Dolphin Bot
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f978d141c8
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Merge pull request #1720 from Armada651/stereo-msaa
FramebufferManager: Support resolving a multi-layered EFB
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2014-12-20 20:35:36 +01:00 |
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degasus
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3f9b52e555
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OGL: draw shadows within rasterfont itself
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2014-12-20 13:31:41 +01:00 |
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degasus
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fb177ca04e
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VideoCommon: merge debug test generators
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2014-12-20 13:06:29 +01:00 |
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degasus
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ffa014dd48
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VideoCommon: merge debug info generators
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2014-12-20 12:25:10 +01:00 |
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Jules Blok
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761749e07f
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FramebufferManager: Support resolving a multi-layered EFB in D3D.
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2014-12-19 22:37:28 +01:00 |
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Jules Blok
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0ae082fb61
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FramebufferManager: Return the depth texture instead of the color texture in GetResolvedEFBDepthTexture() when AA is enabled.
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2014-12-19 22:37:28 +01:00 |
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Jules Blok
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1b9fe70d7c
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VideoCommon: Make IsPassthrough() a function of the ShaderUid.
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2014-12-19 14:10:53 +01:00 |
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Jules Blok
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c9e469f832
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D3DState: Remove wireframe rasterizer support.
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2014-12-19 14:10:52 +01:00 |
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Jules Blok
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925bbcb85b
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VideoCommon: Handle wireframe mode in the geometry shader.
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2014-12-19 14:10:52 +01:00 |
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Ryan Houdek
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02f22152be
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Merge pull request #1706 from Armada651/line-width
VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
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2014-12-18 19:43:12 -06:00 |
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shuffle2
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717e155ce1
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Merge pull request #1689 from kayru/d3d_efb_copy_fix
D3D: Fixed D3D validation error during EFB to texture copy
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2014-12-18 02:59:51 -08:00 |
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Jules Blok
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93ce95b48e
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D3D: Use ROUND_UP macro for rounding buffer sizes.
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2014-12-18 00:37:15 +01:00 |
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Jules Blok
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3d9dfad6a2
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D3D: Set the geometry shader before every draw call.
And refactor the VertexManager draw call.
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2014-12-18 00:36:50 +01:00 |
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Jules Blok
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7e8f96f0d3
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OGL: Don't generate a geometry shader if the backend doesn't support it.
This commit repurposes the bSupportsStereoscopy flag as the bSupportsGeometryShaders flag.
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2014-12-18 00:36:49 +01:00 |
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Jules Blok
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bd6d229733
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GeometryShader: Disable the geometry shader stage if it is a pass-through shader.
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2014-12-18 00:36:48 +01:00 |
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Jules Blok
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2850c9a206
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VertexManager: Disable culling for lines and points.
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2014-12-18 00:36:47 +01:00 |
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Yuriy O'Donnell
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5688c27610
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D3D: Moved setting texture by slot mask into StateManager
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2014-12-17 23:41:26 +01:00 |
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magumagu
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31bcdb8f2f
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D3D+OGL: choose blendenable over logicopenable.
No sane game should turn on both logicopenable and blendenable in the same
blend mode, but not every game is sane. Fixes issue 6009.
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2014-12-15 20:16:25 -08:00 |
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Jules Blok
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8ae738ff30
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VideoCommon: Merge PointGeometryShader into GeometryShaderGen.
This adds point-width emulation support to OpenGL.
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2014-12-15 22:47:43 +01:00 |
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Jules Blok
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55e60a9c22
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VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
This adds line-width emulation support to OpenGL.
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2014-12-15 22:47:42 +01:00 |
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Jules Blok
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382e1c22db
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GeometryShaderGen: Support multiple primitive types.
And make more stereoscopy code optional.
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2014-12-15 22:47:41 +01:00 |
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Jules Blok
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aa4242fd9c
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GeometryShaderGen: Pass the primitive type and always run the generator regardless of stereoscopy.
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2014-12-14 21:23:20 +01:00 |
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Jules Blok
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b406e4e1f2
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VideoCommon: Add a separate constants buffer for the geometry shader.
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2014-12-14 21:23:13 +01:00 |
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Jules Blok
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6c7bed25a5
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Cosmetics
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2014-12-14 13:29:27 +01:00 |
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Jules Blok
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fd6b588627
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D3D: Define decimals in floating point numbers
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2014-12-14 13:28:49 +01:00 |
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