pokecrystal-board/maps/WhirlIslandLugiaChamber.asm

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const_def 2 ; object constants
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const WHIRLISLANDLUGIACHAMBER_LUGIA
WhirlIslandLugiaChamber_MapScripts:
db 0 ; scene scripts
db 1 ; callbacks
callback MAPCALLBACK_OBJECTS, .Lugia
.Lugia:
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checkevent EVENT_FOUGHT_LUGIA
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iftrue .NoAppear
checkitem SILVER_WING
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iftrue .Appear
jump .NoAppear
.Appear:
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appear WHIRLISLANDLUGIACHAMBER_LUGIA
return
.NoAppear:
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disappear WHIRLISLANDLUGIACHAMBER_LUGIA
return
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Lugia:
faceplayer
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opentext
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writetext LugiaText
cry LUGIA
pause 15
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closetext
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setevent EVENT_FOUGHT_LUGIA
writecode VAR_BATTLETYPE, BATTLETYPE_FORCEITEM
loadwildmon LUGIA, 60
startbattle
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disappear WHIRLISLANDLUGIACHAMBER_LUGIA
reloadmapafterbattle
end
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LugiaText:
text "Gyaaas!"
done
WhirlIslandLugiaChamber_MapEvents:
db 0, 0 ; filler
db 1 ; warp events
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warp_event 9, 13, WHIRL_ISLAND_B2F, 3
db 0 ; coord events
db 0 ; bg events
db 1 ; object events
object_event 9, 5, SPRITE_LUGIA, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Lugia, EVENT_WHIRL_ISLAND_LUGIA_CHAMBER_LUGIA