pokecrystal-board/maps/BattleTowerHallway.asm

95 lines
2.5 KiB
NASM
Raw Normal View History

object_const_def
2015-11-26 21:22:14 -08:00
const BATTLETOWERHALLWAY_RECEPTIONIST
BattleTowerHallway_MapScripts:
def_scene_scripts
scene_script BattleTowerHallwayEnterScene, SCENE_BATTLETOWERHALLWAY_ENTER
scene_script BattleTowerHallwayNoopScene, SCENE_BATTLETOWERHALLWAY_NOOP
def_callbacks
BattleTowerHallwayEnterScene:
sdefer BattleTowerHallwayChooseBattleRoomScript
setscene SCENE_BATTLETOWERHALLWAY_NOOP
; fallthrough
BattleTowerHallwayNoopScene:
end
BattleTowerHallwayChooseBattleRoomScript:
2015-11-26 21:22:14 -08:00
follow BATTLETOWERHALLWAY_RECEPTIONIST, PLAYER
2015-11-03 16:43:47 -08:00
callasm .asm_load_battle_room
sjump .WalkToChosenBattleRoom
.asm_load_battle_room
ldh a, [rSVBK]
2013-05-01 10:29:45 -07:00
push af
2015-11-03 16:43:47 -08:00
ld a, BANK(wBTChoiceOfLvlGroup)
ldh [rSVBK], a
2015-08-31 21:26:31 -07:00
ld a, [wBTChoiceOfLvlGroup]
2018-01-23 14:39:09 -08:00
ld [wScriptVar], a
2013-05-01 10:29:45 -07:00
pop af
ldh [rSVBK], a
2013-05-01 10:29:45 -07:00
ret
2015-08-24 16:56:30 -07:00
; enter different rooms for different levels to battle against
; at least it should look like that
; because all warps lead to the same room
.WalkToChosenBattleRoom:
2018-02-02 18:09:17 -08:00
ifequal 3, .L30L40
ifequal 4, .L30L40
ifequal 5, .L50L60
ifequal 6, .L50L60
ifequal 7, .L70L80
ifequal 8, .L70L80
ifequal 9, .L90L100
ifequal 10, .L90L100
2015-11-26 21:22:14 -08:00
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo1020Room
sjump .EnterBattleRoom
.L30L40:
2015-11-26 21:22:14 -08:00
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo3040Room
sjump .EnterBattleRoom
.L50L60:
2015-11-26 21:22:14 -08:00
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo5060Room
sjump .EnterBattleRoom
.L70L80:
2015-11-26 21:22:14 -08:00
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo7080Room
sjump .EnterBattleRoom
.L90L100:
2015-11-26 21:22:14 -08:00
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo90100Room
sjump .EnterBattleRoom
.EnterBattleRoom:
faceobject PLAYER, BATTLETOWERHALLWAY_RECEPTIONIST
2015-12-09 15:25:44 -08:00
opentext
2015-08-24 10:35:05 -07:00
writetext Text_PleaseStepThisWay
2015-11-25 07:16:29 -08:00
waitbutton
closetext
stopfollow
2015-11-26 18:05:32 -08:00
applymovement PLAYER, MovementData_BattleTowerHallwayPlayerEntersBattleRoom
warpcheck
end
BattleTowerHallway_MapEvents:
db 0, 0 ; filler
def_warp_events
2018-02-01 19:22:07 -08:00
warp_event 11, 1, BATTLE_TOWER_ELEVATOR, 1
warp_event 5, 0, BATTLE_TOWER_BATTLE_ROOM, 1
warp_event 7, 0, BATTLE_TOWER_BATTLE_ROOM, 1
warp_event 9, 0, BATTLE_TOWER_BATTLE_ROOM, 1
warp_event 13, 0, BATTLE_TOWER_BATTLE_ROOM, 1
warp_event 15, 0, BATTLE_TOWER_BATTLE_ROOM, 1
def_coord_events
def_bg_events
def_object_events
2018-02-01 19:22:07 -08:00
object_event 11, 2, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BattleTowerHallway_MapEvents, -1