pokecrystal-board/maps/CeruleanCity.asm

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const_def 2 ; object constants
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const CERULEANCITY_COOLTRAINER_M
const CERULEANCITY_SUPER_NERD
const CERULEANCITY_SLOWPOKE
const CERULEANCITY_COOLTRAINER_F
const CERULEANCITY_FISHER
const CERULEANCITY_YOUNGSTER
CeruleanCity_MapScripts:
db 0 ; scene scripts
db 1 ; callbacks
callback MAPCALLBACK_NEWMAP, .FlyPoint
.FlyPoint:
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setflag ENGINE_FLYPOINT_CERULEAN
return
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CeruleanCityCooltrainerMScript:
faceplayer
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opentext
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checkevent EVENT_RETURNED_MACHINE_PART
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iftrue .ReturnedMachinePart
writetext CeruleanCityCooltrainerMText1
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waitbutton
closetext
end
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.ReturnedMachinePart:
writetext CeruleanCityCooltrainerMText2
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waitbutton
closetext
end
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CeruleanCitySuperNerdScript:
jumptextfaceplayer CeruleanCitySuperNerdText
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CeruleanCitySlowbro:
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opentext
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writetext CeruleanCitySlowbroText
cry SLOWBRO
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waitbutton
closetext
end
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CeruleanCityCooltrainerFScript:
faceplayer
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opentext
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writetext CeruleanCityCooltrainerFText1
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waitbutton
closetext
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spriteface CERULEANCITY_COOLTRAINER_F, LEFT
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opentext
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writetext CeruleanCityCooltrainerFText2
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waitbutton
closetext
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opentext
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writetext CeruleanCitySlowbroText
cry SLOWBRO
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waitbutton
closetext
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opentext
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writetext CeruleanCityCooltrainerFText3
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waitbutton
closetext
end
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CeruleanCityFisherScript:
faceplayer
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opentext
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checkevent EVENT_RETURNED_MACHINE_PART
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iftrue .ReturnedMachinePart
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checkevent EVENT_MET_ROCKET_GRUNT_AT_CERULEAN_GYM
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iftrue .MetCeruleanRocket
.ReturnedMachinePart:
writetext CeruleanCityFisherText
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waitbutton
closetext
end
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.MetCeruleanRocket:
writetext CeruleanCityFisherRocketTipText
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waitbutton
closetext
end
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CeruleanCityYoungsterScript:
faceplayer
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opentext
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writetext CeruleanCityYoungsterText1
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waitbutton
closetext
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checkevent EVENT_FOUND_BERSERK_GENE_IN_CERULEAN_CITY
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iffalse .BerserkGenePingsItemfinder
end
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.BerserkGenePingsItemfinder:
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waitsfx
playsound SFX_SECOND_PART_OF_ITEMFINDER
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waitsfx
playsound SFX_TRANSACTION
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waitsfx
playsound SFX_SECOND_PART_OF_ITEMFINDER
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waitsfx
playsound SFX_TRANSACTION
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waitsfx
playsound SFX_SECOND_PART_OF_ITEMFINDER
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waitsfx
playsound SFX_TRANSACTION
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waitsfx
playsound SFX_SECOND_PART_OF_ITEMFINDER
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waitsfx
playsound SFX_TRANSACTION
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waitsfx
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showemote EMOTE_SHOCK, CERULEANCITY_YOUNGSTER, 15
spriteface CERULEANCITY_YOUNGSTER, LEFT
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opentext
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writetext CeruleanCityYoungsterText2
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waitbutton
closetext
end
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CeruleanCitySign:
jumptext CeruleanCitySignText
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CeruleanGymSign:
jumptext CeruleanGymSignText
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CeruleanBikeShopSign:
jumptext CeruleanBikeShopSignText
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CeruleanPoliceSign:
jumptext CeruleanPoliceSignText
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CeruleanCapeSign:
jumptext CeruleanCapeSignText
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CeruleanLockedDoor:
jumptext CeruleanLockedDoorText
CeruleanCityPokecenterSign:
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jumpstd pokecentersign
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CeruleanCityMartSign:
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jumpstd martsign
CeruleanCityHiddenBerserkGene:
hiddenitem BERSERK_GENE, EVENT_FOUND_BERSERK_GENE_IN_CERULEAN_CITY
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CeruleanCityCooltrainerMText1:
text "KANTO's POWER"
line "PLANT?"
para "It's near the end"
line "of ROUTE 9, the"
para "road that heads"
line "east from here."
para "I think there was"
line "an accident of"
cont "some sort there."
done
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CeruleanCityCooltrainerMText2:
text "You're collecting"
line "every single kind"
cont "of #MON?"
para "That must be quite"
line "a challenge, but"
cont "it sounds fun too."
done
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CeruleanCitySuperNerdText:
text "The CAPE in the"
line "north is a good"
para "place for dates."
line "Girls like it!"
done
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CeruleanCitySlowbroText:
text "SLOWBRO: Yarah?"
done
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CeruleanCityCooltrainerFText1:
text "My SLOWBRO and I"
line "make an awesome"
cont "combination!"
done
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CeruleanCityCooltrainerFText2:
text "SLOWBRO, show me"
line "your CONFUSION!"
done
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CeruleanCityCooltrainerFText3:
text "…"
done
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CeruleanCityFisherText:
text "I'm a huge fan of"
line "CERULEAN GYM's"
cont "MISTY."
done
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CeruleanCityFisherRocketTipText:
text "I saw this shady"
line "guy go off toward"
cont "CERULEAN's CAPE."
done
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CeruleanCityYoungsterText1:
text "There used to be a"
line "cave here that had"
para "horribly powerful"
line "#MON in it."
done
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CeruleanCityYoungsterText2:
text "Ayuh?"
para "My ITEMFINDER is"
line "responding…"
done
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CeruleanCitySignText:
text "CERULEAN CITY"
para "A Mysterious Blue"
line "Aura Surrounds It"
done
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CeruleanGymSignText:
text "CERULEAN CITY"
line "#MON GYM"
cont "LEADER: MISTY"
para "The Tomboyish"
line "Mermaid"
done
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CeruleanBikeShopSignText:
text "There's a notice"
line "here…"
para "The BIKE SHOP has"
line "moved to GOLDENROD"
cont "CITY in JOHTO…"
done
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CeruleanPoliceSignText:
text "There's a notice"
line "here…"
para "Stamp out thievery"
line "and make the city"
para "a friendlier, more"
line "cheerful place!"
para "CERULEAN POLICE"
done
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CeruleanCapeSignText:
text "CERULEAN CAPE"
line "AHEAD"
done
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CeruleanLockedDoorText:
text "It's locked…"
done
CeruleanCity_MapEvents:
db 0, 0 ; filler
db 6 ; warp events
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warp_event 7, 15, CERULEAN_GYM_BADGE_SPEECH_HOUSE, 1
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warp_event 28, 17, CERULEAN_POLICE_STATION, 1
warp_event 13, 19, CERULEAN_TRADE_SPEECH_HOUSE, 1
warp_event 19, 21, CERULEAN_POKECENTER_1F, 1
warp_event 30, 23, CERULEAN_GYM, 1
warp_event 25, 29, CERULEAN_MART, 2
db 0 ; coord events
db 9 ; bg events
bg_event 23, 23, BGEVENT_READ, CeruleanCitySign
bg_event 27, 25, BGEVENT_READ, CeruleanGymSign
bg_event 11, 29, BGEVENT_READ, CeruleanBikeShopSign
bg_event 25, 17, BGEVENT_READ, CeruleanPoliceSign
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bg_event 23, 7, BGEVENT_READ, CeruleanCapeSign
bg_event 14, 29, BGEVENT_READ, CeruleanLockedDoor
bg_event 20, 21, BGEVENT_READ, CeruleanCityPokecenterSign
bg_event 26, 29, BGEVENT_READ, CeruleanCityMartSign
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bg_event 2, 12, BGEVENT_ITEM, CeruleanCityHiddenBerserkGene
db 6 ; object events
object_event 15, 23, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeruleanCityCooltrainerMScript, -1
object_event 23, 15, SPRITE_SUPER_NERD, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeruleanCitySuperNerdScript, -1
object_event 20, 24, SPRITE_SLOWPOKE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CeruleanCitySlowbro, -1
object_event 21, 24, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeruleanCityCooltrainerFScript, -1
object_event 30, 26, SPRITE_FISHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeruleanCityFisherScript, -1
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object_event 6, 12, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 1, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeruleanCityYoungsterScript, -1