Yuriy O'Donnell
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4392d3cd55
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D3D: Fixed StateManager member function name case
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2014-12-07 18:45:50 +01:00 |
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Yuriy O'Donnell
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80459c52e9
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D3D: StateManager m_current and m_pending are now value-initialized
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2014-12-07 18:45:49 +01:00 |
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Yuriy O'Donnell
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0e18e9e80d
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D3D: Removed cull mode changes for lines and points
Fixed include order and whitespace
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2014-12-07 18:45:20 +01:00 |
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Yuriy O'Donnell
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6e9226650d
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D3D: Implemented context state caching
This avoids most of the redundant API calls.
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2014-12-07 18:17:19 +01:00 |
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Rodolfo Bogado
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c2de38c115
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use SAFE_RELEASE to make code cleaner
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2014-12-06 10:46:15 -03:00 |
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Rodolfo Bogado
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817d025328
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small spacing fixes
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2014-12-05 23:54:34 -03:00 |
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Rodolfo Bogado
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c7bb8fba9e
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Added support test for bbox and some naming corrections
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2014-12-05 18:51:23 -03:00 |
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Rodolfo Bogado
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93b4540e19
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Add HW bounding Box support to d3d backend
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2014-12-05 15:03:24 -03:00 |
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skidau
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7bc78827ed
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Merge pull request #1574 from degasus/profiler
Common: Add a built-in profiler
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2014-12-04 13:22:31 +11:00 |
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degasus
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94d9d138d9
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Common: Add a built-in profiler
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2014-12-03 00:50:41 +01:00 |
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Yuriy O'Donnell
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36b886cb80
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D3D: Viewport min and max depth is now clamped to [0..1] range
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2014-11-29 11:42:53 +01:00 |
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Yuriy O'Donnell
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1fe3d07cbd
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D3D: Removed somewhat mysterious comment
It would be good to know which games exactly exhibited the issue.
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2014-11-29 11:11:28 +01:00 |
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Yuriy O'Donnell
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cc2227fbc3
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D3D: Replaced shader-based depth range remap with viewport
This fixes UI rendering in some games mentioned in https://code.google.com/p/dolphin-emu/issues/detail?id=7785
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2014-11-29 11:11:28 +01:00 |
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Ryan Houdek
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ce059769f6
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Merge pull request #1439 from Armada651/ogl-stereo-3d
OGL: Stereoscopic 3D Support
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2014-11-28 11:45:38 -06:00 |
|
 StevoisiakandStevoisiak
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6da394a4d0
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More formatting and consistency fixes
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2014-11-24 17:16:59 -05:00 |
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Jules Blok
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ee76c03160
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TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled.
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2014-11-23 14:27:40 +01:00 |
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Jules Blok
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4fd943aedd
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VideoConfig: Limit the Stereo 3D option to the OpenGL backend.
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2014-11-23 14:27:38 +01:00 |
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Jules Blok
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fa32f751d3
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ShaderGen: Handle ShaderCode objects directly.
ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly.
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2014-11-23 14:24:09 +01:00 |
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degasus
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c211450b99
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OGL: implement bounding box support with ssbo
This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw.
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2014-11-17 21:20:32 +01:00 |
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Stevoisiak
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b25e1a2eb4
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Various formatting and consistency fixes
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2014-11-13 22:42:18 -05:00 |
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Yuriy O'Donnell
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88d11ec5b2
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D3D: RestoreState no longer resets PS resources
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2014-10-27 00:02:30 +01:00 |
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Yuriy O'Donnell
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0c5a572f8d
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D3D: Use two buffers for VertexManager
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2014-10-26 23:38:15 +01:00 |
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Yuriy O'Donnell
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c35847b795
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D3D: Using start index and base vertex instead of buffer offsets
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2014-10-26 23:38:14 +01:00 |
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Yuriy O'Donnell
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48ba55203b
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D3D: Vertex and index data in one buffer
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2014-10-26 23:38:14 +01:00 |
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Yuriy O'Donnell
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72ba13ca8a
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D3D: Enabled depth clipping
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2014-10-21 06:26:20 +02:00 |
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