pokecrystal-board/maps/KurtsHouse.asm

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const_value set 2 ; object constants
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const KURTSHOUSE_KURT1
const KURTSHOUSE_TWIN1
const KURTSHOUSE_SLOWPOKE
const KURTSHOUSE_KURT2
const KURTSHOUSE_TWIN2
KurtsHouse_MapScripts:
db 0 ; scene scripts
db 1 ; callbacks
callback MAPCALLBACK_OBJECTS, .KurtCallback
.KurtCallback:
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checkevent EVENT_CLEARED_SLOWPOKE_WELL
iffalse .Done
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checkevent EVENT_FOREST_IS_RESTLESS
iftrue .Done
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checkflag ENGINE_KURT_MAKING_BALLS
iftrue .MakingBalls
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disappear KURTSHOUSE_KURT2
appear KURTSHOUSE_KURT1
disappear KURTSHOUSE_TWIN2
appear KURTSHOUSE_TWIN1
return
.MakingBalls:
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disappear KURTSHOUSE_KURT1
appear KURTSHOUSE_KURT2
disappear KURTSHOUSE_TWIN1
appear KURTSHOUSE_TWIN2
.Done:
return
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KurtScript_0x18e178:
faceplayer
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opentext
checkevent EVENT_KURT_GAVE_YOU_LURE_BALL
iftrue .GotLureBall
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checkevent EVENT_CLEARED_SLOWPOKE_WELL
iftrue .ClearedSlowpokeWell
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writetext UnknownText_0x18e473
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waitbutton
closetext
special FadeOutMusic
setevent EVENT_AZALEA_TOWN_SLOWPOKETAIL_ROCKET
checkcode VAR_FACING
if_equal UP, .RunAround
spriteface PLAYER, DOWN
playsound SFX_FLY
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applymovement KURTSHOUSE_KURT1, MovementData_0x18e466
playsound SFX_EXIT_BUILDING
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disappear KURTSHOUSE_KURT1
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waitsfx
special RestartMapMusic
end
.RunAround:
spriteface PLAYER, DOWN
playsound SFX_FLY
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applymovement KURTSHOUSE_KURT1, MovementData_0x18e46c
playsound SFX_EXIT_BUILDING
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disappear KURTSHOUSE_KURT1
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waitsfx
special RestartMapMusic
end
.ClearedSlowpokeWell:
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writetext UnknownText_0x18e615
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buttonsound
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verbosegiveitem LURE_BALL
iffalse .NoRoomForBall
setevent EVENT_KURT_GAVE_YOU_LURE_BALL
.GotLureBall:
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
iftrue .WaitForApricorns
checkevent EVENT_GAVE_KURT_RED_APRICORN
iftrue .GiveLevelBall
checkevent EVENT_GAVE_KURT_BLU_APRICORN
iftrue .GiveLureBall
checkevent EVENT_GAVE_KURT_YLW_APRICORN
iftrue .GiveMoonBall
checkevent EVENT_GAVE_KURT_GRN_APRICORN
iftrue .GiveFriendBall
checkevent EVENT_GAVE_KURT_WHT_APRICORN
iftrue .GiveFastBall
checkevent EVENT_GAVE_KURT_BLK_APRICORN
iftrue .GiveHeavyBall
checkevent EVENT_GAVE_KURT_PNK_APRICORN
iftrue .GiveLoveBall
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checkevent EVENT_CAN_GIVE_GS_BALL_TO_KURT
iftrue .CanGiveGSBallToKurt
.NoGSBall:
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
iftrue .CheckApricorns
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_3
iftrue .CheckApricorns
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writetext UnknownText_0x18e6c9
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waitbutton
.CheckApricorns:
checkitem RED_APRICORN
iftrue .AskApricorn
checkitem BLU_APRICORN
iftrue .AskApricorn
checkitem YLW_APRICORN
iftrue .AskApricorn
checkitem GRN_APRICORN
iftrue .AskApricorn
checkitem WHT_APRICORN
iftrue .AskApricorn
checkitem BLK_APRICORN
iftrue .AskApricorn
checkitem PNK_APRICORN
iftrue .AskApricorn
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
iftrue .ThatTurnedOutGreat
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_3
iftrue .IMakeBallsFromApricorns
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closetext
end
.IMakeBallsFromApricorns:
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writetext UnknownText_0x18e6c9
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waitbutton
closetext
end
.AskApricorn:
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writetext UnknownText_0x18e736
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buttonsound
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_3
special SelectApricornForKurt
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if_equal FALSE, .Cancel
if_equal BLU_APRICORN, .Blu
if_equal YLW_APRICORN, .Ylw
if_equal GRN_APRICORN, .Grn
if_equal WHT_APRICORN, .Wht
if_equal BLK_APRICORN, .Blk
if_equal PNK_APRICORN, .Pnk
; .Red
setevent EVENT_GAVE_KURT_RED_APRICORN
jump .GaveKurtApricorns
.Blu:
setevent EVENT_GAVE_KURT_BLU_APRICORN
jump .GaveKurtApricorns
.Ylw:
setevent EVENT_GAVE_KURT_YLW_APRICORN
jump .GaveKurtApricorns
.Grn:
setevent EVENT_GAVE_KURT_GRN_APRICORN
jump .GaveKurtApricorns
.Wht:
setevent EVENT_GAVE_KURT_WHT_APRICORN
jump .GaveKurtApricorns
.Blk:
setevent EVENT_GAVE_KURT_BLK_APRICORN
jump .GaveKurtApricorns
.Pnk:
setevent EVENT_GAVE_KURT_PNK_APRICORN
jump .GaveKurtApricorns
.GaveKurtApricorns:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
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setflag ENGINE_KURT_MAKING_BALLS
.WaitForApricorns:
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writetext UnknownText_0x18e779
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waitbutton
closetext
end
.Cancel:
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writetext UnknownText_0x18e7bc
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waitbutton
closetext
end
._ThatTurnedOutGreat:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
.ThatTurnedOutGreat:
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writetext UnknownText_0x18e82a
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waitbutton
.NoRoomForBall:
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closetext
end
.GiveLevelBall:
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checkflag ENGINE_KURT_MAKING_BALLS
iftrue KurtMakingBallsScript
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writetext UnknownText_0x18e7fb
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buttonsound
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verbosegiveitem2 LEVEL_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall
clearevent EVENT_GAVE_KURT_RED_APRICORN
jump ._ThatTurnedOutGreat
.GiveLureBall:
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checkflag ENGINE_KURT_MAKING_BALLS
iftrue KurtMakingBallsScript
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writetext UnknownText_0x18e7fb
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buttonsound
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verbosegiveitem2 LURE_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall
clearevent EVENT_GAVE_KURT_BLU_APRICORN
jump ._ThatTurnedOutGreat
.GiveMoonBall:
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checkflag ENGINE_KURT_MAKING_BALLS
iftrue KurtMakingBallsScript
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writetext UnknownText_0x18e7fb
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buttonsound
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verbosegiveitem2 MOON_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall
clearevent EVENT_GAVE_KURT_YLW_APRICORN
jump ._ThatTurnedOutGreat
.GiveFriendBall:
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checkflag ENGINE_KURT_MAKING_BALLS
iftrue KurtMakingBallsScript
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writetext UnknownText_0x18e7fb
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buttonsound
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verbosegiveitem2 FRIEND_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall
clearevent EVENT_GAVE_KURT_GRN_APRICORN
jump ._ThatTurnedOutGreat
.GiveFastBall:
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checkflag ENGINE_KURT_MAKING_BALLS
iftrue KurtMakingBallsScript
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writetext UnknownText_0x18e7fb
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buttonsound
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verbosegiveitem2 FAST_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall
clearevent EVENT_GAVE_KURT_WHT_APRICORN
jump ._ThatTurnedOutGreat
.GiveHeavyBall:
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checkflag ENGINE_KURT_MAKING_BALLS
iftrue KurtMakingBallsScript
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writetext UnknownText_0x18e7fb
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buttonsound
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verbosegiveitem2 HEAVY_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall
clearevent EVENT_GAVE_KURT_BLK_APRICORN
jump ._ThatTurnedOutGreat
.GiveLoveBall:
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checkflag ENGINE_KURT_MAKING_BALLS
iftrue KurtMakingBallsScript
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writetext UnknownText_0x18e7fb
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buttonsound
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verbosegiveitem2 LOVE_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall
clearevent EVENT_GAVE_KURT_PNK_APRICORN
jump ._ThatTurnedOutGreat
.CanGiveGSBallToKurt:
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checkevent EVENT_GAVE_GS_BALL_TO_KURT
iftrue .GaveGSBallToKurt
checkitem GS_BALL
iffalse .NoGSBall
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writetext UnknownText_0x18e8ab
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waitbutton
closetext
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setevent EVENT_GAVE_GS_BALL_TO_KURT
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takeitem GS_BALL
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setflag ENGINE_KURT_MAKING_BALLS
end
.GaveGSBallToKurt:
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checkflag ENGINE_KURT_MAKING_BALLS
iffalse .NotMakingBalls
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writetext UnknownText_0x18e934
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waitbutton
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writetext UnknownText_0x18e949
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waitbutton
closetext
end
.NotMakingBalls:
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writetext UnknownText_0x18e95c
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waitbutton
closetext
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setevent EVENT_FOREST_IS_RESTLESS
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clearevent EVENT_CAN_GIVE_GS_BALL_TO_KURT
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clearevent EVENT_GAVE_GS_BALL_TO_KURT
special FadeOutMusic
pause 20
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showemote EMOTE_SHOCK, KURTSHOUSE_KURT1, 30
checkcode VAR_FACING
if_equal UP, .GSBallRunAround
spriteface PLAYER, DOWN
playsound SFX_FLY
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applymovement KURTSHOUSE_KURT1, MovementData_0x18e466
jump .KurtHasLeftTheBuilding
.GSBallRunAround:
spriteface PLAYER, DOWN
playsound SFX_FLY
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applymovement KURTSHOUSE_KURT1, MovementData_0x18e46c
.KurtHasLeftTheBuilding:
playsound SFX_EXIT_BUILDING
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disappear KURTSHOUSE_KURT1
clearevent EVENT_AZALEA_TOWN_KURT
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waitsfx
special RestartMapMusic
setmapscene AZALEA_TOWN, 2
end
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KurtScript_0x18e3bd:
faceplayer
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opentext
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checkevent EVENT_GAVE_GS_BALL_TO_KURT
iftrue KurtScript_ImCheckingItNow
KurtMakingBallsScript:
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checkevent EVENT_BUGGING_KURT_TOO_MUCH
iffalse Script_FirstTimeBuggingKurt
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writetext UnknownText_0x18e7d8
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waitbutton
closetext
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spriteface KURTSHOUSE_KURT2, UP
end
Script_FirstTimeBuggingKurt:
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writetext UnknownText_0x18e863
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waitbutton
closetext
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spriteface KURTSHOUSE_KURT2, UP
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setevent EVENT_BUGGING_KURT_TOO_MUCH
end
KurtScript_ImCheckingItNow:
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writetext UnknownText_0x18e934
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waitbutton
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spriteface KURTSHOUSE_KURT2, UP
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writetext UnknownText_0x18e949
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waitbutton
closetext
end
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KurtsGranddaughter1:
faceplayer
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
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iftrue KurtsGranddaughter2Subscript
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
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iftrue KurtsGranddaughterFunScript
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checkevent EVENT_FOREST_IS_RESTLESS
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iftrue .Lonely
checkevent EVENT_FAST_SHIP_FIRST_TIME
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iftrue .Dad
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checkevent EVENT_CLEARED_SLOWPOKE_WELL
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iftrue .SlowpokeBack
checkevent EVENT_AZALEA_TOWN_SLOWPOKETAIL_ROCKET
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iftrue .Lonely
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opentext
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writetext KurtsGranddaughterSlowpokeGoneText
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waitbutton
closetext
end
.SlowpokeBack:
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opentext
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writetext KurtsGranddaughterSlowpokeBackText
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waitbutton
closetext
end
.Lonely:
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opentext
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writetext KurtsGranddaughterLonelyText
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waitbutton
closetext
end
.Dad:
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opentext
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writetext KurtsGranddaughterDadText
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waitbutton
closetext
end
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KurtsGranddaughter2:
faceplayer
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KurtsGranddaughter2Subscript:
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opentext
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checkevent EVENT_GAVE_GS_BALL_TO_KURT
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iftrue .GSBall
writetext KurtsGranddaughterHelpText
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waitbutton
closetext
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spriteface KURTSHOUSE_TWIN2, RIGHT
end
.GSBall:
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writetext KurtsGranddaughterGSBallText
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waitbutton
closetext
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spriteface KURTSHOUSE_TWIN2, RIGHT
end
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KurtsGranddaughterFunScript:
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opentext
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writetext KurtsGranddaughterFunText
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waitbutton
closetext
end
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KurtsHouseSlowpoke:
faceplayer
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opentext
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writetext KurtsHouseSlowpokeText
cry SLOWPOKE
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waitbutton
closetext
end
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KurtsHouseOakPhoto:
jumptext KurtsHouseOakPhotoText
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KurtsHouseCelebiStatue:
jumptext KurtsHouseCelebiStatueText
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KurtsHouseBookshelf:
jumpstd difficultbookshelf
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KurtsHouseRadio:
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jumpstd radio2
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MovementData_0x18e466:
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big_step DOWN
big_step DOWN
big_step DOWN
big_step DOWN
big_step DOWN
step_end
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MovementData_0x18e46c:
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big_step RIGHT
big_step DOWN
big_step DOWN
big_step DOWN
big_step DOWN
big_step DOWN
step_end
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UnknownText_0x18e473:
text "Hm? Who are you?"
para "<PLAYER>, eh? You"
line "want me to make"
cont "some BALLS?"
para "Sorry, but that'll"
line "have to wait."
para "Do you know TEAM"
line "ROCKET? Ah, don't"
para "worry. I'll tell"
line "you anyhow."
para "TEAM ROCKET's an"
line "evil gang that"
para "uses #MON for"
line "their dirty work."
para "They're supposed"
line "to have disbanded"
cont "three years ago."
para "Anyway, they're at"
line "the WELL, cutting"
para "off SLOWPOKETAILS"
line "for sale!"
para "So I'm going to"
line "go give them a"
cont "lesson in pain!"
para "Hang on, SLOWPOKE!"
line "Old KURT is on his"
cont "way!"
done
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UnknownText_0x18e615:
text "KURT: Hi, <PLAYER>!"
para "You handled your-"
line "self like a real"
cont "hero at the WELL."
para "I like your style!"
para "I would be honored"
line "to make BALLS for"
para "a trainer like"
line "you."
para "This is all I have"
line "now, but take it."
done
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UnknownText_0x18e6c9:
text "KURT: I make BALLS"
line "from APRICORNS."
para "Collect them from"
line "trees and bring"
cont "'em to me."
para "I'll make BALLS"
line "out of them."
done
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UnknownText_0x18e736:
text "KURT: You have an"
line "APRICORN for me?"
para "Fine! I'll turn it"
line "into a BALL."
done
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UnknownText_0x18e779:
text "KURT: It'll take a"
line "day to make you a"
para "BALL. Come back"
line "for it later."
done
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UnknownText_0x18e7bc:
text "KURT: Oh…"
line "That's a letdown."
done
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UnknownText_0x18e7d8:
text "KURT: I'm working!"
line "Don't bother me!"
done
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UnknownText_0x18e7fb:
text "KURT: Ah, <PLAYER>!"
line "I just finished"
cont "your BALL. Here!"
done
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UnknownText_0x18e82a:
text "KURT: That turned"
line "out great."
para "Try catching"
line "#MON with it."
done
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UnknownText_0x18e863:
text "KURT: Now that my"
line "granddaughter is"
para "helping me, I can"
line "work much faster."
done
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UnknownText_0x18e8ab:
text "Wh-what is that?"
para "I've never seen"
line "one before."
para "It looks a lot"
line "like a # BALL,"
para "but it appears to"
line "be something else."
para "Let me check it"
line "for you."
done
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UnknownText_0x18e934:
text "I'm checking it"
line "now."
done
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UnknownText_0x18e949:
text "Ah-ha! I see!"
line "So…"
done
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UnknownText_0x18e95c:
text "<PLAYER>!"
para "This BALL started"
line "to shake while I"
cont "was checking it."
para "There must be"
line "something to this!"
done
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KurtsGranddaughterSlowpokeGoneText:
text "The SLOWPOKE are"
line "gone… Were they"
para "taken away by bad"
line "people?"
done
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KurtsGranddaughterLonelyText:
text "Grandpa's gone…"
line "I'm so lonely…"
done
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KurtsGranddaughterSlowpokeBackText:
text "The SLOWPOKE my"
line "dad gave me came"
para "back! Its TAIL is"
line "growing back too!"
done
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KurtsGranddaughterDadText:
text "Dad works at SILPH"
line "where he studies"
cont "# BALLS."
para "I have to stay"
line "home with Grandpa"
cont "and SLOWPOKE."
done
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KurtsGranddaughterHelpText:
text "I get to help"
line "Grandpa now!"
para "We'll make good"
line "BALLS for you, so"
cont "please wait!"
done
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KurtsGranddaughterFunText:
text "It's fun to make"
line "BALLS!"
done
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KurtsGranddaughterGSBallText:
text "Grandpa's checking"
line "a BALL right now."
para "So I'm waiting"
line "till he's done."
done
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KurtsHouseSlowpokeText:
text "SLOWPOKE: …"
line "Yawn?"
done
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KurtsHouseOakPhotoText:
text "…A young PROF."
line "OAK?"
done
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KurtsHouseCelebiStatueText:
text "It's a statue of"
line "the forest's pro-"
cont "tector."
done
KurtsHouse_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
warp_event 3, 7, 4, AZALEA_TOWN
warp_event 4, 7, 4, AZALEA_TOWN
db 0 ; coord events
db 7 ; bg events
bg_event 6, 1, BGEVENT_READ, KurtsHouseRadio
bg_event 8, 0, BGEVENT_READ, KurtsHouseOakPhoto
bg_event 9, 0, BGEVENT_READ, KurtsHouseOakPhoto
bg_event 5, 1, BGEVENT_READ, KurtsHouseBookshelf
bg_event 2, 1, BGEVENT_READ, KurtsHouseBookshelf
bg_event 3, 1, BGEVENT_READ, KurtsHouseBookshelf
bg_event 4, 1, BGEVENT_READ, KurtsHouseCelebiStatue
db 5 ; object events
object_event 3, 2, SPRITE_KURT, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, KurtScript_0x18e178, EVENT_KURTS_HOUSE_KURT_1
object_event 5, 3, SPRITE_TWIN, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, KurtsGranddaughter1, EVENT_KURTS_HOUSE_GRANDDAUGHTER_1
object_event 6, 3, SPRITE_SLOWPOKE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, KurtsHouseSlowpoke, EVENT_KURTS_HOUSE_SLOWPOKE
object_event 14, 3, SPRITE_KURT, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, KurtScript_0x18e3bd, EVENT_KURTS_HOUSE_KURT_2
object_event 11, 4, SPRITE_TWIN, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, KurtsGranddaughter2, EVENT_KURTS_HOUSE_GRANDDAUGHTER_2