pokecrystal-board/maps/WiseTriosRoom.asm

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object_const_def
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const WISETRIOSROOM_SAGE1
const WISETRIOSROOM_SAGE2
const WISETRIOSROOM_SAGE3
const WISETRIOSROOM_SAGE4
const WISETRIOSROOM_SAGE5
const WISETRIOSROOM_SAGE6
WiseTriosRoom_MapScripts:
def_scene_scripts
scene_script .DummyScene0 ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_FINISHED
def_callbacks
callback MAPCALLBACK_OBJECTS, .WiseTrioCallback
.DummyScene0:
end
.DummyScene1:
end
.WiseTrioCallback:
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checkevent EVENT_FOUGHT_SUICUNE
iftrue .NoWiseTrio
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checkevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
iftrue .WiseTrio2
checkitem CLEAR_BELL
iftrue .WiseTrio2
clearevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
setevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2
endcallback
.WiseTrio2:
setevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
clearevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2
endcallback
.NoWiseTrio:
setevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
setevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2
endcallback
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WiseTriosRoomSage1Script:
jumptextfaceplayer WiseTriosRoomSage1Text
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WiseTriosRoomSage2Script:
jumptextfaceplayer WiseTriosRoomSage2Text
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WiseTriosRoomSage3Script:
jumptextfaceplayer WiseTriosRoomSage3Text
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WiseTriosRoom_CannotEnterTinTowerScript:
turnobject WISETRIOSROOM_SAGE3, UP
turnobject PLAYER, DOWN
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showemote EMOTE_SHOCK, WISETRIOSROOM_SAGE3, 20
follow PLAYER, WISETRIOSROOM_SAGE3
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applymovement PLAYER, WiseTriosRoomSageBlocksPlayerMovement
stopfollow
turnobject PLAYER, RIGHT
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opentext
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writetext WiseTriosRoomSage3BlocksExitText
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waitbutton
closetext
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applymovement WISETRIOSROOM_SAGE3, WiseTriosRoomSageReturnsMovement
turnobject WISETRIOSROOM_SAGE3, LEFT
end
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TrainerSageGaku:
trainer SAGE, GAKU, EVENT_BEAT_SAGE_GAKU, SageGakuSeenText, SageGakuBeatenText, 0, .Script
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.Script:
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opentext
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writetext SageGakuAfterBattleText
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waitbutton
closetext
end
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TrainerSageMasa:
trainer SAGE, MASA, EVENT_BEAT_SAGE_MASA, SageMasaSeenText, SageMasaBeatenText, 0, .Script
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.Script:
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opentext
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writetext SageMasaAfterBattleText
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waitbutton
closetext
end
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TrainerSageKoji:
trainer SAGE, KOJI, EVENT_BEAT_SAGE_KOJI, SageKojiSeenText, SageKojiBeatenText, 0, .Script
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.Script:
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checkevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
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iftrue .KojiAllowsPassage
pause 10
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showemote EMOTE_SHOCK, WISETRIOSROOM_SAGE6, 20
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opentext
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writetext SageKojiAfterBattleQuestionText
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promptbutton
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writetext SageKojiAfterBattleSpeechText
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waitbutton
closetext
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applymovement WISETRIOSROOM_SAGE6, WiseTriosRoomSageAllowsPassageMovement
turnobject WISETRIOSROOM_SAGE6, UP
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setevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
setscene SCENE_FINISHED
end
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.KojiAllowsPassage:
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opentext
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writetext SageKojiAfterBattleFinalText
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waitbutton
closetext
end
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WiseTriosRoomSageBlocksPlayerMovement:
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step LEFT
step LEFT
step_end
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WiseTriosRoomSageReturnsMovement:
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step RIGHT
step DOWN
step_end
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WiseTriosRoomSageAllowsPassageMovement:
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step RIGHT
step DOWN
step_end
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WiseTriosRoomSage1Text:
text "Astounding…"
para "SUICUNE, ENTEI and"
line "RAIKOU have arisen"
cont "from their sleep…"
para "Is the legend"
line "coming true?"
done
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WiseTriosRoomSage2Text:
text "We train at the"
line "BURNED TOWER, but"
para "we've never heard"
line "of a hole opening"
para "up there before."
line "It must have been"
para "deliberately made"
line "by someone."
done
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WiseTriosRoomSage3BlocksExitText:
text "TIN TOWER may be"
line "entered by those"
para "bearing ECRUTEAK's"
line "GYM BADGE."
para "However, now that"
line "SUICUNE, RAIKOU"
para "and ENTEI have"
line "arisen, I ask you"
para "to refrain from"
line "entering!"
done
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WiseTriosRoomSage3Text:
text "We, the WISE TRIO,"
line "are the protectors"
para "of the legendary"
line "#MON."
done
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SageGakuSeenText:
text "Legend has it that"
line "upon the emergence"
para "of a trainer who"
line "has the ability to"
para "touch the souls of"
line "#MON, a #MON"
para "will come forth to"
line "put that trainer"
para "to test at the TIN"
line "TOWER."
para "The legend has"
line "come true!"
para "The legendary"
line "#MON SUICUNE"
cont "has arrived!"
para "We, the WISE TRIO,"
line "shall test your"
para "worthiness to go"
line "inside!"
done
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SageGakuBeatenText:
text "Stronger than we"
line "thought? Perhaps…"
done
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SageGakuAfterBattleText:
text "Ah, so it is you"
line "who claim to have"
para "seen SUICUNE,"
line "ENTEI and RAIKOU"
cont "while they slept?"
para "Unbelievable!"
para "Legend has it that"
line "they can't be seen"
cont "while they sleep…"
done
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SageMasaSeenText:
text "Can you be trusted"
line "with the truth?"
para "I must ascertain"
line "your worthiness."
done
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SageMasaBeatenText:
text "…I will tell you"
line "the truth…"
done
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SageMasaAfterBattleText:
text "In the past, there"
line "were two nine-tier"
cont "towers here."
para "The BRASS TOWER,"
line "which was said to"
para "awaken #MON,"
line "and the TIN TOWER,"
para "where #MON were"
line "said to rest."
para "The view from the"
line "tops of the TOWERS"
para "must have been"
line "magnificent."
para "At the time, an"
line "immense, silver-"
para "colored #MON"
line "was said to make"
para "its roost atop the"
line "BRASS TOWER."
para "However…"
para "About 150 years"
line "ago, a lightning"
para "bolt struck one of"
line "the TOWERS."
para "It was engulfed in"
line "flames that raged"
cont "for three days."
para "A sudden downpour"
line "finally put out"
cont "the blaze."
para "And that is how"
line "the BURNED TOWER"
cont "came to be."
done
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SageKojiSeenText:
text "Let me see your"
line "power!"
done
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SageKojiBeatenText:
text "Too strong!"
line "Why?"
done
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SageKojiAfterBattleQuestionText:
text "You… Are you the"
line "trainer who is"
para "awaited by the"
line "legendary #MON?"
done
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SageKojiAfterBattleSpeechText:
text "I see…"
para "We, the WISE TRIO,"
line "have been given "
para "the responsibility"
line "of protecting the"
para "legendary #MON."
line "We are to allow"
para "passage only to"
line "those people who"
para "possess the power"
line "and soul of truth."
para "Please, do go on"
line "and enter the TIN"
cont "TOWER ahead."
para "SUICUNE will put"
line "you to the test."
done
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SageKojiAfterBattleFinalText:
text "Please, do go on."
para "SUICUNE will put"
line "you to the test."
done
WiseTriosRoom_MapEvents:
db 0, 0 ; filler
def_warp_events
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warp_event 7, 4, ECRUTEAK_CITY, 4
warp_event 7, 5, ECRUTEAK_CITY, 5
warp_event 1, 4, ECRUTEAK_TIN_TOWER_ENTRANCE, 5
def_coord_events
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coord_event 7, 4, SCENE_DEFAULT, WiseTriosRoom_CannotEnterTinTowerScript
def_bg_events
def_object_events
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object_event 6, 2, SPRITE_SAGE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, WiseTriosRoomSage1Script, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
object_event 6, 7, SPRITE_SAGE, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, WiseTriosRoomSage2Script, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
object_event 7, 5, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, WiseTriosRoomSage3Script, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
object_event 4, 2, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerSageGaku, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2
object_event 4, 6, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerSageMasa, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2
object_event 6, 4, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerSageKoji, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2