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#rb Per.Larsson #rnx - The problem with the process set up is described properly in UE-208628, but the quick summary is that a lot of our code is creating a single pipe, then using the input as stdin and the output as stdout when launching a child process so if that process ever did read from stdin it would end up using it's own output. Then we are copy/pasting the same bug around the code base, - Fixed the problem by adding a second pipe to FProcessPipes. [CL 32465578 by paul chipchase in ue5-main branch]