You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
* Missing ThinApp.sh * Missing some quotes around a variable in GenerateUniversalDSYM.sh * Correctly filter out the stub .app's and such when copying the Staged data directory into the .app * Disabled the Mac's Sign To Run Locally option by default, as that causes Xcode's Validation/Upload to not have the team name embedded in it, causing a hassle while pushing up to AppStore/TestFlight * Fixed the PRODUCT_NAME for BP projects * Made CrashReportClient be a sandboxed app that inherits from parent * Fix Hybrid apps to check all platforms before in the project generator, so that if a project needs a temp target for IOS (via a plugin) * For hybrid projects, don't append Game to the end of the Game target names, as that is the default, and it makes for better named products * Disabled the LoginFlow module from OnlineFramework plugin - this was causing issues with having CEF and EpicWebHelper embedded into a sandboxed .app, and LoginFlow isn't seemingly actually used by anything #jira UE-196297,UE-196299,UE-196296,UE-196300,UE-196295 #rb adam.kinge [CL 28463729 by josh adams in ue5-main branch]
8.7 KiB
8.7 KiB