Various formatting and consistency fixes

This commit is contained in:
Stevoisiak
2014-11-13 22:42:18 -05:00
parent 5fb94230cd
commit b25e1a2eb4
61 changed files with 143 additions and 178 deletions
+4 -4
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@@ -12,7 +12,7 @@ class SoundStream
{
protected:
CMixer *m_mixer;
CMixer* m_mixer;
// We set this to shut down the sound thread.
// 0=keep playing, 1=stop playing NOW.
volatile int threadData;
@@ -21,11 +21,11 @@ protected:
bool m_muted;
public:
SoundStream(CMixer *mixer) : m_mixer(mixer), threadData(0), m_logAudio(false), m_muted(false) {}
SoundStream(CMixer* mixer) : m_mixer(mixer), threadData(0), m_logAudio(false), m_muted(false) {}
virtual ~SoundStream() { delete m_mixer; }
static bool isValid() { return false; }
virtual CMixer *GetMixer() const { return m_mixer; }
virtual CMixer* GetMixer() const { return m_mixer; }
virtual bool Start() { return false; }
virtual void SetVolume(int) {}
virtual void SoundLoop() {}
@@ -36,7 +36,7 @@ public:
virtual void StartLogAudio(const std::string& filename)
{
if (! m_logAudio)
if (!m_logAudio)
{
m_logAudio = true;
g_wave_writer.Start(filename, m_mixer->GetSampleRate());
+1 -1
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@@ -174,7 +174,7 @@ bool XAudio2::Start()
{
HRESULT hr;
// callback doesn't seem to run on a specific cpu anyways
// callback doesn't seem to run on a specific CPU anyways
IXAudio2* xaudptr;
if (FAILED(hr = ((XAudio2Create_t)PXAudio2Create)(&xaudptr, 0, XAUDIO2_DEFAULT_PROCESSOR)))
{
+1 -1
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@@ -162,7 +162,7 @@ bool XAudio2_7::Start()
{
HRESULT hr;
// callback doesn't seem to run on a specific cpu anyways
// callback doesn't seem to run on a specific CPU anyways
IXAudio2* xaudptr;
if (FAILED(hr = XAudio2Create(&xaudptr, 0, XAUDIO2_DEFAULT_PROCESSOR)))
{
+6 -6
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@@ -28,17 +28,17 @@ private:
s32 filterIndex;
public:
ALDeviceList ();
~ALDeviceList ();
ALDeviceList();
~ALDeviceList();
s32 GetNumDevices();
char *GetDeviceName(s32 index);
void GetDeviceVersion(s32 index, s32 *major, s32 *minor);
char* GetDeviceName(s32 index);
void GetDeviceVersion(s32 index, s32* major, s32* minor);
u32 GetMaxNumSources(s32 index);
bool IsExtensionSupported(s32 index, char *szExtName);
bool IsExtensionSupported(s32 index, char* szExtName);
s32 GetDefaultDevice();
void FilterDevicesMinVer(s32 major, s32 minor);
void FilterDevicesMaxVer(s32 major, s32 minor);
void FilterDevicesExtension(char *szExtName);
void FilterDevicesExtension(char* szExtName);
void ResetFilters();
s32 GetFirstFilteredDevice();
s32 GetNextFilteredDevice();
+3 -3
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@@ -3,7 +3,7 @@
// Refer to the license.txt file included.
// Detect the cpu, so we'll know which optimizations to use
// Detect the CPU, so we'll know which optimizations to use
#pragma once
#include <string>
@@ -78,11 +78,11 @@ struct CPUInfo
// Call Detect()
explicit CPUInfo();
// Turn the cpu info into a string we can show
// Turn the CPU info into a string we can show
std::string Summarize();
private:
// Detects the various cpu features
// Detects the various CPU features
void Detect();
};
-2
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@@ -2,7 +2,6 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
// see IniFile.h
#include <algorithm>
@@ -292,7 +291,6 @@ bool IniFile::GetLines(const std::string& sectionName, std::vector<std::string>*
return true;
}
void IniFile::SortSections()
{
sections.sort();
+3 -3
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@@ -81,7 +81,7 @@ CPUInfo::CPUInfo()
Detect();
}
// Detects the various cpu features
// Detects the various CPU features
void CPUInfo::Detect()
{
memset(this, 0, sizeof(*this));
@@ -104,7 +104,7 @@ void CPUInfo::Detect()
int cpu_id[4];
memset(brand_string, 0, sizeof(brand_string));
// Detect CPU's CPUID capabilities, and grab cpu string
// Detect CPU's CPUID capabilities, and grab CPU string
__cpuid(cpu_id, 0x00000000);
u32 max_std_fn = cpu_id[0]; // EAX
*((int *)brand_string) = cpu_id[1];
@@ -225,7 +225,7 @@ void CPUInfo::Detect()
}
}
// Turn the cpu info into a string we can show
// Turn the CPU info into a string we can show
std::string CPUInfo::Summarize()
{
std::string sum(cpu_string);
+1 -1
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@@ -568,7 +568,7 @@ void XEmitter::NOP(size_t size)
}
}
void XEmitter::PAUSE() {Write8(0xF3); NOP();} //use in tight spinloops for energy saving on some cpu
void XEmitter::PAUSE() {Write8(0xF3); NOP();} //use in tight spinloops for energy saving on some CPU
void XEmitter::CLC() {CheckFlags(); Write8(0xF8);} //clear carry
void XEmitter::CMC() {CheckFlags(); Write8(0xF5);} //flip carry
void XEmitter::STC() {CheckFlags(); Write8(0xF9);} //set carry
+1 -1
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@@ -385,7 +385,7 @@ public:
void SetJumpTarget(const FixupBranch &branch);
void SETcc(CCFlags flag, OpArg dest);
// Note: CMOV brings small if any benefit on current cpus.
// Note: CMOV brings small if any benefit on current CPUs.
void CMOVcc(int bits, X64Reg dest, OpArg src, CCFlags flag);
// Fences
+1 -1
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@@ -305,7 +305,7 @@ bool CBoot::EmulatedBS2_Wii()
{
INFO_LOG(BOOT, "Faking Wii BS2...");
// setup wii memory
// setup Wii memory
DiscIO::IVolume::ECountry CountryCode = DiscIO::IVolume::COUNTRY_UNKNOWN;
if (VolumeHandler::IsValid())
CountryCode = VolumeHandler::GetVolume()->GetCountry();
+1 -1
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@@ -86,7 +86,7 @@ bool CBoot::Boot_WiiWAD(const std::string& _pFilename)
if (titleID == TITLEID_SYSMENU)
HLE_IPC_CreateVirtualFATFilesystem();
// setup wii mem
// setup Wii memory
if (!SetupWiiMemory(ContentLoader.GetCountry()))
return false;
+1 -1
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@@ -88,7 +88,7 @@ bool BootCore(const std::string& _rFilename)
StartUp.bRunCompareClient = false;
StartUp.bRunCompareServer = false;
// This is saved seperately from everything because it can be changed in SConfig::AutoSetup()
// This is saved separately from everything because it can be changed in SConfig::AutoSetup()
config_cache.bHLE_BS2 = StartUp.bHLE_BS2;
// If for example the ISO file is bad we return here
+2 -2
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@@ -104,10 +104,10 @@ struct SConfig : NonCopyable
SysConf* m_SYSCONF;
// save settings
// Save settings
void SaveSettings();
// load settings
// Load settings
void LoadSettings();
// Return the permanent and somewhat globally used instance of this struct
+5 -5
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@@ -358,7 +358,7 @@ void EmuThread()
}
Pad::Initialize(s_window_handle);
// Load and Init Wiimotes - only if we are booting in wii mode
// Load and Init Wiimotes - only if we are booting in Wii mode
if (core_parameter.bWii)
{
Wiimote::Initialize(s_window_handle, !s_state_filename.empty());
@@ -398,7 +398,7 @@ void EmuThread()
Host_UpdateDisasmDialog();
Host_UpdateMainFrame();
// Determine the cpu thread function
// Determine the CPU thread function
void (*cpuThreadFunc)(void);
if (core_parameter.m_BootType == SCoreStartupParameter::BOOT_DFF)
cpuThreadFunc = FifoPlayerThread;
@@ -582,15 +582,15 @@ bool PauseAndLock(bool doLock, bool unpauseOnUnlock)
if (doLock ? s_pause_and_lock_depth++ : --s_pause_and_lock_depth)
return true;
// first pause or unpause the cpu
// first pause or unpause the CPU
bool wasUnpaused = CCPU::PauseAndLock(doLock, unpauseOnUnlock);
ExpansionInterface::PauseAndLock(doLock, unpauseOnUnlock);
// audio has to come after cpu, because cpu thread can wait for audio thread (m_throttle).
// audio has to come after CPU, because CPU thread can wait for audio thread (m_throttle).
AudioCommon::PauseAndLock(doLock, unpauseOnUnlock);
DSP::GetDSPEmulator()->PauseAndLock(doLock, unpauseOnUnlock);
// video has to come after cpu, because cpu thread can wait for video thread (s_efbAccessRequested).
// video has to come after CPU, because CPU thread can wait for video thread (s_efbAccessRequested).
g_video_backend->PauseAndLock(doLock, unpauseOnUnlock);
return wasUnpaused;
}
+3 -3
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@@ -45,9 +45,9 @@ void Shutdown();
std::string StopMessage(bool, std::string);
bool IsRunning();
bool IsRunningAndStarted(); // is running and the cpu loop has been entered
bool IsRunningInCurrentThread(); // this tells us whether we are running in the cpu thread.
bool IsCPUThread(); // this tells us whether we are the cpu thread.
bool IsRunningAndStarted(); // is running and the CPU loop has been entered
bool IsRunningInCurrentThread(); // this tells us whether we are running in the CPU thread.
bool IsCPUThread(); // this tells us whether we are the CPU thread.
bool IsGPUThread();
void SetState(EState _State);
+1 -1
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@@ -253,7 +253,7 @@ static void AddEventToQueue(Event* ne)
}
}
// This must be run ONLY from within the cpu thread
// This must be run ONLY from within the CPU thread
// cyclesIntoFuture may be VERY inaccurate if called from anything else
// than Advance
void ScheduleEvent(int cyclesIntoFuture, int event_type, u64 userdata)
+1 -1
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@@ -153,7 +153,7 @@ u16 dsp_read_accelerator()
// TODO: Take GAIN into account
// adpcm = 0, pcm8 = 0x100, pcm16 = 0x800
// games using pcm8 : Phoenix Wright Ace Attorney (Wiiware), Megaman 9-10 (WiiWare)
// games using pcm16: gc sega games, ...
// games using pcm16: GC Sega games, ...
// Check for loop.
// Somehow, YN1 and YN2 must be initialized with their "loop" values,
+1 -1
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@@ -182,7 +182,7 @@
#define EXP_4 4 // 0x0008
#define EXP_ACCOV 5 // 0x000a accelerator address overflow
#define EXP_6 6 // 0x000c
#define EXP_INT 7 // 0x000e external int (message from cpu)
#define EXP_INT 7 // 0x000e external int (message from CPU)
struct DSP_Regs
{
+1 -1
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@@ -47,6 +47,6 @@ public:
// calls must be balanced and non-recursive (once with doLock true, then once with doLock false).
// intended (but not required) to be called from another thread,
// e.g. when the GUI thread wants to make sure everything is paused so that it can create a savestate.
// the return value is whether the cpu was unpaused before the call.
// the return value is whether the CPU was unpaused before the call.
static bool PauseAndLock(bool doLock, bool unpauseOnUnlock=true);
};
+3 -3
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@@ -135,10 +135,10 @@ struct ARAM_DMA
}
};
// So we may abstract gc/wii differences a little
// So we may abstract GC/Wii differences a little
struct ARAMInfo
{
bool wii_mode; // wii EXRAM is managed in Memory:: so we need to skip statesaving, etc
bool wii_mode; // Wii EXRAM is managed in Memory:: so we need to skip statesaving, etc
u32 size;
u32 mask;
u8* ptr; // aka audio ram, auxiliary ram, MEM2, EXRAM, etc...
@@ -645,7 +645,7 @@ static void Do_ARAM_DMA()
}
// (shuffle2) I still don't believe that this hack is actually needed... :(
// Maybe the wii sports ucode is processed incorrectly?
// Maybe the Wii Sports ucode is processed incorrectly?
// (LM) It just means that dsp reads via '0xffdd' on WII can end up in EXRAM or main RAM
u8 ReadARAM(u32 _iAddress)
{

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