pokecrystal-board/maps/CianwoodGym.asm

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CianwoodGym_MapScriptHeader:
.MapTriggers:
db 0
.MapCallbacks:
db 0
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ChuckScript_0x9d60f:
faceplayer
loadfont
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checkevent EVENT_BEAT_CHUCK
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iftrue .FightDone
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writetext UnknownText_0x9d6f9
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waitbutton
closetext
spriteface $2, RIGHT
loadfont
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writetext UnknownText_0x9d76f
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waitbutton
closetext
applymovement $7, MovementData_0x9d6f3
playsound SFX_STRENGTH
earthquake 80
disappear $7
pause 30
faceplayer
loadfont
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writetext UnknownText_0x9d78a
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waitbutton
closetext
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winlosstext UnknownText_0x9d7f6, 0
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scriptedtrainerdata CHUCK, 1
startbattle
returnafterbattle
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setevent EVENT_BEAT_CHUCK
loadfont
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writetext UnknownText_0x9d835
playsound SFX_GET_BADGE
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waitsfx
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setflag ENGINE_STORMBADGE
checkcode VAR_BADGES
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scall CianwoodGymTriggerRockets
.FightDone
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checkevent EVENT_GOT_TM01_DYNAMICPUNCH
iftrue UnknownScript_0x9d67b
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setevent EVENT_BEAT_BLACKBELT_YOSHI
setevent EVENT_BEAT_BLACKBELT_LAO
setevent EVENT_BEAT_BLACKBELT_NOB
setevent EVENT_BEAT_BLACKBELT_LUNG
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writetext UnknownText_0x9d84d
keeptextopen
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verbosegiveitem TM_DYNAMICPUNCH
iffalse UnknownScript_0x9d67f
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setevent EVENT_GOT_TM01_DYNAMICPUNCH
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writetext UnknownText_0x9d8da
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waitbutton
closetext
end
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UnknownScript_0x9d67b:
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writetext UnknownText_0x9d930
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waitbutton
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UnknownScript_0x9d67f:
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closetext
end
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CianwoodGymTriggerRockets:
if_equal 7, .RadioTowerRockets
if_equal 6, .GoldenrodRockets
end
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.GoldenrodRockets
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jumpstd goldenrodrockets
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.RadioTowerRockets
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jumpstd radiotowerrockets
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TrainerBlackbeltYoshi:
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trainer EVENT_BEAT_BLACKBELT_YOSHI, BLACKBELT_T, YOSHI, BlackbeltYoshiSeenText, BlackbeltYoshiBeatenText, 0, BlackbeltYoshiScript
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BlackbeltYoshiScript:
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end_if_just_battled
loadfont
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writetext UnknownText_0x9d9fa
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waitbutton
closetext
end
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TrainerBlackbeltLao:
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trainer EVENT_BEAT_BLACKBELT_LAO, BLACKBELT_T, LAO, BlackbeltLaoSeenText, BlackbeltLaoBeatenText, 0, BlackbeltLaoScript
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BlackbeltLaoScript:
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end_if_just_battled
loadfont
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writetext UnknownText_0x9da61
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waitbutton
closetext
end
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TrainerBlackbeltNob:
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trainer EVENT_BEAT_BLACKBELT_NOB, BLACKBELT_T, NOB, BlackbeltNobSeenText, BlackbeltNobBeatenText, 0, BlackbeltNobScript
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BlackbeltNobScript:
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end_if_just_battled
loadfont
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writetext UnknownText_0x9dac0
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waitbutton
closetext
end
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TrainerBlackbeltLung:
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trainer EVENT_BEAT_BLACKBELT_LUNG, BLACKBELT_T, LUNG, BlackbeltLungSeenText, BlackbeltLungBeatenText, 0, BlackbeltLungScript
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BlackbeltLungScript:
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end_if_just_battled
loadfont
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writetext UnknownText_0x9db14
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waitbutton
closetext
end
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CianwoodGymBoulder:
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jumpstd strengthboulder
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CianwoodGymStatue:
checkflag ENGINE_STORMBADGE
iftrue .Beaten
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jumpstd gymstatue1
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.Beaten
trainertotext CHUCK, 1, $1
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jumpstd gymstatue2
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MovementData_0x9d6f3:
db $39 ; movement
big_step_left
big_step_up
fast_jump_step_right
db $38 ; movement
step_end
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UnknownText_0x9d6f9:
text "WAHAHAH!"
para "So you've come"
line "this far!"
para "Let me tell you,"
line "I'm tough!"
para "My #MON will"
line "crush stones and"
cont "shatter bones!"
para "Watch this!"
done
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UnknownText_0x9d76f:
text "CHUCK: Urggh!"
line "…"
para "Oooarrgh!"
done
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UnknownText_0x9d78a:
text "There! Scared now,"
line "are you?"
para "What?"
line "It has nothing to"
para "do with #MON?"
line "That's true!"
para "Come on. We shall"
line "do battle!"
done
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UnknownText_0x9d7f6:
text "Wha? Huh?"
line "I lost?"
para "How about that!"
line "You're worthy of"
cont "STORMBADGE!"
done
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UnknownText_0x9d835:
text "<PLAYER> received"
line "STORMBADGE."
done
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UnknownText_0x9d84d:
text "STORMBADGE makes"
line "all #MON up to"
para "L70 obey, even"
line "traded ones."
para "It also lets your"
line "#MON use FLY"
para "when you're not in"
line "a battle."
para "Here, take this"
line "too!"
done
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UnknownText_0x9d8da:
text "That is DYNAMIC-"
line "PUNCH."
para "It doesn't always"
line "hit, but when it"
para "does, it causes"
line "confusion!"
done
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UnknownText_0x9d930:
text "WAHAHAH! I enjoyed"
line "battling you!"
para "But a loss is a"
line "loss!"
para "From now on, I'm"
line "going to train 24"
cont "hours a day!"
done
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BlackbeltYoshiSeenText:
text "My #MON and I"
line "are bound togeth-"
cont "er by friendship."
para "Our bond will"
line "never be broken!"
done
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BlackbeltYoshiBeatenText:
text "This isn't real!"
done
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UnknownText_0x9d9fa:
text "You seem to have a"
line "strong bond with"
cont "your #MON too!"
done
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BlackbeltLaoSeenText:
text "We martial artists"
line "fear nothing!"
done
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BlackbeltLaoBeatenText:
text "That's shocking!"
done
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UnknownText_0x9da61:
text "Fighting #MON"
line "are afraid of psy-"
cont "chics…"
done
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BlackbeltNobSeenText:
text "Words are useless."
line "Let your fists do"
cont "the talking!"
done
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BlackbeltNobBeatenText:
text "…"
done
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UnknownText_0x9dac0:
text "I lost! "
line "I'm speechless!"
done
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BlackbeltLungSeenText:
text "My raging fists"
line "will shatter your"
cont "#MON!"
done
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BlackbeltLungBeatenText:
text "I got shattered!"
done
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UnknownText_0x9db14:
text "My #MON lost…"
line "My… my pride is"
cont "shattered…"
done
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CianwoodGym_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $11, $4, 2, CIANWOOD_CITY
warp_def $11, $5, 2, CIANWOOD_CITY
.XYTriggers:
db 0
.Signposts:
db 2
signpost 15, 3, SIGNPOST_READ, CianwoodGymStatue
signpost 15, 6, SIGNPOST_READ, CianwoodGymStatue
.PersonEvents:
db 9
person_event SPRITE_CHUCK, 1, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_SCRIPT, 0, ChuckScript_0x9d60f, -1
person_event SPRITE_BLACK_BELT, 12, 2, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_TRAINER, 3, TrainerBlackbeltYoshi, -1
person_event SPRITE_BLACK_BELT, 12, 7, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_TRAINER, 3, TrainerBlackbeltLao, -1
person_event SPRITE_BLACK_BELT, 9, 3, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_TRAINER, 2, TrainerBlackbeltNob, -1
person_event SPRITE_BLACK_BELT, 5, 5, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_TRAINER, 1, TrainerBlackbeltLung, -1
person_event SPRITE_BOULDER, 1, 5, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, CianwoodGymBoulder, -1
person_event SPRITE_BOULDER, 7, 3, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, CianwoodGymBoulder, -1
person_event SPRITE_BOULDER, 7, 4, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, CianwoodGymBoulder, -1
person_event SPRITE_BOULDER, 7, 5, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, CianwoodGymBoulder, -1