859 Commits
Author SHA1 Message Date
oltolm 169f99c14d DX, OGL: fix assert 2026-01-24 20:38:05 +01:00
oltolm 58b3c14c23 AudioCommon / VideoBackends / WinUpdater - cleanup WRL code 2025-11-22 01:23:39 +01:00
JMC47andGitHub 1d9c743ef7 Merge pull request #13975 from iwubcode/shader_includes
VideoBackends / VideoCommon: add support for specifying include files in shader code
2025-11-02 13:17:28 -05:00
iwubcode 96fe6a1575 VideoBackends / VideoCommon: add support for specifying include files in shader code 2025-10-26 22:47:23 -05:00
Dentomologist 5b4df5ae98 VideoBackend: Rename GetName to GetConfigName
Make the function name more explicit and a better match for
GetDisplayName.

Change NAME to CONFIG_NAME while I'm at it.
2025-10-13 17:38:20 -07:00
iwubcode 14459bcc1b VideoBackends / VideoCommon: rename member variables in RenderState to be consistent 2025-08-23 13:50:22 -05:00
iwubcode 0e73a01279 VideoBackends: allow custom pixel uniforms to be passed to the vertex shader as well 2025-08-17 18:55:40 -05:00
TryTwo 6b683517dc Fix bugs related to AbstractStagingTextures that perform an Upload (write to existing texture). This code path had probably never been used before. 2025-08-12 23:43:55 -07:00
Jordan WoyakandGitHub 65f3ba70f5 Merge pull request #13522 from tygyh/Enforce-overriding-destructor-style-Core&UnitTests
Core & UnitTests: Make overriding explicit and remove redundant virtual specifiers on overriding destructors
2025-06-07 17:55:14 -05:00
Dr. Dystopia f240e20e3f Make overriding explicit and remove redundant virtual specifiers on overriding destructors - Core & UnitTests 2025-05-01 15:00:37 +02:00
Dr. Dystopia 2397a3a915 Use range-based loops - Core VideoBackends 2025-04-14 21:49:08 +02:00
Pokechu22andJordan Woyak 79a1e480ca Enable anisotropic filtering when the game requests it 2025-03-17 20:46:19 -05:00
JosJuiceandGitHub 8c7ab286f5 Merge pull request #13181 from tygyh/Replace-'reinterpret_cast'
Replace 'reinterpret_cast' with 'static_cast'
2025-03-15 15:31:38 +01:00
Jordan Woyak 5b36c13bfb VideoCommon: Rename Renderer to EFBInterface. 2025-03-12 21:09:16 -05:00
Jordan Woyak c18c039089 VideoCommon: Move backend_info out of VideoConfig struct. 2025-03-09 01:42:45 -06:00
Xphalnos c9bd6a13a9 VideoBackends: Use DXGI 1.6 and D3D11_4 2025-02-02 09:02:35 +01:00
Dr. Dystopia 6d44afc7dd Replace 'reinterpret_cast' with 'static_cast' 2024-11-08 07:26:47 +01:00
TellowKrinkle 7e1a9490c0 VideoBackends:Vulkan: Don't try to present if swapchain acquire failed 2024-10-02 19:22:16 -05:00
Dr. Dystopia 9602f36248 Remove redundant semicolons 2024-08-20 14:59:54 +02:00
Pokechu22 a3951dc2d7 Fix out of bounds accesses for invalid vertex component formats
On all platforms, this would result in out of bounds accesses when getting the component sizes (which uses stuff from VertexLoader_Position.h/VertexLoader_TextCoord.h/VertexLoader_Normal.h). On platforms other than x64 and ARM64, this would also be out of bounds accesses when getting function pointers for the non-JIT vertex loader (in VertexLoader_Position.cpp etc.). Usually both of these would get data from other entries in the same multi-dimensional array, but the last few entries would be truly out of bounds. This does mean that an out of bounds function pointer can be called on platforms that don't have a JIT vertex loader, but it is limited to invalid component formats with values 5/6/7 due to the size of the bitfield the formats come from, so it seems unlikely that this could be exploited in practice.

This issue affects a few games; Def Jam: Fight for New York (https://bugs.dolphin-emu.org/issues/12719) and Fifa Street are known to be affected.

I have not done any hardware testing for this PR specifically, though I *think* I previously determined that at least a value of 5 behaves the same as float (4). That's what I implemented in any case. I did previously determine that both Def Jam: Fight for New York and Fifa Street use an invalid normal format, but don't actually have lighting enabled when that normal vector is used, so it doesn't change rendering in practice.

The color component format also has two invalid values, but VertexLoader_Color.h/.cpp do check for those invalid ones and return a default value instead of doing an out of bounds access.
2024-04-04 12:50:34 -07:00
iwubcodeandTellowKrinkle 12dd15c8dd VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends
Co-authored-by: TellowKrinkle <tellowkrinkle@gmail.com>
2023-12-15 11:06:02 -06:00
Lioncash 5f6c76af51 VideoCommon: Use std::span for BoundingBox::Write()
Crosses off a lingering TODO.

Also amends a few nearby cases where a u32 cast was being repromoted to
size_t.
2023-12-09 16:33:21 -05:00
iwubcode b6d321bfb1 VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
iwubcode e892b7f1ac VideoBackends: add support for cube maps for OGL, Vulkan, and D3D 2023-07-21 19:09:40 -05:00
OatmealDomeandGitHub 423c7c58cd Merge pull request #12042 from JosJuice/logic-op-no-win7
D3D: Remove Windows 7 mention in logic ops warning
2023-07-11 20:23:16 -04:00