pokecrystal-board/maps/RadioTower1F.asm

501 lines
9.2 KiB
NASM
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const_value set 2
const RADIOTOWER1F_RECEPTIONIST
const RADIOTOWER1F_LASS
const RADIOTOWER1F_YOUNGSTER
const RADIOTOWER1F_ROCKET
const RADIOTOWER1F_GENTLEMAN
const RADIOTOWER1F_COOLTRAINER_F
RadioTower1F_MapScripts:
.SceneScripts:
db 0
.MapCallbacks:
db 0
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ReceptionistScript_0x5cd29:
faceplayer
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opentext
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checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
iftrue UnknownScript_0x5cd37
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writetext UnknownText_0x5ce77
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waitbutton
closetext
end
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UnknownScript_0x5cd37:
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writetext UnknownText_0x5ce81
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waitbutton
closetext
end
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GentlemanScript_0x5cd3d:
faceplayer
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opentext
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writetext UnknownText_0x5ceba
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buttonsound
special Special_CheckLuckyNumberShowFlag
iffalse .skip
special Special_ResetLuckyNumberShowFlag
.skip
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special Special_PrintTodaysLuckyNumber
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checkflag ENGINE_LUCKY_NUMBER_SHOW
iftrue .GameOver
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writetext UnknownText_0x5cf3a
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buttonsound
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closetext
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applymovement RADIOTOWER1F_GENTLEMAN, MovementData_0x5ce71
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opentext
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writetext UnknownText_0x5cf5a
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buttonsound
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waitsfx
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writetext UnknownText_0x5cf79
playsound SFX_DEX_FANFARE_20_49
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waitsfx
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buttonsound
special Special_CheckForLuckyNumberWinners
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closetext
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applymovement RADIOTOWER1F_GENTLEMAN, MovementData_0x5ce74
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opentext
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if_equal 1, .FirstPlace
if_equal 2, .SecondPlace
if_equal 3, .ThirdPlace
jump .NoPrize
.GameOver:
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writetext UnknownText_0x5cf7e
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waitbutton
closetext
end
.FirstPlace:
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writetext UnknownText_0x5cfb5
playsound SFX_1ST_PLACE
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waitsfx
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buttonsound
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giveitem MASTER_BALL
iffalse .BagFull
itemnotify
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setflag ENGINE_LUCKY_NUMBER_SHOW
jump .GameOver
.SecondPlace:
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writetext UnknownText_0x5d023
playsound SFX_2ND_PLACE
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waitsfx
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buttonsound
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giveitem EXP_SHARE
iffalse .BagFull
itemnotify
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setflag ENGINE_LUCKY_NUMBER_SHOW
jump .GameOver
.ThirdPlace:
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writetext UnknownText_0x5d076
playsound SFX_3RD_PLACE
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waitsfx
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buttonsound
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giveitem PP_UP
iffalse .BagFull
itemnotify
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setflag ENGINE_LUCKY_NUMBER_SHOW
jump .GameOver
.NoPrize:
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writetext UnknownText_0x5d0c0
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waitbutton
closetext
end
.BagFull:
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writetext UnknownText_0x5d0e6
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waitbutton
closetext
end
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CooltrainerFScript_0x5cdd5:
faceplayer
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opentext
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checkflag ENGINE_RADIO_CARD
iftrue UnknownScript_0x5ce2d
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writetext UnknownText_0x5d12d
yesorno
iffalse UnknownScript_0x5ce4b
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writetext UnknownText_0x5d1f2
yesorno
iffalse UnknownScript_0x5ce42
playsound SFX_ELEVATOR_END
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waitsfx
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writetext UnknownText_0x5d231
yesorno
iffalse UnknownScript_0x5ce42
playsound SFX_ELEVATOR_END
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waitsfx
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writetext UnknownText_0x5d282
yesorno
iftrue UnknownScript_0x5ce42
playsound SFX_ELEVATOR_END
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waitsfx
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writetext UnknownText_0x5d2bc
yesorno
iffalse UnknownScript_0x5ce42
playsound SFX_ELEVATOR_END
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waitsfx
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writetext UnknownText_0x5d30e
yesorno
iftrue UnknownScript_0x5ce42
playsound SFX_ELEVATOR_END
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waitsfx
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writetext UnknownText_0x5d37b
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buttonsound
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stringtotext RadioCardText, MEM_BUFFER_1
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scall UnknownScript_0x5ce3e
writetext UnknownText_0x5d3c0
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buttonsound
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setflag ENGINE_RADIO_CARD
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UnknownScript_0x5ce2d:
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writetext UnknownText_0x5d3e5
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waitbutton
closetext
end
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RadioCardText:
db "RADIO CARD@"
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UnknownScript_0x5ce3e:
jumpstd receiveitem
end
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UnknownScript_0x5ce42:
playsound SFX_WRONG
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writetext UnknownText_0x5d409
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waitbutton
closetext
end
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UnknownScript_0x5ce4b:
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writetext UnknownText_0x5d443
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waitbutton
closetext
end
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RadioTower1FLassScript:
jumptextfaceplayer RadioTower1FLassText
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RadioTower1FYoungsterScript:
jumptextfaceplayer RadioTower1FYoungsterText
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TrainerGruntM3:
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trainer EVENT_BEAT_ROCKET_GRUNTM_3, GRUNTM, GRUNTM_3, GruntM3SeenText, GruntM3BeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext GruntM3AfterBattleText
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waitbutton
closetext
end
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MapRadioTower1FSignpost0Script:
jumptext UnknownText_0x5d5e7
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MapRadioTower1FSignpost1Script:
jumptext UnknownText_0x5d631
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MovementData_0x5ce71:
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step RIGHT
turn_head UP
step_end
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MovementData_0x5ce74:
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step LEFT
turn_head UP
step_end
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UnknownText_0x5ce77:
text "Welcome!"
done
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UnknownText_0x5ce81:
text "Hello. I'm sorry,"
line "but we're not"
cont "offering any tours"
cont "today."
done
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UnknownText_0x5ceba:
text "Hi, are you here"
line "for the LUCKY NUM-"
cont "BER SHOW?"
para "Want me to check"
line "the ID numbers of"
cont "your #MON?"
para "If you get lucky,"
line "you win a prize."
done
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UnknownText_0x5cf3a:
text "This week's ID"
line "number is @"
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text_from_ram StringBuffer3
text "."
done
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UnknownText_0x5cf5a:
text "Let's see if you"
line "have a match."
done
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UnknownText_0x5cf79:
text "<......>"
line "<......>"
done
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UnknownText_0x5cf7e:
text "Please come back"
line "next week for the"
cont "next LUCKY NUMBER."
done
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UnknownText_0x5cfb5:
text "Wow! You have a"
line "perfect match of"
cont "all five numbers!"
para "We have a grand"
line "prize winner!"
para "You have won a"
line "MASTER BALL!"
done
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UnknownText_0x5d023:
text "Hey! You've"
line "matched the last"
cont "three numbers!"
para "You've won second"
line "prize, an EXP."
cont "SHARE!"
done
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UnknownText_0x5d076:
text "Ooh, you've"
line "matched the last"
cont "two numbers."
para "You've won third"
line "prize, a PP UP."
done
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UnknownText_0x5d0c0:
text "Nope, none of your"
line "ID numbers match."
done
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UnknownText_0x5d0e6:
text "You've got no room"
line "for your prize."
para "Make room and come"
line "back right away."
done
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UnknownText_0x5d12d:
text "We have a special"
line "quiz campaign on"
cont "right now."
para "Answer five ques-"
line "tions correctly to"
cont "win a RADIO CARD."
para "Slide it into your"
line "#GEAR to play"
para "the radio anytime,"
line "anywhere."
para "Would you like to"
line "take the quiz?"
done
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UnknownText_0x5d1f2:
text "Question 1:"
para "Is there a #MON"
line "that appears only"
cont "in the morning?"
done
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UnknownText_0x5d231:
text "Correct!"
line "Question 2:"
para "Is this statement"
line "correct?"
para "You can't buy a"
line "BERRY at a MART."
done
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UnknownText_0x5d282:
text "Bull's-eye!"
line "Question 3:"
para "Does HM01 contain"
line "the move FLASH?"
done
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UnknownText_0x5d2bc:
text "So far so good!"
line "Question 4:"
para "Is FALKNER the"
line "VIOLET GYM LEADER"
para "who uses bird"
line "#MON?"
done
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UnknownText_0x5d30e:
text "Wow! Right again!"
line "Here's the final"
cont "question:"
para "Do GOLDENROD GAME"
line "CORNER's slots"
para "have CHARMANDER"
line "on their reels?"
done
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UnknownText_0x5d37b:
text "Bingo! You got it!"
line "Congratulations!"
para "Here's your prize,"
line "a RADIO CARD!"
done
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UnknownText_0x5d3c0:
text "<PLAYER>'s #GEAR"
line "can now double as"
cont "a radio!"
done
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UnknownText_0x5d3e5:
text "Please tune in to"
line "our radio shows."
done
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UnknownText_0x5d409:
text "Oh, dear."
line "Sorry, but you"
para "got it wrong."
line "Please try again!"
done
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UnknownText_0x5d443:
text "Oh. I see. Please"
line "see me if you"
cont "change your mind."
done
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RadioTower1FLassText:
text "BEN is a fabulous"
line "DJ."
para "His sweet voice"
line "makes me melt!"
done
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RadioTower1FYoungsterText:
text "I love MARY, from"
line "#MON TALK."
para "I only know what"
line "she sounds like,"
cont "though."
done
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GruntM3SeenText:
text "We've finally"
line "taken over the"
cont "RADIO TOWER!"
para "Now everyone will"
line "get to experience"
para "the true terror of"
line "TEAM ROCKET!"
para "We'll show you"
line "how scary we are!"
done
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GruntM3BeatenText:
text "Too strong! We"
line "must watch you…"
done
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GruntM3AfterBattleText:
text "You're too strong."
para "Our plan could be"
line "ruined. I must"
cont "warn the others…"
done
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UnknownText_0x5d5e7:
text "1F RECEPTION"
line "2F SALES"
para "3F PERSONNEL"
line "4F PRODUCTION"
para "5F DIRECTOR'S"
line " OFFICE"
done
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UnknownText_0x5d631:
text "LUCKY CHANNEL!"
para "Win with #MON"
line "ID numbers!"
para "Trade your #MON"
line "to collect differ-"
cont "ent ID numbers!"
done
RadioTower1F_MapEvents:
; filler
db 0, 0
.Warps:
db 3
warp_def 2, 7, 11, GOLDENROD_CITY
warp_def 3, 7, 11, GOLDENROD_CITY
warp_def 15, 0, 2, RADIO_TOWER_2F
.CoordEvents:
db 0
.BGEvents:
db 2
bg_event 3, 0, BGEVENT_READ, MapRadioTower1FSignpost0Script
bg_event 13, 0, BGEVENT_READ, MapRadioTower1FSignpost1Script
.ObjectEvents:
db 6
object_event 5, 6, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ReceptionistScript_0x5cd29, -1
object_event 16, 4, SPRITE_LASS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, RadioTower1FLassScript, EVENT_GOLDENROD_CITY_CIVILIANS
object_event 15, 4, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, RadioTower1FYoungsterScript, EVENT_GOLDENROD_CITY_CIVILIANS
object_event 14, 1, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM3, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
object_event 8, 6, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, GentlemanScript_0x5cd3d, EVENT_GOLDENROD_CITY_CIVILIANS
object_event 12, 6, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CooltrainerFScript_0x5cdd5, EVENT_GOLDENROD_CITY_CIVILIANS