pokecrystal-board/maps/CianwoodGym.asm

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CianwoodGym_MapScriptHeader:
; trigger count
db 0
; callback count
db 0
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ChuckScript_0x9d60f:
faceplayer
loadfont
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checkevent EVENT_BEAT_CHUCK
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iftrue .FightDone
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writetext UnknownText_0x9d6f9
closetext
loadmovesprites
spriteface $2, RIGHT
loadfont
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writetext UnknownText_0x9d76f
closetext
loadmovesprites
applymovement $7, MovementData_0x9d6f3
playsound SFX_STRENGTH
earthquake 80
disappear $7
pause 30
faceplayer
loadfont
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writetext UnknownText_0x9d78a
closetext
loadmovesprites
winlosstext UnknownText_0x9d7f6, $0000
loadtrainer CHUCK, 1
startbattle
returnafterbattle
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setevent EVENT_BEAT_CHUCK
loadfont
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writetext UnknownText_0x9d835
playsound SFX_GET_BADGE
waitbutton
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setflag ENGINE_STORMBADGE
checkcode VAR_BADGES
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scall CianwoodGymTriggerRockets
.FightDone
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checkevent EVENT_GOT_TM01_DYNAMICPUNCH
iftrue UnknownScript_0x9d67b
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setevent EVENT_BEAT_BLACKBELT_YOSHI
setevent EVENT_BEAT_BLACKBELT_LAO
setevent EVENT_BEAT_BLACKBELT_NOB
setevent EVENT_BEAT_BLACKBELT_LUNG
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writetext UnknownText_0x9d84d
keeptextopen
verbosegiveitem TM_DYNAMICPUNCH, 1
iffalse UnknownScript_0x9d67f
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setevent EVENT_GOT_TM01_DYNAMICPUNCH
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writetext UnknownText_0x9d8da
closetext
loadmovesprites
end
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UnknownScript_0x9d67b:
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writetext UnknownText_0x9d930
closetext
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UnknownScript_0x9d67f:
loadmovesprites
end
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CianwoodGymTriggerRockets:
if_equal 7, .RadioTowerRockets
if_equal 6, .GoldenrodRockets
end
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.GoldenrodRockets
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jumpstd goldenrodrockets
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.RadioTowerRockets
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jumpstd radiotowerrockets
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TrainerBlackbeltYoshi:
; bit/flag number
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dw EVENT_BEAT_BLACKBELT_YOSHI
; trainer group && trainer id
db BLACKBELT_T, YOSHI
; text when seen
dw BlackbeltYoshiSeenText
; text when trainer beaten
dw BlackbeltYoshiBeatenText
; script when lost
dw $0000
; script when talk again
dw BlackbeltYoshiScript
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BlackbeltYoshiScript:
talkaftercancel
loadfont
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writetext UnknownText_0x9d9fa
closetext
loadmovesprites
end
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TrainerBlackbeltLao:
; bit/flag number
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dw EVENT_BEAT_BLACKBELT_LAO
; trainer group && trainer id
db BLACKBELT_T, LAO
; text when seen
dw BlackbeltLaoSeenText
; text when trainer beaten
dw BlackbeltLaoBeatenText
; script when lost
dw $0000
; script when talk again
dw BlackbeltLaoScript
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BlackbeltLaoScript:
talkaftercancel
loadfont
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writetext UnknownText_0x9da61
closetext
loadmovesprites
end
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TrainerBlackbeltNob:
; bit/flag number
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dw EVENT_BEAT_BLACKBELT_NOB
; trainer group && trainer id
db BLACKBELT_T, NOB
; text when seen
dw BlackbeltNobSeenText
; text when trainer beaten
dw BlackbeltNobBeatenText
; script when lost
dw $0000
; script when talk again
dw BlackbeltNobScript
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BlackbeltNobScript:
talkaftercancel
loadfont
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writetext UnknownText_0x9dac0
closetext
loadmovesprites
end
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TrainerBlackbeltLung:
; bit/flag number
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dw EVENT_BEAT_BLACKBELT_LUNG
; trainer group && trainer id
db BLACKBELT_T, LUNG
; text when seen
dw BlackbeltLungSeenText
; text when trainer beaten
dw BlackbeltLungBeatenText
; script when lost
dw $0000
; script when talk again
dw BlackbeltLungScript
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BlackbeltLungScript:
talkaftercancel
loadfont
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writetext UnknownText_0x9db14
closetext
loadmovesprites
end
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CianwoodGymBoulder:
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jumpstd strengthboulder
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CianwoodGymStatue:
checkflag ENGINE_STORMBADGE
iftrue .Beaten
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jumpstd gymstatue1
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.Beaten
trainertotext CHUCK, 1, $1
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jumpstd gymstatue2
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MovementData_0x9d6f3:
db $39 ; movement
big_step_left
big_step_up
fast_jump_step_right
db $38 ; movement
step_end
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UnknownText_0x9d6f9:
text "WAHAHAH!"
para "So you've come"
line "this far!"
para "Let me tell you,"
line "I'm tough!"
para "My #MON will"
line "crush stones and"
cont "shatter bones!"
para "Watch this!"
done
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UnknownText_0x9d76f:
text "CHUCK: Urggh!"
line "…"
para "Oooarrgh!"
done
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UnknownText_0x9d78a:
text "There! Scared now,"
line "are you?"
para "What?"
line "It has nothing to"
para "do with #MON?"
line "That's true!"
para "Come on. We shall"
line "do battle!"
done
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UnknownText_0x9d7f6:
text "Wha? Huh?"
line "I lost?"
para "How about that!"
line "You're worthy of"
cont "STORMBADGE!"
done
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UnknownText_0x9d835:
text "<PLAYER> received"
line "STORMBADGE."
done
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UnknownText_0x9d84d:
text "STORMBADGE makes"
line "all #MON up to"
para "L70 obey, even"
line "traded ones."
para "It also lets your"
line "#MON use FLY"
para "when you're not in"
line "a battle."
para "Here, take this"
line "too!"
done
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UnknownText_0x9d8da:
text "That is DYNAMIC-"
line "PUNCH."
para "It doesn't always"
line "hit, but when it"
para "does, it causes"
line "confusion!"
done
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UnknownText_0x9d930:
text "WAHAHAH! I enjoyed"
line "battling you!"
para "But a loss is a"
line "loss!"
para "From now on, I'm"
line "going to train 24"
cont "hours a day!"
done
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BlackbeltYoshiSeenText:
text "My #MON and I"
line "are bound togeth-"
cont "er by friendship."
para "Our bond will"
line "never be broken!"
done
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BlackbeltYoshiBeatenText:
text "This isn't real!"
done
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UnknownText_0x9d9fa:
text "You seem to have a"
line "strong bond with"
cont "your #MON too!"
done
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BlackbeltLaoSeenText:
text "We martial artists"
line "fear nothing!"
done
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BlackbeltLaoBeatenText:
text "That's shocking!"
done
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UnknownText_0x9da61:
text "Fighting #MON"
line "are afraid of psy-"
cont "chics…"
done
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BlackbeltNobSeenText:
text "Words are useless."
line "Let your fists do"
cont "the talking!"
done
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BlackbeltNobBeatenText:
text "…"
done
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UnknownText_0x9dac0:
text "I lost! "
line "I'm speechless!"
done
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BlackbeltLungSeenText:
text "My raging fists"
line "will shatter your"
cont "#MON!"
done
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BlackbeltLungBeatenText:
text "I got shattered!"
done
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UnknownText_0x9db14:
text "My #MON lost…"
line "My… my pride is"
cont "shattered…"
done
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CianwoodGym_MapEventHeader:
; filler
db 0, 0
; warps
db 2
warp_def $11, $4, 2, GROUP_CIANWOOD_CITY, MAP_CIANWOOD_CITY
warp_def $11, $5, 2, GROUP_CIANWOOD_CITY, MAP_CIANWOOD_CITY
; xy triggers
db 0
; signposts
db 2
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signpost 15, 3, $0, CianwoodGymStatue
signpost 15, 6, $0, CianwoodGymStatue
; people-events
db 9
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person_event SPRITE_CHUCK, 5, 8, $6, $0, 255, 255, $b0, 0, ChuckScript_0x9d60f, -1
person_event SPRITE_BLACK_BELT, 16, 6, $9, $0, 255, 255, $b2, 3, TrainerBlackbeltYoshi, -1
person_event SPRITE_BLACK_BELT, 16, 11, $8, $0, 255, 255, $b2, 3, TrainerBlackbeltLao, -1
person_event SPRITE_BLACK_BELT, 13, 7, $9, $0, 255, 255, $b2, 2, TrainerBlackbeltNob, -1
person_event SPRITE_BLACK_BELT, 9, 9, $8, $0, 255, 255, $b2, 1, TrainerBlackbeltLung, -1
person_event SPRITE_BOULDER, 5, 9, $19, $0, 255, 255, $0, 0, CianwoodGymBoulder, -1
person_event SPRITE_BOULDER, 11, 7, $19, $0, 255, 255, $0, 0, CianwoodGymBoulder, -1
person_event SPRITE_BOULDER, 11, 8, $19, $0, 255, 255, $0, 0, CianwoodGymBoulder, -1
person_event SPRITE_BOULDER, 11, 9, $19, $0, 255, 255, $0, 0, CianwoodGymBoulder, -1