pokecrystal-board/engine/specials.asm

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Special:: ; c01b
; Run script special de.
ld hl, SpecialsPointers
add hl, de
add hl, de
add hl, de
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ld b, [hl]
inc hl
ld a, [hli]
ld h, [hl]
ld l, a
ld a, b
rst FarCall
ret
; c029
INCLUDE "data/special_pointers.asm"
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DummySpecial_c224: ; c224
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ret
; c225
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Special_SetPlayerPalette: ; c225
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ld a, [ScriptVar]
ld d, a
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farcall SetPlayerPalette
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ret
; c230
Special_GameCornerPrizeMonCheckDex: ; c230
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ld a, [ScriptVar]
dec a
call CheckCaughtMon
ret nz
ld a, [ScriptVar]
dec a
call SetSeenAndCaughtMon
call FadeToMenu
ld a, [ScriptVar]
ld [wd265], a
farcall NewPokedexEntry
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call ExitAllMenus
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ret
; c252
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UnusedSpecial_SeenMon: ; c252
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ld a, [ScriptVar]
dec a
call SetSeenMon
ret
; c25a
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Special_FindGreaterThanThatLevel: ; c25a
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ld a, [ScriptVar]
ld b, a
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farcall _FindGreaterThanThatLevel
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jr z, FoundNone
jr FoundOne
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Special_FindAtLeastThatHappy: ; c268
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ld a, [ScriptVar]
ld b, a
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farcall _FindAtLeastThatHappy
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jr z, FoundNone
jr FoundOne
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Special_FindThatSpecies: ; c276
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ld a, [ScriptVar]
ld b, a
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farcall _FindThatSpecies
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jr z, FoundNone
jr FoundOne
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Special_FindThatSpeciesYourTrainerID: ; c284
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ld a, [ScriptVar]
ld b, a
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farcall _FindThatSpeciesYourTrainerID
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jr z, FoundNone
jr FoundOne
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FoundOne: ; c292
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ld a, TRUE
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ld [ScriptVar], a
ret
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FoundNone: ; c298
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xor a
ld [ScriptVar], a
ret
; c29d
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Special_NameRival: ; 0xc29d
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ld b, $2 ; rival
ld de, RivalName
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farcall _NamingScreen
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; default to "SILVER"
ld hl, RivalName
ld de, DefaultRivalName
call InitName
ret
; 0xc2b2
DefaultRivalName: ; 0xc2b2
db "SILVER@"
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Special_NameRater: ; c2b9
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farcall NameRater
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ret
; c2c0
Special_TownMap: ; c2c0
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call FadeToMenu
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farcall _TownMap
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call ExitAllMenus
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ret
; c2cd
Special_UnownPrinter: ; c2cd
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call FadeToMenu
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farcall UnownPrinter
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call ExitAllMenus
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ret
; c2da
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Special_DisplayLinkRecord: ; c2da
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call FadeToMenu
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farcall DisplayLinkRecord
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call ExitAllMenus
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ret
; c2e7
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Special_PlayersHousePC: ; c2e7
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xor a
ld [ScriptVar], a
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farcall _PlayersHousePC
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ld a, c
ld [ScriptVar], a
ret
; c2f6
Special_CheckMysteryGift: ; c2f6
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ld a, BANK(sMysteryGiftItem)
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call GetSRAMBank
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ld a, [sMysteryGiftItem]
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and a
jr z, .no
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inc a
.no
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ld [ScriptVar], a
call CloseSRAM
ret
; c309
Special_GetMysteryGiftItem: ; c309
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ld a, BANK(sMysteryGiftItem)
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call GetSRAMBank
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ld a, [sMysteryGiftItem]
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ld [CurItem], a
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ld a, 1
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ld [wItemQuantityChangeBuffer], a
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ld hl, NumItems
call ReceiveItem
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jr nc, .no_room
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xor a
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ld [sMysteryGiftItem], a
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call CloseSRAM
ld a, [CurItem]
ld [wd265], a
call GetItemName
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ld hl, .ReceiveItemText
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call PrintText
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ld a, TRUE
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ld [ScriptVar], a
ret
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.no_room
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call CloseSRAM
xor a
ld [ScriptVar], a
ret
; c345
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.ReceiveItemText: ; 0xc345
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; received item
text_jump UnknownText_0x1bd3be
db "@"
; 0xc34a
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Special_BugContestJudging: ; c34a
farcall _BugContestJudging
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ld a, b
ld [ScriptVar], a
ret
; c355
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Special_MapRadio: ; c355
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ld a, [ScriptVar]
ld e, a
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farcall PlayRadio
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ret
; c360
Special_UnownPuzzle: ; c360
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call FadeToMenu
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farcall UnownPuzzle
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ld a, [wSolvedUnownPuzzle]
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ld [ScriptVar], a
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call ExitAllMenus
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ret
; c373
Special_SlotMachine: ; c373
call Special_CheckCoins
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ret c
ld a, BANK(_SlotMachine)
ld hl, _SlotMachine
call Special_StartGameCornerGame
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ret
; c380
Special_CardFlip: ; c380
call Special_CheckCoins
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ret c
ld a, BANK(_CardFlip)
ld hl, _CardFlip
call Special_StartGameCornerGame
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ret
; c38d
Special_DummyNonfunctionalGameCornerGame: ; c38d
call Special_CheckCoins
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ret c
ld a, BANK(_DummyGame)
ld hl, _DummyGame
call Special_StartGameCornerGame
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ret
; c39a
Special_StartGameCornerGame: ; c39a
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call FarQueueScript
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call FadeToMenu
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ld hl, wQueuedScriptBank
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ld a, [hli]
push af
ld a, [hli]
ld h, [hl]
ld l, a
pop af
rst FarCall
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call ExitAllMenus
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ret
; c3ae
Special_CheckCoins: ; c3ae
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ld hl, Coins
ld a, [hli]
or [hl]
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jr z, .no_coins
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ld a, COIN_CASE
ld [CurItem], a
ld hl, NumItems
call CheckItem
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jr nc, .no_coin_case
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and a
ret
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.no_coins
ld hl, .NoCoinsText
jr .print
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.no_coin_case
ld hl, .NoCoinCaseText
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.print
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call PrintText
scf
ret
; c3d1
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.NoCoinsText: ; 0xc3d1
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; You have no coins.
text_jump UnknownText_0x1bd3d7
db "@"
; 0xc3d6
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.NoCoinCaseText: ; 0xc3d6
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; You don't have a COIN CASE.
text_jump UnknownText_0x1bd3eb
db "@"
; 0xc3db
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Special_ClearBGPalettesBufferScreen: ; c3db
call ClearBGPalettes
call BufferScreen
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ret
; c3e2
ScriptReturnCarry: ; c3e2
jr c, .carry
xor a
ld [ScriptVar], a
ret
.carry
ld a, 1
ld [ScriptVar], a
ret
; c3ef
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UnusedSpecial_CheckUnusedTwoDayTimer: ; c3ef
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farcall CheckUnusedTwoDayTimer
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ld a, [wUnusedTwoDayTimer]
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ld [ScriptVar], a
ret
; c3fc
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Special_ActivateFishingSwarm: ; c3fc
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ld a, [ScriptVar]
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ld [wFishingSwarmFlag], a
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ret
; c403
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StoreSwarmMapIndices:: ; c403
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ld a, c
and a
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jr nz, .yanma
; swarm dark cave violet entrance
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ld a, d
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ld [wDunsparceMapGroup], a
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ld a, e
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ld [wDunsparceMapNumber], a
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ret
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.yanma
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ld a, d
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ld [wYanmaMapGroup], a
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ld a, e
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ld [wYanmaMapNumber], a
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ret
; c419
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Special_CheckPokerus: ; c419
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; Check if a monster in your party has Pokerus
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farcall CheckPokerus
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jp ScriptReturnCarry
; c422
Special_ResetLuckyNumberShowFlag: ; c422
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farcall RestartLuckyNumberCountdown
ld hl, wLuckyNumberShowFlag
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res LUCKYNUMBERSHOW_GAME_OVER_F, [hl]
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farcall LoadOrRegenerateLuckyIDNumber
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ret
; c434
Special_CheckLuckyNumberShowFlag: ; c434
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farcall CheckLuckyNumberShowFlag
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jp ScriptReturnCarry
; c43d
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Special_SnorlaxAwake: ; 0xc43d
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; Check if the Poké Flute channel is playing, and if the player is standing
; next to Snorlax.
; outputs:
; ScriptVar is 1 if the conditions are met, otherwise 0.
; check background music
ld a, [wMapMusic]
cp MUSIC_POKE_FLUTE_CHANNEL
jr nz, .nope
ld a, [XCoord]
ld b, a
ld a, [YCoord]
ld c, a
ld hl, .ProximityCoords
.loop
ld a, [hli]
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cp -1
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jr z, .nope
cp b
jr nz, .nextcoord
ld a, [hli]
cp c
jr nz, .loop
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ld a, TRUE
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jr .done
.nextcoord
inc hl
jr .loop
.nope
xor a
.done
ld [ScriptVar], a
ret
.ProximityCoords:
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; x, y
db 33, 8 ; left
db 34, 10 ; below
db 35, 10 ; below
db 36, 8 ; right
db 36, 9 ; right
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db -1
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Special_PlayCurMonCry: ; c472
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ld a, [CurPartySpecies]
jp PlayMonCry
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; c478
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Special_GameboyCheck: ; c478
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ld a, [hCGB]
and a
jr nz, .cgb
ld a, [hSGB]
and a
jr nz, .sgb
.gb
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xor a ; GBCHECK_GB
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jr .done
.sgb
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ld a, GBCHECK_SGB
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jr .done
.cgb
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ld a, GBCHECK_CGB
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.done
ld [ScriptVar], a
ret
Special_FadeOutMusic: ; c48f
ld a, LOW(MUSIC_NONE)
ld [MusicFadeID], a
ld a, HIGH(MUSIC_NONE)
ld [MusicFadeID + 1], a
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ld a, $2
ld [MusicFade], a
ret
; c49f
Special_Diploma: ; c49f
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call FadeToMenu
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farcall _Diploma
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call ExitAllMenus
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ret
; c4ac
Special_PrintDiploma: ; c4ac
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call FadeToMenu
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farcall _PrintDiploma
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call ExitAllMenus
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ret
; c4b9
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Special_TrainerHouse: ; 0xc4b9
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ld a, BANK(sMysteryGiftTrainerHouseFlag)
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call GetSRAMBank
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ld a, [sMysteryGiftTrainerHouseFlag]
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ld [ScriptVar], a
jp CloseSRAM