pokecrystal-board/maps/RadioTower5F.asm

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const_value set 2
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const RADIOTOWER5F_DIRECTOR
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const RADIOTOWER5F_ROCKET
const RADIOTOWER5F_ROCKET_GIRL
const RADIOTOWER5F_ROCKER
const RADIOTOWER5F_POKE_BALL
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RadioTower5F_MapScriptHeader:
.SceneScripts:
db 3
scene_script .DummyScene0
scene_script .DummyScene1
scene_script .DummyScene2
.MapCallbacks:
db 0
.DummyScene0:
end
.DummyScene1:
end
.DummyScene2:
end
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FakeDirectorScript:
spriteface RADIOTOWER5F_DIRECTOR, UP
showemote EMOTE_SHOCK, RADIOTOWER5F_DIRECTOR, 15
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opentext
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writetext FakeDirectorTextBefore1
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waitbutton
closetext
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applymovement RADIOTOWER5F_DIRECTOR, FakeDirectorMovement
playmusic MUSIC_ROCKET_ENCOUNTER
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opentext
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writetext FakeDirectorTextBefore2
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waitbutton
closetext
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winlosstext FakeDirectorWinText, 0
setlasttalked RADIOTOWER5F_DIRECTOR
loadtrainer EXECUTIVEM, EXECUTIVEM_3
startbattle
reloadmapafterbattle
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opentext
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writetext FakeDirectorTextAfter
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buttonsound
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verbosegiveitem BASEMENT_KEY
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closetext
setscene 1
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setevent EVENT_BEAT_ROCKET_EXECUTIVEM_3
end
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Director:
faceplayer
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opentext
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checkevent EVENT_CLEARED_RADIO_TOWER
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iftrue .TrueDirector
writetext FakeDirectorTextAfter
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waitbutton
closetext
end
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.TrueDirector:
writetext RadioTower5FDirectorText
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waitbutton
closetext
end
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TrainerExecutivef1:
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trainer EVENT_BEAT_ROCKET_EXECUTIVEF_1, EXECUTIVEF, EXECUTIVEF_1, Executivef1SeenText, Executivef1BeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext Executivef1AfterBattleText
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waitbutton
closetext
end
RadioTower5FRocketBossScene:
applymovement PLAYER, MovementData_0x60125
playmusic MUSIC_ROCKET_ENCOUNTER
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spriteface RADIOTOWER5F_ROCKET, RIGHT
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opentext
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writetext RadioTower5FRocketBossBeforeText
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waitbutton
closetext
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winlosstext RadioTower5FRocketBossWinText, 0
setlasttalked RADIOTOWER5F_ROCKET
loadtrainer EXECUTIVEM, EXECUTIVEM_1
startbattle
reloadmapafterbattle
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opentext
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writetext RadioTower5FRocketBossAfterText
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waitbutton
closetext
special Special_FadeBlackQuickly
special Special_ReloadSpritesNoPalettes
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disappear RADIOTOWER5F_ROCKET
disappear RADIOTOWER5F_ROCKET_GIRL
pause 15
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special Special_FadeInQuickly
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setevent EVENT_BEAT_ROCKET_EXECUTIVEM_1
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setevent EVENT_CLEARED_RADIO_TOWER
clearflag ENGINE_ROCKETS_IN_RADIO_TOWER
setevent EVENT_GOLDENROD_CITY_ROCKET_SCOUT
setevent EVENT_GOLDENROD_CITY_ROCKET_TAKEOVER
setevent EVENT_RADIO_TOWER_ROCKET_TAKEOVER
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clearevent EVENT_MAHOGANY_MART_OWNERS
clearflag ENGINE_ROCKETS_IN_MAHOGANY
clearevent EVENT_GOLDENROD_CITY_CIVILIANS
clearevent EVENT_RADIO_TOWER_CIVILIANS_AFTER
setevent EVENT_BLACKTHORN_CITY_SUPER_NERD_BLOCKS_GYM
clearevent EVENT_BLACKTHORN_CITY_SUPER_NERD_DOES_NOT_BLOCK_GYM
special PlayMapMusic
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disappear RADIOTOWER5F_DIRECTOR
moveobject RADIOTOWER5F_DIRECTOR, 12, 0
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appear RADIOTOWER5F_DIRECTOR
applymovement RADIOTOWER5F_DIRECTOR, RadioTower5FDirectorWalksIn
spriteface PLAYER, RIGHT
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opentext
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writetext RadioTower5FDirectorThankYouText
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buttonsound
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verbosegiveitem CLEAR_BELL
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writetext RadioTower5FDirectorDescribeClearBellText
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waitbutton
closetext
setscene 2
setmapscene ECRUTEAK_HOUSE, 0
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setevent EVENT_GOT_CLEAR_BELL
setevent EVENT_TEAM_ROCKET_DISBANDED
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jump .UselessJump
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.UselessJump:
applymovement RADIOTOWER5F_DIRECTOR, RadioTower5FDirectorWalksOut
playsound SFX_EXIT_BUILDING
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disappear RADIOTOWER5F_DIRECTOR
end
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Ben:
jumptextfaceplayer BenText
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RadioTower5FUltraBall:
itemball ULTRA_BALL
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MapRadioTower5FSignpost0Script:
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jumptext SignpostRadioTower5FOffice
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MapRadioTower5FSignpost2Script:
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jumptext SignpostRadioTower5FStudio
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RadioTower5FBookshelf:
jumpstd magazinebookshelf
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FakeDirectorMovement:
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step LEFT
step LEFT
step LEFT
step UP
step UP
step_end
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RadioTower5FDirectorWalksIn:
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step DOWN
step DOWN
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step DOWN
step DOWN
step DOWN
step LEFT
step_end
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RadioTower5FDirectorWalksOut:
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step RIGHT
step UP
step UP
step UP
step LEFT
step LEFT
step LEFT
step LEFT
step UP
step UP
step_end
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MovementData_0x60125:
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step LEFT
step LEFT
step_end
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FakeDirectorTextBefore1:
text "Y-you! You came to"
line "rescue me?"
done
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FakeDirectorTextBefore2:
text "Is that what you"
line "were expecting?"
para "Wrong!"
line "I'm an imposter!"
para "I pretended to be"
line "the real thing to"
para "prepare for our"
line "takeover."
para "Do you want to"
line "know where we hid"
cont "the real DIRECTOR?"
para "Sure, I'll tell"
line "you. But only if"
cont "you can beat me!"
done
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FakeDirectorWinText:
text "OK, OK. I'll tell"
line "you where he is."
done
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FakeDirectorTextAfter:
text "We stashed the"
line "real DIRECTOR in"
para "the UNDERGROUND"
line "WAREHOUSE."
para "It's at the far"
line "end of the UNDER-"
cont "GROUND."
para "But I doubt you'll"
line "get that far."
done
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Executivef1SeenText:
text "Remember me from"
line "the HIDEOUT in"
cont "MAHOGANY TOWN?"
para "I lost then, but I"
line "won't this time."
done
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Executivef1BeatenText:
text "This can't be"
line "happening!"
para "I fought hard, but"
line "I still lost…"
done
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Executivef1AfterBattleText:
text "<PLAYER>, isn't it?"
para "A brat like you"
line "won't appreciate"
para "the magnificence"
line "of TEAM ROCKET."
para "That's too bad."
line "I really admire"
cont "your power."
done
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RadioTower5FRocketBossBeforeText:
text "Oh? You managed to"
line "get this far?"
para "You must be quite"
line "the trainer."
para "We intend to take"
line "over this RADIO"
para "STATION and an-"
line "nounce our come-"
cont "back."
para "That should bring"
line "our boss GIOVANNI"
para "back from his solo"
line "training."
para "We are going to"
line "regain our former"
cont "glory."
para "I won't allow you"
line "to interfere with"
cont "our plans."
done
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RadioTower5FRocketBossWinText:
text "No! Forgive me,"
line "GIOVANNI!"
done
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RadioTower5FRocketBossAfterText:
text "How could this be?"
para "Our dreams have"
line "come to naught."
para "I wasn't up to the"
line "task after all."
para "Like GIOVANNI did"
line "before me, I will"
para "disband TEAM"
line "ROCKET here today."
para "Farewell."
done
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RadioTower5FDirectorThankYouText:
text "DIRECTOR: <PLAY_G>,"
line "thank you!"
para "Your courageous"
line "actions have saved"
para "#MON nation-"
line "wide."
para "I know it's not"
line "much, but please"
cont "take this."
done
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RadioTower5FDirectorDescribeClearBellText:
text "There used to be a"
line "tower right here"
cont "in GOLDENROD CITY."
para "But it was old and"
line "creaky."
para "So we replaced it"
line "with our RADIO"
cont "TOWER."
para "We dug up that"
line "bell during"
cont "construction."
para "I heard that all"
line "sorts of #MON"
para "lived in GOLDENROD"
line "in the past."
para "Perhaps…"
para "That bell has some"
line "connection to the"
para "TIN TOWER in"
line "ECRUTEAK CITY…"
para "Ah!"
para "That reminds me…"
para "I overheard TEAM"
line "ROCKET whispering."
para "Apparently, some-"
line "thing is going on"
cont "at the TIN TOWER."
para "I have no idea"
line "what is happening,"
para "but you might look"
line "into it."
para "OK, I better go to"
line "my OFFICE."
done
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RadioTower5FDirectorText:
text "DIRECTOR: Hello,"
line "<PLAY_G>!"
para "You know, I love"
line "#MON."
para "I built this RADIO"
line "TOWER so I could"
para "express my love"
line "of #MON."
para "It would be nice"
line "if people enjoyed"
cont "our programs."
done
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BenText:
text "BEN: Do you listen"
line "to our music?"
done
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SignpostRadioTower5FOffice:
text "5F DIRECTOR'S"
line " OFFICE"
done
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SignpostRadioTower5FStudio:
text "5F STUDIO 1"
done
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RadioTower5F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def 0, 0, 1, RADIO_TOWER_4F
warp_def 12, 0, 3, RADIO_TOWER_4F
.CoordEvents:
db 2
coord_event 0, 3, 0, FakeDirectorScript
coord_event 16, 5, 1, RadioTower5FRocketBossScene
.BGEvents:
db 5
bg_event 3, 0, BGEVENT_READ, MapRadioTower5FSignpost0Script
bg_event 11, 0, BGEVENT_READ, MapRadioTower5FSignpost2Script
bg_event 15, 0, BGEVENT_READ, MapRadioTower5FSignpost2Script
bg_event 16, 1, BGEVENT_READ, RadioTower5FBookshelf
bg_event 17, 1, BGEVENT_READ, RadioTower5FBookshelf
.ObjectEvents:
db 5
object_event 3, 6, SPRITE_GENTLEMAN, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Director, -1
object_event 13, 5, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
object_event 17, 2, SPRITE_ROCKET_GIRL, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerExecutivef1, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
object_event 13, 5, SPRITE_ROCKER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Ben, EVENT_RADIO_TOWER_CIVILIANS_AFTER
object_event 8, 5, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, RadioTower5FUltraBall, EVENT_RADIO_TOWER_5F_ULTRA_BALL