pokecrystal-board/maps/KarensRoom.asm

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const_value set 2
const KARENSROOM_KAREN
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KarensRoom_MapScriptHeader:
.MapTriggers:
db 2
; triggers
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dw UnknownScript_0x180bbc, 0
dw UnknownScript_0x180bc0, 0
.MapCallbacks:
db 1
; callbacks
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dbw MAPCALLBACK_TILES, UnknownScript_0x180bc1
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UnknownScript_0x180bbc:
priorityjump UnknownScript_0x180bd6
end
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UnknownScript_0x180bc0:
end
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UnknownScript_0x180bc1:
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checkevent EVENT_KARENS_ROOM_ENTRANCE_CLOSED
iffalse UnknownScript_0x180bcb
changeblock $4, $e, $2a
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UnknownScript_0x180bcb:
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checkevent EVENT_KARENS_ROOM_EXIT_OPEN
iffalse UnknownScript_0x180bd5
changeblock $4, $2, $16
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UnknownScript_0x180bd5:
return
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UnknownScript_0x180bd6:
applymovement PLAYER, MovementData_0x180c22
refreshscreen $86
playsound SFX_STRENGTH
earthquake 80
changeblock $4, $e, $2a
reloadmappart
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closetext
dotrigger $1
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setevent EVENT_KARENS_ROOM_ENTRANCE_CLOSED
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waitsfx
end
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KarenScript_0x180bee:
faceplayer
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opentext
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checkevent EVENT_BEAT_ELITE_4_KAREN
iftrue UnknownScript_0x180c1c
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writetext UnknownText_0x180c27
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waitbutton
closetext
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winlosstext UnknownText_0x180cf8, 0
loadtrainer KAREN, 1
startbattle
reloadmapafterbattle
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setevent EVENT_BEAT_ELITE_4_KAREN
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opentext
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writetext UnknownText_0x180d29
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waitbutton
closetext
playsound SFX_ENTER_DOOR
changeblock $4, $2, $16
reloadmappart
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closetext
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setevent EVENT_KARENS_ROOM_EXIT_OPEN
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waitsfx
end
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UnknownScript_0x180c1c:
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writetext UnknownText_0x180d29
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waitbutton
closetext
end
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MovementData_0x180c22:
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step UP
step UP
step UP
step UP
step_end
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UnknownText_0x180c27:
text "I am KAREN of the"
line "ELITE FOUR."
para "You're <PLAYER>?"
line "How amusing."
para "I love dark-type"
line "#MON."
para "I find their wild,"
line "tough image to be"
para "so appealing. And"
line "they're so strong."
para "Think you can take"
line "them? Just try to"
cont "entertain me."
para "Let's go."
done
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UnknownText_0x180cf8:
text "Well, aren't you"
line "good. I like that"
cont "in a trainer."
done
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UnknownText_0x180d29:
text "Strong #MON."
para "Weak #MON."
para "That is only the"
line "selfish perception"
cont "of people."
para "Truly skilled"
line "trainers should"
para "try to win with"
line "their favorites."
para "I like your style."
line "You understand"
cont "what's important."
para "Go on--the CHAM-"
line "PION is waiting."
done
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KarensRoom_MapEventHeader:
; filler
db 0, 0
.Warps:
db 4
warp_def $11, $4, 3, BRUNOS_ROOM
warp_def $11, $5, 4, BRUNOS_ROOM
warp_def $2, $4, 1, LANCES_ROOM
warp_def $2, $5, 2, LANCES_ROOM
.XYTriggers:
db 0
.Signposts:
db 0
.PersonEvents:
db 1
person_event SPRITE_KAREN, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, KarenScript_0x180bee, -1