pokecrystal-board/maps/SlowpokeWellB1F.asm

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const_value set 2
const SLOWPOKEWELLB1F_ROCKET1
const SLOWPOKEWELLB1F_ROCKET2
const SLOWPOKEWELLB1F_ROCKET3
const SLOWPOKEWELLB1F_ROCKET_GIRL
const SLOWPOKEWELLB1F_SLOWPOKE1
const SLOWPOKEWELLB1F_SLOWPOKE2
const SLOWPOKEWELLB1F_KURT
const SLOWPOKEWELLB1F_BOULDER
const SLOWPOKEWELLB1F_POKE_BALL
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SlowpokeWellB1F_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
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SlowpokeWellB1FKurtScript:
jumptextfaceplayer SlowpokeWellB1FKurtText
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TrainerGruntM29:
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trainer EVENT_BEAT_ROCKET_GRUNTM_29, GRUNTM, GRUNTM_29, GruntM29SeenText, GruntM29BeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext GruntM29AfterBattleText
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waitbutton
closetext
end
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TrainerGruntM1:
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trainer EVENT_BEAT_ROCKET_GRUNTM_1, GRUNTM, GRUNTM_1, GruntM1SeenText, GruntM1BeatenText, 0, .Script
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.Script:
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opentext
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writetext TrainerGruntM1WhenTalkText
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waitbutton
closetext
special Special_FadeBlackQuickly
special Special_ReloadSpritesNoPalettes
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disappear SLOWPOKEWELLB1F_ROCKET1
disappear SLOWPOKEWELLB1F_ROCKET2
disappear SLOWPOKEWELLB1F_ROCKET3
disappear SLOWPOKEWELLB1F_ROCKET_GIRL
pause 15
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special Special_FadeInQuickly
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disappear SLOWPOKEWELLB1F_KURT
moveobject SLOWPOKEWELLB1F_KURT, $b, $6
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appear SLOWPOKEWELLB1F_KURT
applymovement SLOWPOKEWELLB1F_KURT, KurtSlowpokeWellVictoryMovementData
spriteface PLAYER, RIGHT
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opentext
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writetext KurtLeaveSlowpokeWellText
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waitbutton
closetext
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setevent EVENT_CLEARED_SLOWPOKE_WELL
variablesprite SPRITE_AZALEA_ROCKET, SPRITE_SILVER
setmapscene AZALEA_TOWN, $1
clearevent EVENT_ILEX_FOREST_APPRENTICE
clearevent EVENT_ILEX_FOREST_FARFETCHD
setevent EVENT_CHARCOAL_KILN_FARFETCH_D
setevent EVENT_CHARCOAL_KILN_APPRENTICE
setevent EVENT_SLOWPOKE_WELL_SLOWPOKES
setevent EVENT_SLOWPOKE_WELL_KURT
clearevent EVENT_AZALEA_TOWN_SLOWPOKES
clearevent EVENT_KURTS_HOUSE_SLOWPOKE
clearevent EVENT_KURTS_HOUSE_KURT_1
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special FadeOutPalettes
special HealParty
pause 15
warp KURTS_HOUSE, $3, $3
end
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TrainerGruntM2:
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trainer EVENT_BEAT_ROCKET_GRUNTM_2, GRUNTM, GRUNTM_2, GruntM2SeenText, GruntM2BeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext GruntM2AfterBattleText
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waitbutton
closetext
end
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TrainerGruntF1:
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trainer EVENT_BEAT_ROCKET_GRUNTF_1, GRUNTF, GRUNTF_1, GruntF1SeenText, GruntF1BeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext GruntF1AfterBattleText
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waitbutton
closetext
end
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SlowpokeWellB1FSlowpokeWithMailScript:
faceplayer
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opentext
cry SLOWPOKE
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writetext SlowpokeWellB1FSlowpokeWithMailText
yesorno
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iftrue .ReadMail
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closetext
end
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.ReadMail:
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writetext SlowpokeWellB1FSlowpokeMailText
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waitbutton
closetext
end
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SlowpokeWellB1FTaillessSlowpokeScript:
faceplayer
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opentext
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writetext SlowpokeWellB1FTaillessSlowpokeText
cry SLOWPOKE
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waitbutton
closetext
end
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SlowpokeWellB1FBoulder:
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jumpstd strengthboulder
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SlowpokeWellB1FSuperPotion:
itemball SUPER_POTION
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KurtSlowpokeWellVictoryMovementData:
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step LEFT
step LEFT
step LEFT
step LEFT
step UP
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step_sleep 8
step_sleep 8
step_sleep 8
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step LEFT
step UP
step UP
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step_sleep 8
step_sleep 8
step_sleep 8
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turn_head LEFT
step_end
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SlowpokeWellB1FKurtText:
text "KURT: Hey there,"
line "<PLAYER>!"
para "The guard up top"
line "took off when I"
cont "shouted at him."
para "But then I took a"
line "tumble down the"
cont "WELL."
para "I slammed down"
line "hard on my back,"
cont "so I can't move."
para "Rats! If I were"
line "fit, my #MON"
para "would've punished"
line "them…"
para "Ah, it can't be"
line "helped."
para "<PLAYER>, show them"
line "how gutsy you are"
cont "in my place!"
done
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KurtLeaveSlowpokeWellText:
text "KURT: Way to go,"
line "<PLAYER>!"
para "TEAM ROCKET has"
line "taken off."
para "My back's better"
line "too. Let's get out"
cont "of here."
done
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GruntM29SeenText:
text "Darn! I was stand-"
line "ing guard up top"
para "when some old coot"
line "yelled at me."
para "He startled me so"
line "much that I fell"
cont "down here."
para "I think I'll vent"
line "my anger by taking"
cont "it out on you!"
done
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GruntM29BeatenText:
text "Arrgh! This is NOT"
line "my day!"
done
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GruntM29AfterBattleText:
text "Sure, we've been"
line "hacking the tails"
para "off SLOWPOKE and"
line "selling them."
para "Everything we do"
line "is for profit."
para "That's right!"
line "We're TEAM ROCKET,"
para "and we'll do any-"
line "thing for money!"
done
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GruntM1SeenText:
text "What do you want?"
para "If you interrupt"
line "our work, don't"
cont "expect any mercy!"
done
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GruntM1BeatenText:
text "You did OK today,"
line "but wait till next"
cont "time!"
done
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TrainerGruntM1WhenTalkText:
text "Yeah, TEAM ROCKET"
line "was broken up"
cont "three years ago."
para "But we continued"
line "our activities"
cont "underground."
para "Now you can have"
line "fun watching us"
cont "stir up trouble!"
done
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GruntM2SeenText:
text "Quit taking SLOW-"
line "POKETAILS?"
para "If we obeyed you,"
line "TEAM ROCKET's rep"
cont "would be ruined!"
done
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GruntM2BeatenText:
text "Just…"
line "Too strong…"
done
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GruntM2AfterBattleText:
text "We need the money,"
line "but selling SLOW-"
cont "POKETAILS?"
para "It's tough being a"
line "ROCKET GRUNT!"
done
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GruntF1SeenText:
text "Stop taking TAILS?"
para "Yeah, just try to"
line "defeat all of us!"
done
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GruntF1BeatenText:
text "You rotten brat!"
done
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GruntF1AfterBattleText:
text "SLOWPOKETAILS"
line "grow back fast!"
para "What's wrong with"
line "selling them?"
done
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SlowpokeWellB1FSlowpokeWithMailText:
text "A SLOWPOKE with"
line "its TAIL cut off…"
para "Huh? It has MAIL."
line "Read it?"
done
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SlowpokeWellB1FSlowpokeMailText:
text "<PLAYER> read the"
line "MAIL."
para "Be good and look"
line "after the house"
para "with Grandpa and"
line "SLOWPOKE."
para "Love, Dad"
done
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SlowpokeWellB1FTaillessSlowpokeText:
text "A SLOWPOKE with"
line "its TAIL cut off…"
done
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SlowpokeWellB1F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def 17, 15, 6, AZALEA_TOWN
warp_def 7, 11, 1, SLOWPOKE_WELL_B2F
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 9
object_event 15, 7, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM29, EVENT_SLOWPOKE_WELL_ROCKETS
object_event 5, 2, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 1, TrainerGruntM1, EVENT_SLOWPOKE_WELL_ROCKETS
object_event 5, 6, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerGruntM2, EVENT_SLOWPOKE_WELL_ROCKETS
object_event 10, 4, SPRITE_ROCKET_GIRL, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 4, TrainerGruntF1, EVENT_SLOWPOKE_WELL_ROCKETS
object_event 7, 4, SPRITE_SLOWPOKE, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, SlowpokeWellB1FSlowpokeWithMailScript, EVENT_SLOWPOKE_WELL_SLOWPOKES
object_event 6, 2, SPRITE_SLOWPOKE, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, SlowpokeWellB1FTaillessSlowpokeScript, EVENT_SLOWPOKE_WELL_SLOWPOKES
object_event 16, 14, SPRITE_KURT, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SlowpokeWellB1FKurtScript, EVENT_SLOWPOKE_WELL_KURT
object_event 3, 2, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SlowpokeWellB1FBoulder, -1
object_event 10, 3, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SlowpokeWellB1FSuperPotion, EVENT_SLOWPOKE_WELL_B1F_SUPER_POTION