mirror of
https://github.com/loot/libloot-python.git
synced 2026-07-27 14:14:13 -07:00
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58dd19af7d |
@@ -50,3 +50,5 @@ $RECYCLE.BIN/
|
||||
|
||||
# Windows shortcuts
|
||||
*.lnk
|
||||
|
||||
.vscode/
|
||||
|
||||
-47
@@ -1,47 +0,0 @@
|
||||
sudo: false
|
||||
language: cpp
|
||||
compiler: gcc
|
||||
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test # ppa:ubuntu-toolchain-r/test
|
||||
packages:
|
||||
- gcc-5
|
||||
- g++-5
|
||||
- wget
|
||||
|
||||
install:
|
||||
# Use GCC 5.
|
||||
- if [ "$CXX" = "g++" ]; then export CXX="g++-5" CC="gcc-5"; fi
|
||||
# Download CMake binary because those available in PPAs either don't support
|
||||
# xz downloads or don't support HTTPS.
|
||||
- wget https://cmake.org/files/v3.6/cmake-3.6.2-Linux-x86_64.tar.gz
|
||||
- tar -xf cmake-3.6.2-Linux-x86_64.tar.gz
|
||||
|
||||
before_script:
|
||||
# Move into the cloned LOOT repo build path.
|
||||
- mkdir build && cd build
|
||||
# Link dynamically to the C++ standard library runtime.
|
||||
- ../cmake-3.6.2-Linux-x86_64/bin/cmake ..
|
||||
|
||||
script:
|
||||
- make all
|
||||
- python -m unittest test
|
||||
|
||||
after_success:
|
||||
- ../cmake-3.6.2-Linux-x86_64/bin/cpack -C Release
|
||||
- cd $TRAVIS_BUILD_DIR
|
||||
# Need to replace the Bintray config files' version placeholders.
|
||||
- VERSION=$(ls build/package/loot_api_python-*.tar.xz | sed 's/build\/package\/loot_api_python-//;s/-Linux.tar.xz//;')
|
||||
- sed -i "s/REPLACE_THIS_VERSION/${VERSION}/" scripts/travis/loot-api.bintray.json
|
||||
|
||||
deploy:
|
||||
- provider: bintray
|
||||
file: scripts/travis/loot-api.bintray.json
|
||||
user: wrinklyninja
|
||||
key:
|
||||
secure: "XUj1hk5lNhyzPNs3iv1kw8h370QrS+hOcGvj7fMkMb3KQF+I7XJIIhi5lcVd/X5NB79M4IYKac+7n4fVPsf6jXd+SpKYKdPF5ZnSn00dtU34Jhz+DiZQoLdAVLhGgOTLxv2SE6kfvfCXXVlSSoVOVNH0rx0OWE/BjZaSxd9+XeQgEJ/qozvt9kl4sd02y/M4r9h4SAMGf3zav+PWy+5cigy/LFONDQ9oeCEOJmVbazlB2Hkt0GnRkPpW/jFjUvt5qs0jS1neBBmeVCxvue1qJVJBwPtIszNhoARn/mY1tfQ4b0MdzvYhK1kjHvtBLW+OoXOr5VaiZ2a0J+t7jtgfO2cadiIgqCbxddltq1CESFa3pSCpkAfSg1jkl3Lj7BJzSLrRLxySN+Hq0O4qR3A3cQOVt5glZIbabq0h1b9jxZSpU9D+jwgZxxmI8NZJRS4TegZ+Q1ygY/MrSydUWQ3fK0ls20GePKjPtK90ipqt0HLyjAcLLVshc1jB3MPqDKEPXnQtxrJmbHwZu2rzlngIjUNybJXQxuJLqcE/awijpoftbqxctXzEq2hMj/lp6Y4agX++hikPg+BP6HHCwuwgXTYkcUXC6v5Mm2NTboDnimiJq2aCzcgc4RVjes1o5cKng8xtpYCNoTkEd4Tu1DL+AR6tJnjXkvRsJCdBWUVIFG4="
|
||||
skip_cleanup: true
|
||||
on:
|
||||
all_branches: true
|
||||
+46
-45
@@ -6,6 +6,10 @@ include(ExternalProject)
|
||||
set(EXTERNAL_PROJECTS_PATH "${CMAKE_BINARY_DIR}/external/src")
|
||||
make_directory(${EXTERNAL_PROJECTS_PATH})
|
||||
|
||||
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
|
||||
##############################
|
||||
# Get Build Revision
|
||||
##############################
|
||||
@@ -30,9 +34,10 @@ configure_file("${CMAKE_SOURCE_DIR}/src/wrapper_version.cpp.in" "${CMAKE_BINARY_
|
||||
# pybind11
|
||||
#######################################
|
||||
|
||||
set(PYBIND11_URL "https://github.com/pybind/pybind11/archive/v1.8.1.tar.gz")
|
||||
set(PYBIND11_DOWNLOAD_PATH "${EXTERNAL_PROJECTS_PATH}/pybind11-1.8.1.tar.gz")
|
||||
set(PYBIND11_EXTRACTED_PATH "${EXTERNAL_PROJECTS_PATH}/pybind11-1.8.1")
|
||||
set(PYBIND11_VERSION "2.2.4")
|
||||
set(PYBIND11_URL "https://github.com/pybind/pybind11/archive/v${PYBIND11_VERSION}.tar.gz")
|
||||
set(PYBIND11_DOWNLOAD_PATH "${EXTERNAL_PROJECTS_PATH}/pybind11-${PYBIND11_VERSION}.tar.gz")
|
||||
set(PYBIND11_EXTRACTED_PATH "${EXTERNAL_PROJECTS_PATH}/pybind11-${PYBIND11_VERSION}")
|
||||
|
||||
if (NOT EXISTS ${PYBIND11_DOWNLOAD_PATH})
|
||||
file(DOWNLOAD ${PYBIND11_URL} ${PYBIND11_DOWNLOAD_PATH})
|
||||
@@ -49,49 +54,44 @@ add_subdirectory(${PYBIND11_EXTRACTED_PATH})
|
||||
#######################################
|
||||
|
||||
if (CMAKE_SYSTEM_NAME MATCHES "Windows")
|
||||
set(LOOT_API_URL "https://bintray.com/wrinklyninja/loot/download_file?file_path=loot-api_0.10.1-0-gd8f8dc4_master.7z")
|
||||
if (NOT "${CMAKE_GENERATOR}" MATCHES "(Win64|IA64)")
|
||||
set(LIBLOOT_URL "https://github.com/loot/libloot/releases/download/0.14.5/libloot-0.14.5-0-g68ecc02_dev-win32.7z")
|
||||
else()
|
||||
set(LIBLOOT_URL "https://github.com/loot/libloot/releases/download/0.14.5/libloot-0.14.5-0-g68ecc02_dev-win64.7z")
|
||||
endif()
|
||||
else()
|
||||
set(LOOT_API_URL "https://bintray.com/wrinklyninja/loot/download_file?file_path=loot-api_0.10.1-0-gd8f8dc4_master.tar.xz")
|
||||
set(LIBLOOT_URL "https://github.com/loot/libloot/releases/download/0.14.5/libloot.tar.xz")
|
||||
endif()
|
||||
|
||||
ExternalProject_Add(loot-api-c++
|
||||
ExternalProject_Add(libloot
|
||||
PREFIX "external"
|
||||
URL ${LOOT_API_URL}
|
||||
URL ${LIBLOOT_URL}
|
||||
CONFIGURE_COMMAND ""
|
||||
BUILD_COMMAND ""
|
||||
INSTALL_COMMAND "")
|
||||
ExternalProject_Get_Property(loot-api-c++ SOURCE_DIR)
|
||||
set(LOOT_API_EXTRACTED_PATH ${SOURCE_DIR})
|
||||
ExternalProject_Get_Property(libloot SOURCE_DIR)
|
||||
set(LIBLOOT_EXTRACTED_PATH ${SOURCE_DIR})
|
||||
|
||||
include_directories("${CMAKE_SOURCE_DIR}/src"
|
||||
"${LOOT_API_EXTRACTED_PATH}/include")
|
||||
link_directories(${LOOT_API_EXTRACTED_PATH})
|
||||
set(LOOT_API_STATIC_LIBRARY "${CMAKE_STATIC_LIBRARY_PREFIX}loot_api${CMAKE_STATIC_LIBRARY_SUFFIX}")
|
||||
set(LOOT_API_SHARED_LIBRARY "${CMAKE_SHARED_LIBRARY_PREFIX}loot_api${CMAKE_SHARED_LIBRARY_SUFFIX}")
|
||||
|
||||
#######################################
|
||||
# Test Masterlist
|
||||
#######################################
|
||||
|
||||
ExternalProject_Add(test-masterlist
|
||||
PREFIX "external"
|
||||
URL "https://github.com/loot/oblivion/archive/09286601739c11a3a3e4552c6ddbdcaeffd1a8d3.zip"
|
||||
CONFIGURE_COMMAND ""
|
||||
BUILD_COMMAND ""
|
||||
INSTALL_COMMAND "")
|
||||
"${LIBLOOT_EXTRACTED_PATH}/include")
|
||||
link_directories(${LIBLOOT_EXTRACTED_PATH})
|
||||
set(LIBLOOT_STATIC_LIBRARY "${CMAKE_STATIC_LIBRARY_PREFIX}loot${CMAKE_STATIC_LIBRARY_SUFFIX}")
|
||||
set(LIBLOOT_SHARED_LIBRARY "${CMAKE_SHARED_LIBRARY_PREFIX}loot${CMAKE_SHARED_LIBRARY_SUFFIX}")
|
||||
|
||||
#######################################
|
||||
# Python Module
|
||||
#######################################
|
||||
|
||||
pybind11_add_module(loot_api "${CMAKE_SOURCE_DIR}/src/main.cpp" "${CMAKE_BINARY_DIR}/generated/wrapper_version.cpp")
|
||||
pybind11_add_module(loot_api "${CMAKE_SOURCE_DIR}/src/main.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/convenience.cpp"
|
||||
"${CMAKE_BINARY_DIR}/generated/wrapper_version.cpp")
|
||||
|
||||
add_dependencies(loot_api loot-api-c++ test-masterlist)
|
||||
add_dependencies(loot_api libloot)
|
||||
|
||||
if (CMAKE_SYSTEM_NAME MATCHES "Windows")
|
||||
target_link_libraries(loot_api PRIVATE ${LOOT_API_STATIC_LIBRARY})
|
||||
target_link_libraries(loot_api PRIVATE ${LIBLOOT_STATIC_LIBRARY})
|
||||
else()
|
||||
target_link_libraries(loot_api PRIVATE ${LOOT_API_SHARED_LIBRARY})
|
||||
target_link_libraries(loot_api PRIVATE ${LIBLOOT_SHARED_LIBRARY})
|
||||
endif()
|
||||
|
||||
########################################
|
||||
@@ -103,21 +103,14 @@ find_package(PythonInterp REQUIRED)
|
||||
# Copy the API binary to the build directory.
|
||||
add_custom_command(TARGET loot_api POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
"${LOOT_API_EXTRACTED_PATH}/${LOOT_API_SHARED_LIBRARY}"
|
||||
"$<TARGET_FILE_DIR:loot_api>/${LOOT_API_SHARED_LIBRARY}")
|
||||
"${LIBLOOT_EXTRACTED_PATH}/${LIBLOOT_SHARED_LIBRARY}"
|
||||
"$<TARGET_FILE_DIR:loot_api>/${LIBLOOT_SHARED_LIBRARY}")
|
||||
|
||||
# Copy the test masterlist to the build directory.
|
||||
ExternalProject_Get_Property(test-masterlist SOURCE_DIR)
|
||||
add_custom_command(TARGET loot_api POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
"${SOURCE_DIR}/masterlist.yaml"
|
||||
"$<TARGET_FILE_DIR:loot_api>/masterlist.yaml")
|
||||
enable_testing()
|
||||
|
||||
# Also copy the test Python script to the build directory.
|
||||
add_custom_command(TARGET loot_api POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
"${CMAKE_SOURCE_DIR}/src/test.py"
|
||||
"$<TARGET_FILE_DIR:loot_api>/test.py")
|
||||
add_test(NAME python
|
||||
WORKING_DIRECTORY $<TARGET_FILE_DIR:loot_api>
|
||||
COMMAND "${PYTHON_EXECUTABLE}" ${CMAKE_SOURCE_DIR}/test/test.py)
|
||||
|
||||
########################################
|
||||
# Install
|
||||
@@ -125,12 +118,20 @@ add_custom_command(TARGET loot_api POST_BUILD
|
||||
|
||||
install(TARGETS loot_api
|
||||
DESTINATION "."
|
||||
CONFIGURATIONS Release)
|
||||
CONFIGURATIONS Release RelWithDebInfo)
|
||||
|
||||
install(FILES "${LOOT_API_EXTRACTED_PATH}/${LOOT_API_SHARED_LIBRARY}"
|
||||
install(FILES "${LIBLOOT_EXTRACTED_PATH}/${LIBLOOT_SHARED_LIBRARY}"
|
||||
"${CMAKE_SOURCE_DIR}/docs/README.md"
|
||||
DESTINATION "."
|
||||
CONFIGURATIONS Release)
|
||||
CONFIGURATIONS Release RelWithDebInfo)
|
||||
|
||||
IF (MSVC)
|
||||
install(FILES $<TARGET_PDB_FILE:loot_api>
|
||||
DESTINATION .
|
||||
OPTIONAL
|
||||
CONFIGURATIONS RelWithDebInfo
|
||||
RENAME loot_api_python.pdb)
|
||||
ENDIF ()
|
||||
|
||||
########################################
|
||||
# CPack
|
||||
@@ -160,7 +161,7 @@ else()
|
||||
set(CPACK_GENERATOR "TXZ")
|
||||
endif()
|
||||
|
||||
set(CPACK_PACKAGE_VERSION ${GIT_DESCRIBE_STRING})
|
||||
set(CPACK_PACKAGE_VERSION "${GIT_DESCRIBE_STRING}-python$ENV{PYTHON_VERSION}")
|
||||
set(CPACK_PACKAGE_DIRECTORY "${CMAKE_BINARY_DIR}/package")
|
||||
|
||||
include(CPack)
|
||||
|
||||
@@ -1,21 +1,20 @@
|
||||
LOOT API Python Module
|
||||
=======================
|
||||
|
||||
[](https://ci.appveyor.com/project/WrinklyNinja/loot-api-python)
|
||||
[](https://travis-ci.org/loot/loot-api-python)
|
||||
[](https://ci.appveyor.com/project/LOOT/loot-api-python/branch/master)
|
||||
[](http://loot-api-python.readthedocs.io/)
|
||||
|
||||
A Python module that wraps the LOOT API, generated by [pybind11](https://github.com/pybind/pybind11).
|
||||
A Python module that wraps libloot, generated by [pybind11](https://github.com/pybind/pybind11). Not everything in the API is exposed: coverage can be extended on request (or by pull request).
|
||||
|
||||
## Downloads
|
||||
|
||||
Snapshot builds are available on [Bintray](https://bintray.com/wrinklyninja/loot/loot-api-python). The snapshot build archives are named like so:
|
||||
Snapshot builds are available on [Bintray](https://bintray.com/loot/snapshots/loot-api-python). The snapshot build archives are named like so:
|
||||
|
||||
```
|
||||
loot_api_python-<short revision ID>-win32.7z
|
||||
loot_api_python-<short revision ID>-python<python version>-win<architecture>.7z
|
||||
```
|
||||
|
||||
For example `loot_api_python-94de368-win32.7z` was built using the revision with shortened commit ID `94de368`.
|
||||
For example `loot_api_python-94de368-python2.7-win32.7z` was built using the revision with shortened commit ID `94de368`.
|
||||
|
||||
## Documentation
|
||||
|
||||
@@ -23,6 +22,6 @@ The documentation can be found online at [Read The Docs](http://loot-api-python.
|
||||
|
||||
## Build Instructions
|
||||
|
||||
The module's build system uses [CMake](https://cmake.org/) and requires [Python](https://www.python.org) (tested with 2.7). Make sure they're installed, then run CMake, and build the generated solution file.
|
||||
The module's build system uses [CMake](https://cmake.org/) and requires [Python](https://www.python.org). Make sure they're installed, then run CMake, and build the generated solution file.
|
||||
|
||||
Only Windows support has been tested, though Linux builds should also be possible.
|
||||
|
||||
+49
-10
@@ -1,42 +1,81 @@
|
||||
os: Visual Studio 2015
|
||||
os: Visual Studio 2017
|
||||
|
||||
version: "{build}-{branch}"
|
||||
|
||||
configuration: Release
|
||||
configuration: RelWithDebInfo
|
||||
|
||||
platform:
|
||||
- Win32
|
||||
- x64
|
||||
|
||||
environment:
|
||||
bintray_auth_token:
|
||||
secure: PgsEA6TjHVf718zMnK7J/fT1hUAVNKBeWhpYgYaeCyeZk37VT4Ics6j7+B7ElLEr
|
||||
github_auth_token:
|
||||
secure: yDqT5l/e5MntbW99V6+MHlfFgNv+UIogFfeyUVqtFk5lFRB/dAraLLwKCLl6y+DH
|
||||
|
||||
matrix:
|
||||
- PYTHON_VERSION: 2.7
|
||||
- PYTHON_VERSION: 3.7
|
||||
|
||||
install:
|
||||
- ps: (New-Object Net.WebClient).DownloadFile('https://raw.githubusercontent.com/Ortham/ci-scripts/2.0.0/delete_old_bintray_versions.py', "$env:APPVEYOR_BUILD_FOLDER\delete_old_bintray_versions.py")
|
||||
|
||||
before_build:
|
||||
- ps: $env:PYTHON_DIRECTORY_VERSION=$env:PYTHON_VERSION.Replace(".", "")
|
||||
- cd %APPVEYOR_BUILD_FOLDER%
|
||||
- ps: mkdir build
|
||||
- cd build
|
||||
- cmake .. -G "Visual Studio 14 2015"
|
||||
- ps: |
|
||||
if ($env:PLATFORM -eq 'Win32') {
|
||||
cmake .. -G "Visual Studio 15 2017" -DPYTHON_EXECUTABLE="C:\Python${env:PYTHON_DIRECTORY_VERSION}\python.exe"
|
||||
} else {
|
||||
cmake .. -G "Visual Studio 15 2017 Win64" -DPYTHON_EXECUTABLE="C:\Python${env:PYTHON_DIRECTORY_VERSION}-x64\python.exe"
|
||||
}
|
||||
|
||||
build:
|
||||
verbosity: minimal
|
||||
project: 'c:\projects\loot-api-python\build\loot_api_python.sln'
|
||||
|
||||
test_script:
|
||||
- cd %APPVEYOR_BUILD_FOLDER%\build\Release
|
||||
- python -m unittest test
|
||||
- cd %APPVEYOR_BUILD_FOLDER%\build\%CONFIGURATION%
|
||||
- ps: $env:ARCHITECTURE=$env:PLATFORM.Substring($env:PLATFORM.Length - 2)
|
||||
- py -%PYTHON_VERSION%-%ARCHITECTURE% -m unittest test
|
||||
|
||||
after_test:
|
||||
- cd %APPVEYOR_BUILD_FOLDER%\build
|
||||
- cpack
|
||||
- cpack -C %CONFIGURATION%
|
||||
# AppVeyor checks out a specific commit, but that means the archive script
|
||||
# can't tell which branch it's on, so rename the 7z archives.
|
||||
- ps: $env:GIT_DESCRIBE = ((git describe --tags --long --always) | Out-String) -replace "`n|`r", ""
|
||||
|
||||
artifacts:
|
||||
- path: build\package\loot_api_python-$(GIT_DESCRIBE)_$(APPVEYOR_REPO_BRANCH)-win32.7z
|
||||
- path: build\package\loot_api_python-$(GIT_DESCRIBE)_$(APPVEYOR_REPO_BRANCH)-python$(PYTHON_VERSION)-win$(ARCHITECTURE).7z
|
||||
name: loot_api_python
|
||||
|
||||
deploy:
|
||||
- provider: BinTray
|
||||
username: wrinklyninja
|
||||
api_key:
|
||||
secure: u234T2688DZmz4JH5+0iAHcUcL2fEIGculb8655bn4B1q7GckhplsitzgEbv3NFc
|
||||
subject: wrinklyninja
|
||||
repo: loot
|
||||
secure: PgsEA6TjHVf718zMnK7J/fT1hUAVNKBeWhpYgYaeCyeZk37VT4Ics6j7+B7ElLEr
|
||||
subject: loot
|
||||
repo: snapshots
|
||||
package: loot-api-python
|
||||
version: $(GIT_DESCRIBE)_$(APPVEYOR_REPO_BRANCH)
|
||||
publish: true
|
||||
artifact: loot_api_python
|
||||
|
||||
- provider: GitHub
|
||||
tag: $(APPVEYOR_REPO_TAG_NAME)
|
||||
release: LOOT API Python Module v$(APPVEYOR_REPO_TAG_NAME)
|
||||
description: |
|
||||
Requires Windows 7 or later and the [MSVC 2017 x86 redistributable](https://download.visualstudio.microsoft.com/download/pr/749aa419-f9e4-4578-a417-a43786af205e/d59197078cc425377be301faba7dd87a/vc_redist.x86.exe), and [7-Zip](http://www.7-zip.org/) to extract the archive.
|
||||
auth_token:
|
||||
secure: yDqT5l/e5MntbW99V6+MHlfFgNv+UIogFfeyUVqtFk5lFRB/dAraLLwKCLl6y+DH
|
||||
artifact: loot_api_python
|
||||
draft: false
|
||||
on:
|
||||
appveyor_repo_tag: true
|
||||
|
||||
on_success:
|
||||
- ps: python "$env:APPVEYOR_BUILD_FOLDER\delete_old_bintray_versions.py" -g loot/loot-api-python -b loot/snapshots/loot-api-python -u wrinklyninja -k $env:bintray_auth_token -t $env:github_auth_token -n 30
|
||||
|
||||
+1
-1
@@ -3,7 +3,7 @@ LOOT API Python Wrapper
|
||||
|
||||
This archive contains a build of the LOOT API Python wrapper module and its corresponding 32-bit Windows build of the LOOT API.
|
||||
|
||||
The DLL requires the [MSVC 2015 x86 redistributable](https://download.microsoft.com/download/9/3/F/93FCF1E7-E6A4-478B-96E7-D4B285925B00/vc_redist.x86.exe)
|
||||
The DLL requires the [MSVC 2017 x86 redistributable](https://download.visualstudio.microsoft.com/download/pr/749aa419-f9e4-4578-a417-a43786af205e/d59197078cc425377be301faba7dd87a/vc_redist.x86.exe)
|
||||
to be installed.
|
||||
|
||||
See the [online documentation](http://loot-api-python.readthedocs.org/) for more information.
|
||||
|
||||
+2
-2
@@ -55,7 +55,7 @@ master_doc = 'index'
|
||||
|
||||
# General information about the project.
|
||||
project = u'LOOT API Python Module'
|
||||
copyright = u'2016, WrinklyNinja'
|
||||
copyright = u'2019, WrinklyNinja'
|
||||
author = u'WrinklyNinja'
|
||||
|
||||
# The version info for the project you're documenting, acts as replacement for
|
||||
@@ -346,5 +346,5 @@ texinfo_documents = [
|
||||
|
||||
# Example configuration for intersphinx: refer to the Python standard library.
|
||||
intersphinx_mapping = {
|
||||
'loot_api': ('http://loot.readthedocs.io/en/0.10.1/', None),
|
||||
'loot_api': ('http://loot.readthedocs.io/en/0.14.5/', None),
|
||||
}
|
||||
|
||||
+72
-37
@@ -14,8 +14,7 @@ values are unsigned integer constants.
|
||||
|
||||
.. py:class:: loot_api.GameType
|
||||
|
||||
Wraps :cpp:type:`loot::GameType` to expose the LOOT API's game
|
||||
codes.
|
||||
Wraps :cpp:type:`loot::GameType` to expose the LOOT API's game codes.
|
||||
|
||||
.. py:attribute:: fo3
|
||||
.. py:attribute:: fo4
|
||||
@@ -24,27 +23,21 @@ values are unsigned integer constants.
|
||||
.. py:attribute:: tes5
|
||||
.. py:attribute:: tes5se
|
||||
|
||||
.. py:class:: loot_api.LanguageCode
|
||||
.. py:class:: loot_api.LogLevel
|
||||
|
||||
Wraps :cpp:type:`loot::LanguageCode` to expose the LOOT API's
|
||||
language codes.
|
||||
Wraps :cpp:type:`loot::LogLevel` to expose the LOOT API's log level codes.
|
||||
|
||||
.. py:attribute:: english
|
||||
.. py:attribute:: spanish
|
||||
.. py:attribute:: russian
|
||||
.. py:attribute:: french
|
||||
.. py:attribute:: chinese
|
||||
.. py:attribute:: polish
|
||||
.. py:attribute:: brazilian_portuguese
|
||||
.. py:attribute:: finnish
|
||||
.. py:attribute:: german
|
||||
.. py:attribute:: danish
|
||||
.. py:attribute:: korean
|
||||
.. py:attribute:: trace
|
||||
.. py:attribute:: debug
|
||||
.. py:attribute:: info
|
||||
.. py:attribute:: warning
|
||||
.. py:attribute:: error
|
||||
.. py:attribute:: fatal
|
||||
|
||||
.. py:class:: loot_api.MessageType
|
||||
|
||||
Wraps :cpp:type:`loot::MessageType` to expose the LOOT API's
|
||||
message type codes.
|
||||
Wraps :cpp:type:`loot::MessageType` to expose the LOOT API's message type
|
||||
codes.
|
||||
|
||||
.. py:attribute:: error
|
||||
.. py:attribute:: say
|
||||
@@ -52,13 +45,26 @@ values are unsigned integer constants.
|
||||
|
||||
.. py:class:: loot_api.PluginCleanliness
|
||||
|
||||
Wraps :cpp:type:`loot::PluginCleanliness` to expose the LOOT API's plugin cleanliness state codes.
|
||||
Codes used to indicate the cleanliness of a plugin according to the
|
||||
information contained within the loaded masterlist/userlist.
|
||||
|
||||
.. py:attribute:: clean
|
||||
|
||||
Indicates that the plugin is clean.
|
||||
|
||||
.. py:attribute:: dirty
|
||||
|
||||
Indicates that the plugin is dirty.
|
||||
|
||||
.. py:attribute:: do_not_clean
|
||||
|
||||
Indicates that the plugin contains dirty edits, but that they are part of
|
||||
the plugin’s intended functionality and should not be removed.
|
||||
|
||||
.. py:attribute:: unknown
|
||||
|
||||
Indicates that no data is available on whether the plugin is dirty or not.
|
||||
|
||||
Public-Field Data Structures
|
||||
============================
|
||||
|
||||
@@ -81,7 +87,7 @@ Classes with public fields and no member functions.
|
||||
A boolean that is true if the masterlist has been modified from its state
|
||||
at the commit given by :py:attr:`revision_id`.
|
||||
|
||||
.. py:class:: loot_api.Message
|
||||
.. py:class:: loot_api.SimpleMessage
|
||||
|
||||
Wraps :cpp:class:`loot::SimpleMessage`.
|
||||
|
||||
@@ -91,12 +97,16 @@ Classes with public fields and no member functions.
|
||||
|
||||
.. py:attribute:: language
|
||||
|
||||
A :py:class:`loot_api.LanguageCode` giving the message text language.
|
||||
A Unicode string giving the message text language.
|
||||
|
||||
.. py:attribute:: text
|
||||
|
||||
A Unicode string containing the message text.
|
||||
|
||||
.. py:attribute:: condition
|
||||
|
||||
A Unicode string containing the message condition.
|
||||
|
||||
.. py:class:: loot_api.PluginTags
|
||||
|
||||
Wraps :cpp:class:`loot::PluginTags`.
|
||||
@@ -117,49 +127,65 @@ Classes with public fields and no member functions.
|
||||
Functions
|
||||
=========
|
||||
|
||||
.. py:function:: loot_api.set_logging_callback(callback) -> NoneType
|
||||
|
||||
Set the callback function that is called when logging. Wraps
|
||||
:cpp:func:`loot::SetLoggingCallback`.
|
||||
|
||||
.. py:function:: loot_api.is_compatible(int, int, int) -> bool
|
||||
|
||||
Checks for API compatibility. Wraps :cpp:func:`loot::IsCompatible`.
|
||||
|
||||
.. py:function:: loot_api.create_database(game : loot_api.GameType, [game_path : unicode = u'', [game_local_path : unicode = u'']]) -> loot_api.DatabaseInterface
|
||||
.. py:function:: loot_api.InitialiseLocale(unicode = u'') -> NoneType
|
||||
|
||||
Initialise a new database handle. Wraps :cpp:func:`loot::IsCompatible`.
|
||||
Initialise the current global locale using the given ID. A blank value means
|
||||
that the system default locale will be initialised. Wraps
|
||||
:cpp:func:`loot::InitialiseLocale`.
|
||||
|
||||
.. py:function:: loot_api.create_game_handle(game : loot_api.GameType, game_path : unicode, [game_local_path : unicode = u'']) -> loot_api.GameInterface
|
||||
|
||||
Initialise a new game handle. Wraps :cpp:func:`loot::CreateGameHandle`.
|
||||
|
||||
Classes
|
||||
=======
|
||||
|
||||
.. py:class:: loot_api.GameInterface
|
||||
|
||||
Wraps :cpp:class:`loot::GameInterface`.
|
||||
|
||||
.. py:function:: loot_api.get_database() -> loot_api.DatabaseInterface
|
||||
|
||||
Get a database handle. Wraps :cpp:func:`loot::GetDatabase`.
|
||||
|
||||
.. py:function:: loot_api.load_current_load_order_state() -> NoneType
|
||||
|
||||
Load the current load order state, discarding any previously held state.
|
||||
Wraps :cpp:func:`loot::LoadCurrentLoadOrderState`.
|
||||
|
||||
.. py:class:: loot_api.DatabaseInterface
|
||||
|
||||
Wraps :cpp:class:`loot::DatabaseInterface`.
|
||||
|
||||
.. py:method:: eval_lists(loot_api.DatabaseInterface) -> NoneType
|
||||
|
||||
Evaluates all conditions and regular expression metadata entries in the loaded metadata lists. Wraps :cpp:func:`EvalLists`.
|
||||
|
||||
.. py:method:: get_masterlist_revision(loot_api.DatabaseInterface, unicode, bool) -> loot_api.MasterlistInfo
|
||||
|
||||
Gets the give masterlist’s source control revision. Wraps :cpp:func:`GetMasterlistRevision`.
|
||||
|
||||
.. py:method:: get_plugin_cleanliness(loot_api.DatabaseInterface, unicode) -> loot_api.PluginCleanliness
|
||||
.. py:method:: get_plugin_metadata(loot_api.DatabaseInterface, plugin : unicode, [includeUserMetadata : bool = True, [evaluateConditions : bool = False]]) -> loot_api.PluginMetadata
|
||||
|
||||
Determines the database’s knowledge of a plugin’s cleanliness. Wraps :cpp:func:`GetPluginCleanliness`.
|
||||
Get all a plugin’s loaded metadata. Wraps :cpp:func:`GetPluginMetadata`.
|
||||
|
||||
.. py:method:: get_plugin_messages(loot_api.DatabaseInterface, unicode, loot_api.LanguageCode) -> list<loot_api.Message>
|
||||
.. py:method:: get_plugin_cleanliness(loot_api.DatabaseInterface, plugin : unicode, [evaluateConditions : bool = False]) -> loot_api.PluginCleanliness
|
||||
|
||||
Outputs the messages associated with the given plugin in the database. Wraps :cpp:func:`GetPluginMessages`.
|
||||
Determines the database’s knowledge of a plugin’s cleanliness. Outputs whether the plugin should be cleaned or not, or if no data is available.
|
||||
|
||||
.. py:method:: get_plugin_tags(loot_api.DatabaseInterface, unicode) -> loot_api.PluginTags
|
||||
.. py:method:: get_plugin_tags(loot_api.DatabaseInterface, plugin : unicode, [evaluateConditions : bool = False]) -> loot_api.PluginTags
|
||||
|
||||
Outputs the Bash Tags suggested for addition and removal by the database for the given plugin. Wraps :cpp:func:`GetPluginTags`.
|
||||
Outputs the Bash Tags suggested for addition and removal by the database for the given plugin.
|
||||
|
||||
.. py:method:: load_lists(loot_api.DatabaseInterface, masterlist_path : unicode, [userlist_path : unicode = u'']) -> NoneType
|
||||
|
||||
Loads the masterlist and userlist from the paths specified. Wraps :cpp:func:`LoadLists`.
|
||||
|
||||
.. py:method:: sort_plugins(loot_api.DatabaseInterface, list<unicode>) -> list<unicode>
|
||||
|
||||
Calculates a new load order for all a game’s installed plugins and outputs the sorted order. Wraps :cpp:func:`SortPlugins`.
|
||||
|
||||
.. py:method:: update_masterlist(loot_api.DatabaseInterface, unicode, unicode, unicode) -> bool
|
||||
|
||||
Updates the given masterlist using the given Git repository details. Wraps :cpp:func:`UpdateMasterlist`.
|
||||
@@ -216,3 +242,12 @@ Classes
|
||||
.. py:staticmethod:: string() -> unicode
|
||||
|
||||
Returns the API version as a string of the form ``major.minor.patch``
|
||||
|
||||
.. py:class:: loot_api.PluginMetadata
|
||||
|
||||
Wraps :cpp:class:`loot::PluginMetadata`.
|
||||
|
||||
.. py:method:: get_simple_messages(loot_api.PluginMetadata, unicode) -> list<loot_api.SimpleMessage>
|
||||
|
||||
Get the plugin’s messages as SimpleMessage objects for the given language.
|
||||
Wraps :cpp:func:`GetPluginMessages`.
|
||||
|
||||
+6
-5
@@ -10,13 +10,13 @@ Build archives contain two binaries:
|
||||
* ``loot_api.pyd`` is the Python wrapper
|
||||
* ``loot_api.dll`` is the C++ API DLL that the Python wrapper was built against.
|
||||
|
||||
The C++ DLL requires the `Visual C++ 2015 Redistributable (x86)`_
|
||||
The C++ DLL requires the `Visual C++ 2017 Redistributable (x86)`_
|
||||
to be installed.
|
||||
|
||||
To use the wrapper, copy both files to wherever you want to import them from
|
||||
(they must be in the same folder), and you're done!
|
||||
|
||||
.. _Visual C++ 2015 Redistributable (x86): https://download.microsoft.com/download/9/3/F/93FCF1E7-E6A4-478B-96E7-D4B285925B00/vc_redist.x86.exe
|
||||
.. _Visual C++ 2017 Redistributable (x86): https://download.visualstudio.microsoft.com/download/pr/749aa419-f9e4-4578-a417-a43786af205e/d59197078cc425377be301faba7dd87a/vc_redist.x86.exe
|
||||
|
||||
Using the wrapper
|
||||
=================
|
||||
@@ -28,7 +28,7 @@ To check if the module loaded is compatible with the version of the API that you
|
||||
developed against::
|
||||
|
||||
>>> import loot_api
|
||||
>>> loot_api.is_compatible(0,10,0)
|
||||
>>> loot_api.is_compatible(0,14,0)
|
||||
True
|
||||
>>> loot_api.is_compatible(0,9,0)
|
||||
False
|
||||
@@ -39,8 +39,9 @@ Getting a Plugin's Bash Tag Suggestions
|
||||
To get a plugin's Bash Tag suggestions from a ``masterlist.yaml`` metadata file::
|
||||
|
||||
>>> import loot_api
|
||||
>>> db = loot_api.create_database(loot_api.GameType.tes4, '', '')
|
||||
>>> db.load_lists('masterlist.yaml', '')
|
||||
>>> loot_api.initialise_locale()
|
||||
>>> db = loot_api.create_game_handle(loot_api.GameType.tes4, 'C:\\path\\to\\oblivion\\directory')
|
||||
>>> db.load_lists('masterlist.yaml')
|
||||
>>> tags = db.get_plugin_tags(u'Unofficial Oblivion Patch.esp')
|
||||
>>> tags.added
|
||||
set([u'Scripts', u'Relations', u'C.Owner', u'Actors.AIPackages', u'Actors.Stats', u'Actors.ACBS', u'C.Music', u'Factions', u'Invent', u'Relev', u'Names', u'C.Light', u'Delev', u'C.Name', u'C.Climate', u'NPC.Class', u'Stats', u'Actors.DeathItem', u'Creatures.Blood', u'Actors.CombatStyle', u'Actors.AIData'])
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
{
|
||||
"package": {
|
||||
"name": "loot-api-python",
|
||||
"repo": "loot",
|
||||
"subject": "wrinklyninja"
|
||||
},
|
||||
"version": {
|
||||
"name": "REPLACE_THIS_VERSION"
|
||||
},
|
||||
"files": [{
|
||||
"includePattern": "build/package/(loot_api_python-.+\\.tar.xz)",
|
||||
"uploadPattern": "$1"
|
||||
}],
|
||||
"publish": true
|
||||
}
|
||||
@@ -0,0 +1,83 @@
|
||||
/* LOOT
|
||||
|
||||
A load order optimisation tool for Oblivion, Skyrim, Fallout 3 and
|
||||
Fallout: New Vegas.
|
||||
|
||||
Copyright (C) 2014-2017 Oliver Hamlet
|
||||
|
||||
This file is part of LOOT.
|
||||
|
||||
LOOT is free software: you can redistribute
|
||||
it and/or modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation, either version 3 of
|
||||
the License, or (at your option) any later version.
|
||||
|
||||
LOOT is distributed in the hope that it will
|
||||
be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with LOOT. If not, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "convenience.h"
|
||||
|
||||
#include <loot/api.h>
|
||||
|
||||
namespace loot {
|
||||
PluginTags GetPluginTags(const std::shared_ptr<DatabaseInterface> db, const std::string& plugin, bool evaluateConditions) {
|
||||
PluginTags tags;
|
||||
|
||||
auto metadata = db->GetPluginMetadata(plugin, false, evaluateConditions);
|
||||
if (metadata.has_value()) {
|
||||
for (const auto &tag : metadata.value().GetTags()) {
|
||||
if (tag.IsAddition())
|
||||
tags.added.insert(tag.GetName());
|
||||
else
|
||||
tags.removed.insert(tag.GetName());
|
||||
}
|
||||
}
|
||||
|
||||
metadata = db->GetPluginUserMetadata(plugin, evaluateConditions);
|
||||
if (metadata.has_value()) {
|
||||
tags.userlist_modified = !metadata.value().GetTags().empty();
|
||||
for (const auto &tag : metadata.value().GetTags()) {
|
||||
if (tag.IsAddition())
|
||||
tags.added.insert(tag.GetName());
|
||||
else
|
||||
tags.removed.insert(tag.GetName());
|
||||
}
|
||||
}
|
||||
|
||||
return tags;
|
||||
}
|
||||
|
||||
PluginCleanliness GetPluginCleanliness(const std::shared_ptr<DatabaseInterface> db, const std::string& plugin, bool evaluateConditions) {
|
||||
auto metadata = db->GetPluginMetadata(plugin, true, evaluateConditions);
|
||||
|
||||
if (!metadata.has_value()) {
|
||||
return PluginCleanliness::unknown;
|
||||
}
|
||||
|
||||
auto dirtyInfo = metadata.value().GetDirtyInfo();
|
||||
auto cleanInfo = metadata.value().GetCleanInfo();
|
||||
|
||||
if (dirtyInfo.empty() == cleanInfo.empty()) {
|
||||
return PluginCleanliness::unknown;
|
||||
}
|
||||
|
||||
if (!cleanInfo.empty()) {
|
||||
return PluginCleanliness::clean;
|
||||
}
|
||||
|
||||
for (const auto& info : dirtyInfo) {
|
||||
if (info.ChooseInfo("en").GetText().find("Do not clean") != std::string::npos) {
|
||||
return PluginCleanliness::do_not_clean;
|
||||
}
|
||||
}
|
||||
|
||||
return PluginCleanliness::dirty;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
/* LOOT
|
||||
|
||||
A load order optimisation tool for Oblivion, Skyrim, Fallout 3 and
|
||||
Fallout: New Vegas.
|
||||
|
||||
Copyright (C) 2014-2017 Oliver Hamlet
|
||||
|
||||
This file is part of LOOT.
|
||||
|
||||
LOOT is free software: you can redistribute
|
||||
it and/or modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation, either version 3 of
|
||||
the License, or (at your option) any later version.
|
||||
|
||||
LOOT is distributed in the hope that it will
|
||||
be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with LOOT. If not, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef LOOT_API_PYTHON_CONVENIENCE
|
||||
#define LOOT_API_PYTHON_CONVENIENCE
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include <loot/enum/game_type.h>
|
||||
#include <loot/database_interface.h>
|
||||
|
||||
#include "plugin_cleanliness.h"
|
||||
#include "plugin_tags.h"
|
||||
|
||||
namespace loot {
|
||||
PluginTags GetPluginTags(const std::shared_ptr<DatabaseInterface> db,
|
||||
const std::string& plugin,
|
||||
bool evaluateConditions = false);
|
||||
|
||||
PluginCleanliness GetPluginCleanliness(const std::shared_ptr<DatabaseInterface> db,
|
||||
const std::string& plugin,
|
||||
bool evaluateConditions = false);
|
||||
}
|
||||
|
||||
#endif
|
||||
+94
-45
@@ -25,53 +25,59 @@
|
||||
#include <loot/api.h>
|
||||
#include <pybind11/pybind11.h>
|
||||
#include <pybind11/stl.h>
|
||||
#include <pybind11/functional.h>
|
||||
|
||||
#include "convenience.h"
|
||||
#include "wrapper_version.h"
|
||||
|
||||
PYBIND11_DECLARE_HOLDER_TYPE(T, std::shared_ptr<T>);
|
||||
using pybind11::arg;
|
||||
using pybind11::enum_;
|
||||
using pybind11::class_;
|
||||
using pybind11::metaclass;
|
||||
using std::filesystem::path;
|
||||
using std::filesystem::u8path;
|
||||
|
||||
PYBIND11_PLUGIN(loot_api) {
|
||||
using loot::CreateDatabase;
|
||||
using loot::DatabaseInterface;
|
||||
using loot::IsCompatible;
|
||||
using loot::GameType;
|
||||
using loot::LanguageCode;
|
||||
using loot::LootVersion;
|
||||
using loot::MessageType;
|
||||
using loot::MasterlistInfo;
|
||||
using loot::PluginCleanliness;
|
||||
using loot::SimpleMessage;
|
||||
using loot::PluginTags;
|
||||
using loot::WrapperVersion;
|
||||
namespace loot {
|
||||
namespace py {
|
||||
std::shared_ptr<GameInterface> CreateGameHandle(GameType gameType, std::string gamePath, std::string gameLocalPath) {
|
||||
return CreateGameHandle(gameType, u8path(gamePath), u8path(gameLocalPath));
|
||||
}
|
||||
|
||||
using pybind11::arg;
|
||||
using pybind11::enum_;
|
||||
using pybind11::class_;
|
||||
void LoadLists(std::shared_ptr<DatabaseInterface> db, std::string masterlistPath, std::string userlistPath) {
|
||||
return db->LoadLists(u8path(masterlistPath), u8path(userlistPath));
|
||||
}
|
||||
|
||||
const std::string emptyString;
|
||||
void WriteMinimalList(std::shared_ptr<DatabaseInterface> db, std::string outputFile, bool overwrite) {
|
||||
return db->WriteMinimalList(u8path(outputFile), overwrite);
|
||||
}
|
||||
|
||||
pybind11::module module("loot_api", "A Python module that wraps the LOOT API, generated by pybind11.");
|
||||
bool UpdateMasterlist(std::shared_ptr<DatabaseInterface> db, std::string masterlistPath, std::string remoteUrl, std::string remoteBranch) {
|
||||
return db->UpdateMasterlist(u8path(masterlistPath), remoteUrl, remoteBranch);
|
||||
}
|
||||
|
||||
MasterlistInfo GetMasterlistRevision(std::shared_ptr<DatabaseInterface> db, std::string masterlistPath, bool getShortId) {
|
||||
return db->GetMasterlistRevision(u8path(masterlistPath), getShortId);
|
||||
}
|
||||
}
|
||||
|
||||
void bindEnums(pybind11::module& module) {
|
||||
enum_<GameType>(module, "GameType")
|
||||
.value("tes4", GameType::tes4)
|
||||
.value("tes5", GameType::tes5)
|
||||
.value("tes5se", GameType::tes5se)
|
||||
.value("tes5vr", GameType::tes5vr)
|
||||
.value("fo3", GameType::fo3)
|
||||
.value("fonv", GameType::fonv)
|
||||
.value("fo4", GameType::fo4);
|
||||
.value("fo4", GameType::fo4)
|
||||
.value("fo4vr", GameType::fo4vr);
|
||||
|
||||
enum_<LanguageCode>(module, "LanguageCode")
|
||||
.value("english", LanguageCode::english)
|
||||
.value("spanish", LanguageCode::spanish)
|
||||
.value("russian", LanguageCode::russian)
|
||||
.value("french", LanguageCode::french)
|
||||
.value("chinese", LanguageCode::chinese)
|
||||
.value("polish", LanguageCode::polish)
|
||||
.value("brazilian_portuguese", LanguageCode::brazilian_portuguese)
|
||||
.value("finnish", LanguageCode::finnish)
|
||||
.value("german", LanguageCode::german)
|
||||
.value("danish", LanguageCode::danish)
|
||||
.value("korean", LanguageCode::korean);
|
||||
enum_<LogLevel>(module, "LogLevel")
|
||||
.value("trace", LogLevel::trace)
|
||||
.value("debug", LogLevel::debug)
|
||||
.value("info", LogLevel::info)
|
||||
.value("warning", LogLevel::warning)
|
||||
.value("error", LogLevel::error)
|
||||
.value("fatal", LogLevel::fatal);
|
||||
|
||||
enum_<MessageType>(module, "MessageType")
|
||||
.value("say", MessageType::say)
|
||||
@@ -83,28 +89,36 @@ PYBIND11_PLUGIN(loot_api) {
|
||||
.value("dirty", PluginCleanliness::dirty)
|
||||
.value("do_not_clean", PluginCleanliness::do_not_clean)
|
||||
.value("unknown", PluginCleanliness::unknown);
|
||||
}
|
||||
|
||||
void bindMetadataClasses(pybind11::module& module) {
|
||||
class_<MasterlistInfo>(module, "MasterlistInfo")
|
||||
.def_readwrite("revision_id", &MasterlistInfo::revision_id)
|
||||
.def_readwrite("revision_date", &MasterlistInfo::revision_date)
|
||||
.def_readwrite("is_modified", &MasterlistInfo::is_modified);
|
||||
|
||||
class_<SimpleMessage>(module, "Message")
|
||||
class_<SimpleMessage>(module, "SimpleMessage")
|
||||
.def_readwrite("type", &SimpleMessage::type)
|
||||
.def_readwrite("language", &SimpleMessage::language)
|
||||
.def_readwrite("text", &SimpleMessage::text);
|
||||
.def_readwrite("text", &SimpleMessage::text)
|
||||
.def_readwrite("condition", &SimpleMessage::condition);
|
||||
|
||||
class_<PluginTags>(module, "PluginTags")
|
||||
.def_readwrite("added", &PluginTags::added)
|
||||
.def_readwrite("removed", &PluginTags::removed)
|
||||
.def_readwrite("userlist_modified", &PluginTags::userlist_modified);
|
||||
|
||||
class_<PluginMetadata>(module, "PluginMetadata")
|
||||
.def("get_simple_messages", &PluginMetadata::GetSimpleMessages);
|
||||
}
|
||||
|
||||
void bindVersionClasses(pybind11::module& module) {
|
||||
class_<LootVersion>(module, "Version")
|
||||
.def_readonly_static("major", &LootVersion::major)
|
||||
.def_readonly_static("minor", &LootVersion::minor)
|
||||
.def_readonly_static("patch", &LootVersion::patch)
|
||||
.def_readonly_static("revision", &LootVersion::revision)
|
||||
.def_static("string", LootVersion::string);
|
||||
.def_static("string", LootVersion::GetVersionString);
|
||||
|
||||
class_<WrapperVersion>(module, "WrapperVersion")
|
||||
.def_readonly_static("major", &WrapperVersion::major)
|
||||
@@ -112,21 +126,56 @@ PYBIND11_PLUGIN(loot_api) {
|
||||
.def_readonly_static("patch", &WrapperVersion::patch)
|
||||
.def_readonly_static("revision", &WrapperVersion::revision)
|
||||
.def_static("string", WrapperVersion::string);
|
||||
}
|
||||
|
||||
void bindInterfaceClasses(pybind11::module& module) {
|
||||
class_<GameInterface, std::shared_ptr<GameInterface>>(module, "GameInterface")
|
||||
.def("load_current_load_order_state", &GameInterface::LoadCurrentLoadOrderState)
|
||||
.def("get_database", &GameInterface::GetDatabase);
|
||||
|
||||
class_<DatabaseInterface, std::shared_ptr<DatabaseInterface>>(module, "DatabaseInterface")
|
||||
.def("load_lists", &DatabaseInterface::LoadLists, arg("masterlist_path"), arg("userlist_path") = emptyString)
|
||||
.def("eval_lists", &DatabaseInterface::EvalLists)
|
||||
.def("sort_plugins", &DatabaseInterface::SortPlugins)
|
||||
.def("update_masterlist", &DatabaseInterface::UpdateMasterlist)
|
||||
.def("get_masterlist_revision", &DatabaseInterface::GetMasterlistRevision)
|
||||
.def("get_plugin_tags", &DatabaseInterface::GetPluginTags)
|
||||
.def("get_plugin_messages", &DatabaseInterface::GetPluginMessages)
|
||||
.def("get_plugin_cleanliness", &DatabaseInterface::GetPluginCleanliness)
|
||||
.def("write_minimal_list", &DatabaseInterface::WriteMinimalList);
|
||||
.def("load_lists", &py::LoadLists, arg("masterlist_path"), arg("userlist_path") = "")
|
||||
.def("update_masterlist", &py::UpdateMasterlist)
|
||||
.def("get_masterlist_revision", &py::GetMasterlistRevision)
|
||||
.def("get_plugin_metadata", &DatabaseInterface::GetPluginMetadata,
|
||||
arg("plugin"),
|
||||
arg("includeUserMetadata") = true,
|
||||
arg("evaluateConditions") = false)
|
||||
.def("get_plugin_tags", &GetPluginTags,
|
||||
arg("plugin"),
|
||||
arg("evaluateConditions") = false)
|
||||
.def("get_plugin_cleanliness", &GetPluginCleanliness,
|
||||
arg("plugin"),
|
||||
arg("evaluateConditions") = false)
|
||||
.def("write_minimal_list", &py::WriteMinimalList);
|
||||
}
|
||||
|
||||
void bindClasses(pybind11::module& module) {
|
||||
bindMetadataClasses(module);
|
||||
bindVersionClasses(module);
|
||||
bindInterfaceClasses(module);
|
||||
}
|
||||
|
||||
void bindFunctions(pybind11::module& module) {
|
||||
module.def("set_logging_callback", &SetLoggingCallback);
|
||||
|
||||
module.def("is_compatible", &IsCompatible);
|
||||
|
||||
module.def("create_database", &CreateDatabase, arg("game"), arg("game_path") = emptyString, arg("game_local_path") = emptyString);
|
||||
module.def("initialise_locale", &InitialiseLocale, arg("id") = "");
|
||||
|
||||
module.def("create_game_handle", &py::CreateGameHandle,
|
||||
arg("game"),
|
||||
arg("game_path"),
|
||||
arg("game_local_path") = "");
|
||||
}
|
||||
}
|
||||
|
||||
PYBIND11_PLUGIN(loot_api) {
|
||||
pybind11::module module("loot_api", "A Python module that wraps the LOOT API, generated by pybind11.");
|
||||
|
||||
loot::bindEnums(module);
|
||||
loot::bindClasses(module);
|
||||
loot::bindFunctions(module);
|
||||
|
||||
return module.ptr();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
/* LOOT
|
||||
|
||||
A load order optimisation tool for Oblivion, Skyrim, Fallout 3 and
|
||||
Fallout: New Vegas.
|
||||
|
||||
Copyright (C) 2012-2016 WrinklyNinja
|
||||
|
||||
This file is part of LOOT.
|
||||
|
||||
LOOT is free software: you can redistribute
|
||||
it and/or modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation, either version 3 of
|
||||
the License, or (at your option) any later version.
|
||||
|
||||
LOOT is distributed in the hope that it will
|
||||
be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with LOOT. If not, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#ifndef LOOT_PLUGIN_CLEANLINESS
|
||||
#define LOOT_PLUGIN_CLEANLINESS
|
||||
|
||||
/**
|
||||
* The namespace used by the LOOT API.
|
||||
*/
|
||||
namespace loot {
|
||||
/**
|
||||
* @brief Codes used to indicate the cleanliness of a plugin according to the
|
||||
* information contained within the loaded masterlist/userlist.
|
||||
*/
|
||||
enum struct PluginCleanliness : unsigned int {
|
||||
/** Indicates that the plugin is clean. */
|
||||
clean,
|
||||
/** Indicates that the plugin is dirty. */
|
||||
dirty,
|
||||
/**
|
||||
* Indicates that the plugin contains dirty edits, but that they are
|
||||
* part of the plugin's intended functionality and should not be removed.
|
||||
*/
|
||||
do_not_clean,
|
||||
/**
|
||||
* Indicates that no data is available on whether the plugin is dirty or not.
|
||||
*/
|
||||
unknown,
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,58 @@
|
||||
/* LOOT
|
||||
|
||||
A load order optimisation tool for Oblivion, Skyrim, Fallout 3 and
|
||||
Fallout: New Vegas.
|
||||
|
||||
Copyright (C) 2012-2016 WrinklyNinja
|
||||
|
||||
This file is part of LOOT.
|
||||
|
||||
LOOT is free software: you can redistribute
|
||||
it and/or modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation, either version 3 of
|
||||
the License, or (at your option) any later version.
|
||||
|
||||
LOOT is distributed in the hope that it will
|
||||
be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with LOOT. If not, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#ifndef LOOT_PLUGIN_TAGS
|
||||
#define LOOT_PLUGIN_TAGS
|
||||
|
||||
#include <set>
|
||||
#include <string>
|
||||
|
||||
namespace loot {
|
||||
/**
|
||||
* @brief A structure that holds data about the Bash Tag suggestions made by
|
||||
* LOOT for a plugin.
|
||||
*/
|
||||
struct PluginTags {
|
||||
inline PluginTags() : userlist_modified(false) {}
|
||||
|
||||
/**
|
||||
* @brief A set of Bash Tag names suggested for addition to the specified
|
||||
* plugin. Empty if no Bash Tag additions are suggested.
|
||||
*/
|
||||
std::set<std::string> added;
|
||||
|
||||
/**
|
||||
* @brief A set of Bash Tag names suggested for removal from the specified
|
||||
* plugin. Empty if no Bash Tag removals are suggested.
|
||||
*/
|
||||
std::set<std::string> removed;
|
||||
|
||||
/**
|
||||
* @brief `true` if the Bash Tag suggestions were modified by data in the
|
||||
* userlist, `false` otherwise.
|
||||
*/
|
||||
bool userlist_modified;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -25,8 +25,8 @@
|
||||
#include "wrapper_version.h"
|
||||
|
||||
namespace loot {
|
||||
const unsigned int WrapperVersion::major = 1;
|
||||
const unsigned int WrapperVersion::minor = 1;
|
||||
const unsigned int WrapperVersion::major = 4;
|
||||
const unsigned int WrapperVersion::minor = 0;
|
||||
const unsigned int WrapperVersion::patch = 2;
|
||||
const std::string WrapperVersion::revision = "@GIT_COMMIT_STRING@";
|
||||
|
||||
|
||||
@@ -0,0 +1,54 @@
|
||||
plugins:
|
||||
- name: Oblivion.esm
|
||||
msg:
|
||||
- type: error
|
||||
content: 'This must not be activated. However, it can be useful when porting Oblivion mods to Nehrim.'
|
||||
|
||||
- name: Unofficial Oblivion Patch.esp
|
||||
tag:
|
||||
- Actors.ACBS
|
||||
- Actors.AIData
|
||||
- Actors.AIPackages
|
||||
- Actors.CombatStyle
|
||||
- Actors.DeathItem
|
||||
- Actors.Stats
|
||||
- C.Climate
|
||||
- C.Light
|
||||
- C.Music
|
||||
- C.Name
|
||||
- C.Owner
|
||||
- Creatures.Blood
|
||||
- Delev
|
||||
- Factions
|
||||
- Invent
|
||||
- Names
|
||||
- NPC.Class
|
||||
- Relations
|
||||
- Relev
|
||||
- Scripts
|
||||
- Stats
|
||||
- -C.Water
|
||||
|
||||
- name: clean_and_dirty.esp
|
||||
dirty:
|
||||
- crc: 0xDEADBEEF
|
||||
util: '[TES4Edit v4.0.0](https://www.nexusmods.com/oblivion/mods/11536)'
|
||||
clean:
|
||||
- crc: 0xFEEDFACE
|
||||
util: 'TES4Edit v4.0.0'
|
||||
|
||||
- name: clean.esp
|
||||
clean:
|
||||
- crc: 0xFEEDFACE
|
||||
util: 'TES4Edit v4.0.0'
|
||||
|
||||
- name: dirty.esp
|
||||
dirty:
|
||||
- crc: 0xDEADBEEF
|
||||
util: '[TES4Edit v4.0.0](https://www.nexusmods.com/oblivion/mods/11536)'
|
||||
|
||||
- name: do_not_clean.esp
|
||||
dirty:
|
||||
- crc: 0xDEADBEEF
|
||||
util: '[TES4Edit v4.0.0](https://www.nexusmods.com/oblivion/mods/11536)'
|
||||
info: 'Do not clean. This plugin is intentionally left dirty.'
|
||||
@@ -1,17 +1,30 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
import cProfile
|
||||
import os
|
||||
import os.path
|
||||
import shutil
|
||||
import sys
|
||||
import unittest
|
||||
|
||||
sys.path.append(os.getcwd())
|
||||
|
||||
from loot_api import Version
|
||||
from loot_api import WrapperVersion
|
||||
from loot_api import GameType
|
||||
from loot_api import LanguageCode
|
||||
from loot_api import Message
|
||||
from loot_api import SimpleMessage
|
||||
from loot_api import MessageType
|
||||
from loot_api import create_database
|
||||
from loot_api import PluginCleanliness
|
||||
from loot_api import create_game_handle
|
||||
from loot_api import is_compatible
|
||||
from loot_api import set_logging_callback
|
||||
from loot_api import initialise_locale
|
||||
|
||||
def logging_callback(level, message):
|
||||
pass
|
||||
|
||||
set_logging_callback(logging_callback)
|
||||
initialise_locale()
|
||||
|
||||
class GameFixture(unittest.TestCase):
|
||||
game_path = os.path.join(u'.', u'Oblivion')
|
||||
@@ -33,34 +46,38 @@ class GameFixture(unittest.TestCase):
|
||||
class TestLootApi(GameFixture):
|
||||
def test_is_compatible(self):
|
||||
self.assertFalse(is_compatible(0, 9, 0))
|
||||
self.assertTrue(is_compatible(0, 10, 0))
|
||||
self.assertTrue(is_compatible(0, 14, 0))
|
||||
|
||||
def test_version(self):
|
||||
self.assertEqual(Version.major, 0)
|
||||
self.assertEqual(Version.minor, 10)
|
||||
self.assertEqual(Version.patch, 1)
|
||||
self.assertEqual(Version.minor, 14)
|
||||
self.assertEqual(Version.patch, 5)
|
||||
self.assertNotEqual(Version.revision, u'')
|
||||
self.assertEqual(Version.string(), "0.10.1")
|
||||
self.assertEqual(Version.string(), "0.14.5")
|
||||
|
||||
def test_wrapper_version(self):
|
||||
self.assertEqual(WrapperVersion.major, 1)
|
||||
self.assertEqual(WrapperVersion.minor, 1)
|
||||
self.assertEqual(WrapperVersion.major, 4)
|
||||
self.assertEqual(WrapperVersion.minor, 0)
|
||||
self.assertEqual(WrapperVersion.patch, 2)
|
||||
self.assertNotEqual(WrapperVersion.revision, u'')
|
||||
self.assertNotEqual(WrapperVersion.revision, Version.revision)
|
||||
self.assertEqual(WrapperVersion.string(), "1.1.2")
|
||||
self.assertEqual(WrapperVersion.string(), "4.0.2")
|
||||
|
||||
def test_create_db(self):
|
||||
db = create_database(GameType.tes4, self.game_path, self.local_path)
|
||||
game = create_game_handle(GameType.tes4, self.game_path, self.local_path)
|
||||
db = game.get_database()
|
||||
self.assertNotEqual(db, None)
|
||||
|
||||
class TestDatabaseInterface(GameFixture):
|
||||
masterlist_path = u'masterlist.yaml'
|
||||
masterlist_path = os.path.join(os.path.dirname(__file__), u'masterlist.yaml')
|
||||
|
||||
def setUp(self):
|
||||
super(TestDatabaseInterface, self).setUp()
|
||||
|
||||
self.db = create_database(GameType.tes4, self.game_path, self.local_path)
|
||||
game = create_game_handle(GameType.tes4, self.game_path, self.local_path)
|
||||
game.load_current_load_order_state()
|
||||
|
||||
self.db = game.get_database()
|
||||
|
||||
def test_load_lists(self):
|
||||
self.db.load_lists(self.masterlist_path, u'')
|
||||
@@ -96,23 +113,49 @@ class TestDatabaseInterface(GameFixture):
|
||||
]))
|
||||
self.assertEqual(tags.removed, set([u'C.Water']))
|
||||
|
||||
# cProfile.runctx('self.test_get_plugin_tags_performance()', globals(), locals(), sort='cumtime')
|
||||
|
||||
# def test_get_plugin_tags_performance(self):
|
||||
# self.db.load_lists(self.masterlist_path, u'')
|
||||
#
|
||||
# for i in xrange(200000):
|
||||
# tags = self.db.get_plugin_tags(u'Unofficial Oblivion Patch.esp')
|
||||
|
||||
def test_get_plugin_messages(self):
|
||||
self.db.load_lists(self.masterlist_path, u'')
|
||||
|
||||
messages = self.db.get_plugin_messages(u'Oblivion.esm', LanguageCode.english)
|
||||
messages = self.db.get_plugin_metadata(u'Oblivion.esm').get_simple_messages(u'en')
|
||||
|
||||
self.assertEqual(len(messages), 1)
|
||||
self.assertEqual(messages[0].type, MessageType.error)
|
||||
self.assertEqual(messages[0].text, u'This must not be activated. However, it can be useful when porting Oblivion mods to Nehrim.')
|
||||
|
||||
def test_get_plugin_cleanliness_should_be_unknown_if_no_dirty_or_clean_metadata_exists(self):
|
||||
self.db.load_lists(self.masterlist_path, u'')
|
||||
|
||||
cleanliness = self.db.get_plugin_cleanliness(u'unknown.esp')
|
||||
|
||||
self.assertEqual(cleanliness, PluginCleanliness.unknown)
|
||||
|
||||
def test_get_plugin_cleanliness_should_be_unknown_if_dirty_and_clean_metadata_exists(self):
|
||||
self.db.load_lists(self.masterlist_path, u'')
|
||||
|
||||
cleanliness = self.db.get_plugin_cleanliness(u'clean_and_dirty.esp')
|
||||
|
||||
self.assertEqual(cleanliness, PluginCleanliness.unknown)
|
||||
|
||||
def test_get_plugin_cleanliness_should_be_clean_if_only_clean_metadata_exists(self):
|
||||
self.db.load_lists(self.masterlist_path, u'')
|
||||
|
||||
cleanliness = self.db.get_plugin_cleanliness(u'clean.esp')
|
||||
|
||||
self.assertEqual(cleanliness, PluginCleanliness.clean)
|
||||
|
||||
def test_get_plugin_cleanliness_should_be_dirty_if_only_dirty_metadata_exists(self):
|
||||
self.db.load_lists(self.masterlist_path, u'')
|
||||
|
||||
cleanliness = self.db.get_plugin_cleanliness(u'dirty.esp')
|
||||
|
||||
self.assertEqual(cleanliness, PluginCleanliness.dirty)
|
||||
|
||||
def test_get_plugin_cleanliness_should_be_do_not_clean_if_dirty_do_not_clean_info_exists(self):
|
||||
self.db.load_lists(self.masterlist_path, u'')
|
||||
|
||||
cleanliness = self.db.get_plugin_cleanliness(u'do_not_clean.esp')
|
||||
|
||||
self.assertEqual(cleanliness, PluginCleanliness.do_not_clean)
|
||||
|
||||
if __name__ == '__main__':
|
||||
unittest.main()
|
||||
Reference in New Issue
Block a user