pokecrystal-board/maps/OlivineCity.asm

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const_value set 2
const OLIVINECITY_SAILOR1
const OLIVINECITY_STANDING_YOUNGSTER
const OLIVINECITY_SAILOR2
const OLIVINECITY_OLIVINE_RIVAL
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OlivineCity_MapScriptHeader:
.MapTriggers:
db 2
; triggers
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maptrigger .Trigger0
maptrigger .Trigger1
.MapCallbacks:
db 1
; callbacks
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dbw MAPCALLBACK_NEWMAP, .FlyPoint
.Trigger0
end
.Trigger1
end
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.FlyPoint
setflag ENGINE_FLYPOINT_OLIVINE
return
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UnknownScript_0x1a8833:
spriteface PLAYER, LEFT
showemote EMOTE_SHOCK, PLAYER, 15
special Special_FadeOutMusic
pause 15
playsound SFX_ENTER_DOOR
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appear OLIVINECITY_OLIVINE_RIVAL
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waitsfx
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applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88d2
playmusic MUSIC_RIVAL_ENCOUNTER
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opentext
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writetext UnknownText_0x1a88fa
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waitbutton
closetext
applymovement PLAYER, MovementData_0x1a88f4
spriteface PLAYER, RIGHT
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applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88db
dotrigger $1
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disappear OLIVINECITY_OLIVINE_RIVAL
special RestartMapMusic
variablesprite SPRITE_OLIVINE_RIVAL, SPRITE_SWIMMER_GUY
special RunCallback_04
end
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UnknownScript_0x1a886b:
spriteface PLAYER, LEFT
showemote EMOTE_SHOCK, PLAYER, 15
special Special_FadeOutMusic
pause 15
playsound SFX_ENTER_DOOR
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appear OLIVINECITY_OLIVINE_RIVAL
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waitsfx
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applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88d6
playmusic MUSIC_RIVAL_ENCOUNTER
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opentext
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writetext UnknownText_0x1a88fa
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waitbutton
closetext
applymovement PLAYER, MovementData_0x1a88f7
spriteface PLAYER, RIGHT
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applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88e8
disappear OLIVINECITY_OLIVINE_RIVAL
dotrigger $1
special RestartMapMusic
variablesprite SPRITE_OLIVINE_RIVAL, SPRITE_SWIMMER_GUY
special RunCallback_04
end
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SailorScript_0x1a88a3:
jumptextfaceplayer UnknownText_0x1a8a58
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StandingYoungsterScript_0x1a88a6:
faceplayer
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opentext
random $2
if_equal $0, UnknownScript_0x1a88b4
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writetext UnknownText_0x1a8b04
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waitbutton
closetext
end
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UnknownScript_0x1a88b4:
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writetext UnknownText_0x1a8b41
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waitbutton
closetext
end
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SailorScript_0x1a88ba:
jumptextfaceplayer UnknownText_0x1a8b71
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OlivineCitySign:
jumptext OlivineCitySignText
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OlivineCityPortSign:
jumptext OlivineCityPortSignText
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OlivineGymSign:
jumptext OlivineGymSignText
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OlivineLighthouseSign:
jumptext OlivineLighthouseSignText
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OlivineCityBattleTowerSign:
jumptext OlivineCityBattleTowerSignText
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OlivineCityPokeCenterSign:
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jumpstd pokecentersign
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OlivineCityMartSign:
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jumpstd martsign
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MovementData_0x1a88d2:
step_down
step_right
step_right
step_end
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MovementData_0x1a88d6:
step_down
step_down
step_right
step_right
step_end
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MovementData_0x1a88db:
step_right
step_right
step_right
step_right
step_right
step_right
step_up
step_up
step_up
step_up
step_up
step_up
step_end
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MovementData_0x1a88e8:
step_right
step_right
step_right
step_right
step_right
step_right
step_up
step_up
step_up
step_up
step_up
step_end
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MovementData_0x1a88f4:
step_down
turn_head_up
step_end
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MovementData_0x1a88f7:
step_up
turn_head_down
step_end
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UnknownText_0x1a88fa:
text "…"
para "You again?"
para "There's no need to"
line "panic. I don't"
para "bother with wimps"
line "like you."
para "Speaking of weak-"
line "lings, the city's"
para "GYM LEADER isn't"
line "here."
para "Supposedly taking"
line "care of a sick"
para "#MON at the"
line "LIGHTHOUSE."
para "Humph! Boo-hoo!"
line "Just let sick"
cont "#MON go!"
para "A #MON that"
line "can't battle is"
cont "worthless!"
para "Why don't you go"
line "train at the"
cont "LIGHTHOUSE?"
para "Who knows. It may"
line "make you a bit"
cont "less weak!"
done
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UnknownText_0x1a8a58:
text "Dark roads are"
line "dangerous at"
cont "night."
para "But in the pitch-"
line "black of night,"
para "the sea is even"
line "more treacherous!"
para "Without the beacon"
line "of the LIGHTHOUSE"
para "to guide it, no"
line "ship can sail."
done
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UnknownText_0x1a8b04:
text "That thing you"
line "have--it's a #-"
cont "GEAR, right? Wow,"
cont "that's cool."
done
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UnknownText_0x1a8b41:
text "Wow, you have a"
line "#DEX!"
para "That is just so"
line "awesome."
done
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UnknownText_0x1a8b71:
text "The sea is sweet!"
para "Sunsets on the sea"
line "are marvelous!"
para "Sing with me! "
line "Yo-ho! Blow the"
cont "man down!…"
done
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OlivineCitySignText:
text "OLIVINE CITY"
para "The Port Closest"
line "to Foreign Lands"
done
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OlivineCityPortSignText:
text "OLIVINE PORT"
line "FAST SHIP PIER"
done
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OlivineGymSignText:
text "OLIVINE CITY"
line "#MON GYM"
cont "LEADER: JASMINE"
para "The Steel-Clad"
line "Defense Girl"
done
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OlivineLighthouseSignText:
text "OLIVINE LIGHTHOUSE"
line "Also known as the"
cont "GLITTER LIGHTHOUSE"
done
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OlivineCityBattleTowerSignText:
text "BATTLE TOWER AHEAD"
line "Opening Now!"
done
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UnknownText_0x1a8cba:
text "BATTLE TOWER AHEAD"
done
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OlivineCity_MapEventHeader:
; filler
db 0, 0
.Warps:
db 11
warp_def $15, $d, 1, OLIVINE_POKECENTER_1F
warp_def $b, $a, 1, OLIVINE_GYM
warp_def $b, $19, 1, OLIVINE_VOLTORB_HOUSE
warp_def $0, $0, 1, OLIVINE_HOUSE_BETA
warp_def $b, $1d, 1, OLIVINE_PUNISHMENT_SPEECH_HOUSE
warp_def $f, $d, 1, OLIVINE_GOOD_ROD_HOUSE
warp_def $15, $7, 1, OLIVINE_CAFE
warp_def $11, $13, 2, OLIVINE_MART
warp_def $1b, $1d, 1, OLIVINE_LIGHTHOUSE_1F
warp_def $1b, $13, 1, OLIVINE_PORT_PASSAGE
warp_def $1b, $14, 2, OLIVINE_PORT_PASSAGE
.XYTriggers:
db 2
xy_trigger 0, $c, $d, $0, UnknownScript_0x1a8833, $0, $0
xy_trigger 0, $d, $d, $0, UnknownScript_0x1a886b, $0, $0
.Signposts:
db 7
signpost 11, 17, SIGNPOST_READ, OlivineCitySign
signpost 24, 20, SIGNPOST_READ, OlivineCityPortSign
signpost 11, 7, SIGNPOST_READ, OlivineGymSign
signpost 28, 30, SIGNPOST_READ, OlivineLighthouseSign
signpost 23, 3, SIGNPOST_READ, OlivineCityBattleTowerSign
signpost 21, 14, SIGNPOST_READ, OlivineCityPokeCenterSign
signpost 17, 20, SIGNPOST_READ, OlivineCityMartSign
.PersonEvents:
db 4
person_event SPRITE_SAILOR, 27, 26, SPRITEMOVEDATA_WALK_UP_DOWN, 1, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, SailorScript_0x1a88a3, -1
person_event SPRITE_STANDING_YOUNGSTER, 13, 20, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, StandingYoungsterScript_0x1a88a6, -1
person_event SPRITE_SAILOR, 21, 17, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, PERSONTYPE_SCRIPT, 0, SailorScript_0x1a88ba, -1
person_event SPRITE_OLIVINE_RIVAL, 11, 10, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_OLIVINE_CITY