mirror of
https://github.com/loot/libloot-python.git
synced 2026-07-27 14:14:13 -07:00
Set version number to 4.0.2
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@@ -27,7 +27,7 @@
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namespace loot {
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const unsigned int WrapperVersion::major = 4;
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const unsigned int WrapperVersion::minor = 0;
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const unsigned int WrapperVersion::patch = 1;
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const unsigned int WrapperVersion::patch = 2;
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const std::string WrapperVersion::revision = "@GIT_COMMIT_STRING@";
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std::string WrapperVersion::string() {
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+2
-2
@@ -58,10 +58,10 @@ class TestLootApi(GameFixture):
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def test_wrapper_version(self):
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self.assertEqual(WrapperVersion.major, 4)
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self.assertEqual(WrapperVersion.minor, 0)
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self.assertEqual(WrapperVersion.patch, 1)
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self.assertEqual(WrapperVersion.patch, 2)
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self.assertNotEqual(WrapperVersion.revision, u'')
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self.assertNotEqual(WrapperVersion.revision, Version.revision)
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self.assertEqual(WrapperVersion.string(), "4.0.1")
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self.assertEqual(WrapperVersion.string(), "4.0.2")
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def test_create_db(self):
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game = create_game_handle(GameType.tes4, self.game_path, self.local_path)
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