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D3D: Use two buffers for VertexManager
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@@ -37,7 +37,7 @@ private:
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u32 m_currentBuffer;
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u32 m_bufferCursor;
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enum { MAX_BUFFER_COUNT = 1 };
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enum { MAX_BUFFER_COUNT = 2 };
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ID3D11Buffer* m_buffers[MAX_BUFFER_COUNT];
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LineGeometryShader m_lineShader;
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