf:
text "JASMINE: …I see…"
done
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UnknownText_0x60ef1:
text "…AMPHY, hang on!"
done
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UnknownText_0x60f03:
text "AMPHY: …"
line "…Pa… paloo…"
done
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UnknownText_0x60f19:
text "Its breathing is"
line "terribly labored…"
done
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UnknownText_0x60f3d:
text "AMPHY: Palu!"
line "Palulu!"
done
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OlivineLighthouse6F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 3
warp_def $f, $9, 1, OLIVINE_LIGHTHOUSE_5F
warp_def $5, $10, 6, OLIVINE_LIGHTHOUSE_5F
warp_def $5, $11, 7, OLIVINE_LIGHTHOUSE_5F
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 3
object_event SPRITE_JASMINE, 8, 8, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, JasmineScript_0x60b91, EVENT_OLIVINE_LIGHTHOUSE_JASMINE
object_event SPRITE_MONSTER, 8, 9, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, MonsterScript_0x60c3a, -1
object_event SPRITE_POKE_BALL, 4, 3, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, OlivineLighthouse6FSuperPotion, EVENT_OLIVINE_LIGHTHOUSE_6F_SUPER_POTION